scholarly journals Pengembangan Multimedia Interaktif dalam Pembelajaran Simulasi dan Komunikasi Digital

2021 ◽  
Vol 3 (2) ◽  
pp. 148-155
Author(s):  
Handy Ferdiansyah ◽  
Abdul Haling ◽  
Nurhikmah H

This research aims, (1) to know the description of the need for interactive multimedia development, (2) the validity, (3) practicality, and (4) the effectiveness of interactive multimedia products in learning simulation and digital communication. This research is a research and development (R&D) using the ADDIE development model with the subject of research as a material expert, a media expert, subject teacher, and forty students. Data was collected by interviews, questionnaires, and tests. The data obtained in this study are qualitative and quantitative data. The results of research are: (1) The level of need for interactive multimedia in learning learning simulation and digital communication for 10th grade student at SMK Muhammadiyah Sidenreng Rappang is very high. This is evidenced by the value of student learning outcomes that have reached the minimum completeness criteria after using interactive multimedia. (2) The results of the product validation data analysis are in the very valid category, this is obtained from the validation assessment of material and media experts. (3) The results of the respondents' evaluation of small group trials and teacher responses to interactive multimedia products are stated to be very practical. (3) Interactive multimedia in simulation learning and digital communication developed effectively as seen from the average recapitulation of learning outcomes assessment shows an increase in learning scores of all students is above the minimal completeness criteria value.

2019 ◽  
Vol 21 (1) ◽  
pp. 24-41
Author(s):  
Lukman Anas

Characteristics of learning materials physics is sometimes very difficult to understand, requires the ability to control and manage the change between the different representations simultaneously. Representation is most often used by teachers are mathematical representations that other representations are often overlooked. On learning of physics required a thorough understanding of the concept that students can solve a problem in physics with good.Then to improve the quality of student learning, researchers will create a physics-based learning development is complex interactive multimedia on the subject of physics. Multimedia development that will be developed to have six stages, namely, concept, design, content collecting material, assembly, testing and distribution, to eventually used in the development of interactive media more particularly on the subject of physics. By results of data analysis showed an increase in the first cycle of 7.69% and the second cycle of 9.12%. Increased student learning outcomes is because during the learning process, teachers use interactive multimedia learning.        


2018 ◽  
Vol 7 (2) ◽  
pp. 196
Author(s):  
Muliati .

This research is a classroom action research that aims to improve the learning outcomes of class II SDI Bontociniayo through the use of the Problem Based Introduction (PBI) method. The subject of this study was class II SDI Bontociniayo with 26 students consisting of 15 female students and 11 male students.This research was conducted in two cycles, namely the first cycle was carried out 2 times and the second cycle was also conducted two meetings, which were conducted for 2 months. The result is an increase in student learning outcomes through the Problem Based Introduction (PBI) method is (i) The level of learning outcomes of class II SDI Bontociniayo in the first cycle included in the high category with an average value of 68.2 while in the second cycle progressed with the category very high with an average value of 77.4, (ii) There is an increase in the learning outcomes of class II SDI Bontociniayo through the application of the Problem Based Introduction (PBI) method, both qualitatively and quantitatively. This can be seen in the table and explanation in the attachment, in the first cycle and second cycle of each action starting from action I to action II.In connection with the above results, the learning model is considered to be quite effective in teaching especially in the field of science studies, because it can improve student learning outcomes both in doing their assignments in school and providing opportunities for students to always try (experiment) in each activity learning so that they can be more motivated to achieve maximum achievement.


2016 ◽  
Vol 4 (2) ◽  
pp. 111
Author(s):  
Uliya Ulil Arham ◽  
Kusumawati Dwiningsih

This study aims to determine the effectiveness of interactive multimedia-based blended learning developed in the subject matter of chemical elements. The effectiveness in terms of improving student learning outcomes by comparing the value pretest and post-test then measured with N-gain. This type of research is developmental research. The procedures in this study refers to Research & Development (R & D) design that carried out only restricted to preliminary field test. The results showed student learning out-comes that used interactive multimedia blended learning as learning media increased with N-gain in the moderate category and in the high category. The conclusions obtained by the interactive multimedia blended learning based on the subject matter chemical element was declared effective used as a medium of learning in terms of student learning outcomes. AbstrakPenelitian ini bertujuan untuk mengetahui keefektifan multimedia interaktif berbasis blended learning yang dikembangkan pada materi pokok kimia unsur. Keefektifan tersebut ditinjau dari peningkatan hasil belajar siswa dengan membandingkan nilai pretest dan posttest kemudian diukur dengan N-gain. Jenis penelitian yang digunakan merupakan penelitian pengembangan (developmental research). Prosedur pada penelitian ini mengacu pada desain Research& Development (R&D) yang dilakukan hanya sebatas pada uji coba awal. Hasil penelitian menunjukkan bahwa hasil belajar siswa yang menggunakan multimedia interaktif berbasis blended learning sebagai media pembelajaran me- ngalami peningkatan, dengan N-gain pada kategori sedang dan kategori tinggi. Simpulan yang diperoleh yaitu multimedia interaktif berbasis blended learning pada materi pokok kimia unsur dinyatakan efektif digunakan sebagai media pembelajaran ditinjau dari hasil belajar siswa.


2019 ◽  
Vol 2 (2) ◽  
pp. 26-33
Author(s):  
Anselmus Mema ◽  
Benedikta Boleng

This study aims to improve the motivation and learning outcomes of Social Studies students in grade IV SDI Watujara Ende. This research includes Classroom Action Research (CAR) by applying two cycles. Data collection techniques using observation techniques, questionnaires, tests, interviews, documentation, and field notes. The collected data were analyzed descriptively qualitative and quantitative descriptive. The results showed that the carousel feedback learning model can improve motivation and learning outcomes. This can be seen from the increase in the percentage of students' motivation to achieve high and very high categories, which is 75% in the first cycle to 83% in the second cycle. Student learning outcomes have also increased, seen from the percentage of classical completeness that is 75% in the first cycle to 92% in the second cycle. Conclusions, that after applying carousel feedback learning can increase motivation and social studies learning outcomes of students. Keywords: Carousel Feedback, Motivation, Learning Outcomes


2017 ◽  
Vol 3 (1) ◽  
pp. 63
Author(s):  
Syamsinar Syahrul

ABSTRAKPenelitian ini merupakan penelitian tindakan kelas, yang menjadi subjek pada penelitian adalah siswa kelas VII SMP Negeri 1 Tompobulu pada semester genap tahun pelajaran 2014/2015dengan jumlah siswa kelas eksperimen 33 siswa pengambilan data dilakukan melalui pemberian tes. Data penelitian dianalisis secara  deskriftif kualitatif, dan kuantitatif. Hasil analisis secara kuantitatif menunjukkan adanya peningkatan skor rata-rata hasil belajar bahasa Indonesia siswa kelas VII SMP Negeri 1 Tompobulu kabupaten Gowa pada siklus I skor rata-rata yang dicapai adalah 54,55 sedangkan pada siklus II skor rata-rata yang dicapai dalah 77,73 dari hasil analisis secara kualitatif menunjukkan terjadinya peningkatan hasil belajar pada siswa. Selama proses pembelajaran belangsung yaitu adanya perhatian yang serta merta, konsentrasi, siswa yang tidak terpengaruh gangguan dari luar kelas, siswa yang memiliki ingatan terhadap bahan pelajaran, siswa yang tidak miliki rasa bosan, yang semakin meningkat pada setiap pertemuannya. Hasil analisis data menunjukkan bahwa baik secara kuantitatif maupun kulitatif menunjukkan adanya peningkatan hasil belajar dan keefektifan siswa setelah di ajar dengan menggunakan pembelajaran bahasa indonesia melalui metode fun learning.Kata Kunci: Metode, fun learning, hasil belajar, dan bahasa Indonesia  ABSTRACTThis research was class action research, which became the subject of the study were students of class VII SMP Negeri 1 Tompobulu in the second semester of academic year 2014 / 2015dengan number of students grade 33 students experimental data collection is done through the provision of a test. Data were analyzed by descriptive qualitative and quantitative. The results of quantitative analysis showed an increase in average scores Indonesian learning outcomes of students of class VII SMP Negeri 1 Tompobulu Gowa district in the first cycle the average score achieved was 54.55 while in the second cycle the average score achieved was 77, 73 of the results of a qualitative analysis shows that the increase in student learning outcomes. During the learning process lasts namely their attention immediately, concentration, students who are not affected by interference from outside the classroom, students who have a memory of learning materials, students who do not have a sense of boredom, increasing at each meeting. The results of data analysis showed that both quantitative and qualitative showed an increase learning outcomes and effectiveness in teaching students after using Indonesian learning through fun learning methods.Key words, Method, fun learning, teaching, and Indonesian language


2016 ◽  
Vol 4 (2) ◽  
pp. 111
Author(s):  
Uliya Ulil Arham ◽  
Kusumawati Dwiningsih

This study aims to determine the effectiveness of interactive multimedia-based blended learning developed in the subject matter of chemical elements. The effectiveness in terms of improving student learning outcomes by comparing the value pretest and post-test then measured with N-gain. This type of research is developmental research. The procedures in this study refers to Research & Development (R & D) design that carried out only restricted to preliminary field test. The results showed student learning out-comes that used interactive multimedia blended learning as learning media increased with N-gain in the moderate category and in the high category. The conclusions obtained by the interactive multimedia blended learning based on the subject matter chemical element was declared effective used as a medium of learning in terms of student learning outcomes. AbstrakPenelitian ini bertujuan untuk mengetahui keefektifan multimedia interaktif berbasis blended learning yang dikembangkan pada materi pokok kimia unsur. Keefektifan tersebut ditinjau dari peningkatan hasil belajar siswa dengan membandingkan nilai pretest dan posttest kemudian diukur dengan N-gain. Jenis penelitian yang digunakan merupakan penelitian pengembangan (developmental research). Prosedur pada penelitian ini mengacu pada desain Research& Development (R&D) yang dilakukan hanya sebatas pada uji coba awal. Hasil penelitian menunjukkan bahwa hasil belajar siswa yang menggunakan multimedia interaktif berbasis blended learning sebagai media pembelajaran me- ngalami peningkatan, dengan N-gain pada kategori sedang dan kategori tinggi. Simpulan yang diperoleh yaitu multimedia interaktif berbasis blended learning pada materi pokok kimia unsur dinyatakan efektif digunakan sebagai media pembelajaran ditinjau dari hasil belajar siswa.


Author(s):  
Handika S Tumanggor ◽  
Harun Sitompul

Abstrak: Penelitian ini bertujuan untuk mengetahui: (1) Kelayakan multimedia interaktif untuk pembelajaran membaca Alquran di pesantren. (2) Hasil belajar siswa yang diajarkan dengan menggunakan multimedia interaktif lebih tinggi daripada hasil belajar siswa yang diajarkan dengan menggunakan media grafis sketsa pada pembelajaran membaca Alquran di pesantren. Metode penelitian pengembangan. Hasil penelitian menunjukkan bahwa kelayakan produk adalah: (1) validasi ahli materi pembelajaran berada pada kualifikasi sangat baik, (2) validasi ahli desain pembelajaran berada pada kualifikasi sangat baik, (3) validasi ahli media pembelajaran berada pada kualifikasi sangat baik, (4) uji coba terbatas berada pada kualifikasi sangat baik, (5) uji coba lebih luas berada pada kualifikasi sangat baik. Hasil pengujian hipotesis keefektifan produk menunjukkan bahwa terdapat perbedaan yang signifikan antara hasil belajar siswa yang dibelajarkan dengan menggunakan multimedia interaktif dengan hasil belajar siswa yang dibelajarkan dengan menggunakan media grafis sketsa. Hasil pengolahan data diperoleh bahwa  thitung=2,988 pada taraf signifikasi α=0,05 dengan dk=78 diperoleh ttabel=1,997 sehingga thitung>ttabel, disimpulkan bahwa hasil belajar membaca Alquran kelompok yang diajarkan dengan menggunakan multimedia interaktif lebih tinggi daripada kelompok yang diajarkan dengan menggunakan media grafis sketsa. Kata Kunci: pengembangan multimedia interaktif, pembelajaran membaca alquran, pesantren Abstract: This study aims to determine: (1) Eligibility interactive multimedia for learning to read the Koran in schools. (2) The results of student learning is taught using interactive multimedia learning outcomes are higher than students taught by using graphic media sketch on learning to read the Koran in schools. The research method development. The results showed that the eligibility of products are: (1) expert validation of learning materials that are in excellent qualifications, (2) validation expert instructional design that are in excellent qualifications, (3) validation expert instructional media that are in excellent qualifications, (4) limited trial are in excellent qualifications, (5) more extensive trials are in excellent qualifications. Results of hypothesis testing the effectiveness of the product indicate that there are significant differences between student learning outcomes that learned using interactive multimedia learning outcomes of students that learned by using graphic media sketch. The result of data processing obtained that t = 2.988 at significance level α = 0.05 df = 78 obtained table = 1.997 so thitung> ttable, concluded that the results of learning to read the Koran groups taught by using interactive multimedia higher than the group taught by using graphic media sketch. Keywords: interactive multimedia development, learning to read the Quran, boarding


2018 ◽  
Vol 2 (2) ◽  
pp. 143
Author(s):  
Muliawani Muliawani ◽  
Nelvyarni Nelvyarni ◽  
Farida F ◽  
Yanti Fitria

This research was derived from the facts indicating that the fourth grade students� learning achievement at SD Negeri 05 2x11 Enam Lingkung Kabupaten Padang Pariaman was still low. The purpose of this research was to describe the improvement of the students� learning achievement in natural science by using Process Skill Approach in the fourth grade of SD Negeri 05 2x11 Enam Lingkung Kabupaten Padang Pariaman. The number of the subject was 20 students. This was a Classroom Action Research which applied both qualitative and quantitative approaches. The results of the research showed that the students� learning achievement improved from 76,75 in the firs cycle to 86, 75 in the second cycle. Hence, the us of Process Skill Approach could improve the fourth grade students� learning achievement at SD Negeri 05 2x11 Enam Lingkung Kabupaten Padang Pariaman.


2016 ◽  
Vol 4 (2) ◽  
pp. 111
Author(s):  
Uliya Ulil Arham ◽  
Kusumawati Dwiningsih

This study aims to determine the effectiveness of interactive multimedia-based blended learning developed in the subject matter of chemical elements. The effectiveness in terms of improving student learning outcomes by comparing the value pretest and post-test then measured with N-gain. This type of research is developmental research. The procedures in this study refers to Research & Development (R & D) design that carried out only restricted to preliminary field test. The results showed student learning out-comes that used interactive multimedia blended learning as learning media increased with N-gain in the moderate category and in the high category. The conclusions obtained by the interactive multimedia blended learning based on the subject matter chemical element was declared effective used as a medium of learning in terms of student learning outcomes. AbstrakPenelitian ini bertujuan untuk mengetahui keefektifan multimedia interaktif berbasis blended learning yang dikembangkan pada materi pokok kimia unsur. Keefektifan tersebut ditinjau dari peningkatan hasil belajar siswa dengan membandingkan nilai pretest dan posttest kemudian diukur dengan N-gain. Jenis penelitian yang digunakan merupakan penelitian pengembangan (developmental research). Prosedur pada penelitian ini mengacu pada desain Research& Development (R&D) yang dilakukan hanya sebatas pada uji coba awal. Hasil penelitian menunjukkan bahwa hasil belajar siswa yang menggunakan multimedia interaktif berbasis blended learning sebagai media pembelajaran me- ngalami peningkatan, dengan N-gain pada kategori sedang dan kategori tinggi. Simpulan yang diperoleh yaitu multimedia interaktif berbasis blended learning pada materi pokok kimia unsur dinyatakan efektif digunakan sebagai media pembelajaran ditinjau dari hasil belajar siswa.


2016 ◽  
Vol 6 (3) ◽  
Author(s):  
Saryana .

The duties and obligations of teachers in addition to educate as well as researchers, the research attempted amending the learning. One of the forms was to improve the competence in conducting research was by means of Musyawarah Guru Mata Pelajaran (MGMP). This activity aimed to improve the competence of teacher in creating classroom action research, expectedly being able to improve the quality of learning process for teachers in the classroom, and improve student learning outcomes eventually. This research was conducted at SMP Negeri 23 Pontianak on September until December 2012. The subject of research was the teachers of SMP Negeri 23 about 27 people. This research was carried out using school action research design, designed through 3 cycles, each cycle through these steps: planning, implementation, observation and reflection. The competence of teacher in using classroom action research in cycle I is 38,82% in low categories. The competence of teachers in using classroom action research in cycle II is 78,33% in very high category. It was concluded that the competence of SMP Negeri 23 Pontianak in  classroom action research from cycle I to cycle II increase of 39,51%. From 27 teachers in SMP Negeri 23 Pontianak, who finished doing classroom action research to the number of 14 people. The number of teachers who did not conduct classroom action research to the number of 4 people. There were 2 teachers who could only follow 1 section. As many as 7 teachers could follow more than 2 times but they did not finish to make reports. At the beginning state before following the MGMP in SMP Negeri 23 Pontianak there were 2 teachers had ever done research and after following the MGMP there were 14 teachers who finished doing the classroom action research. There was raising in number of teachers who had the competency to do classroom action research as many as 12 people. It is concluded that once made MGMP at SMP Negeri 23 Pontianak is increasing the competence of teachers in making classroom research action as many as 12 people.   Kata kunci: kompetensi membuat PTK


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