learning outcomes assessment
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2021 ◽  
Vol 5 (3) ◽  
pp. 54-62
Author(s):  
Nhung Thi Tuyet Pham

Assessment or internal quality assurance (IQA) processes have often been driven by external stakeholders such as accreditation and governmental agencies of higher education, which are focused on accountability rather than quality improvement. This research examined how private and non-profit Doctoral and Research institutions with less public financial dependence and accountability requirements adopted the Excellence in Assessment (EIA) rubric to improve their IQA models that supports improvement. A survey based on National Institute of Learning Outcomes Assessment (NILOA) EIA rubric was sent to the ASSESS Listserv to learn if there was a difference in EIA scores related to source of funding and Carnegie characteristics. A two-way MANOVA analysis of the survey responses showed that there was no difference in IQA practice followed EIA rubric between source of funding (public and non-profit private institutions) and Carnegie classification (Research and Comprehensive). Recommendations are made regarding the reliability of the EIA rubric. The EIA designation can serve as a framework for U.S. and non-U.S. higher education institutions to benchmark and improve the current IQA processes.


2021 ◽  
Vol 5 (3) ◽  
pp. 385
Author(s):  
I Wayan Widiana

A good learning is supported by not only good planning and learning processes, but it is also supported by an assessment of students’ competencies achievement. This study aims to develop a learning outcome assessment system based on educational units (students’ reports) in elementary schools. This is development research using Development and Diffusion (R-D-D) model. The data in this study were collected through interviews, observations, questionnaires, documentation studies, FGDs, and product trials. The data were analyzed using a qualitative approach. The results showed that the percentage level of achievement of the unit-based learning outcomes assessment system was 97.3% so which fell into Very Good qualification with the achievement level scale of 5 in the conversion table. Based on this, it can be concluded that the Student Report (SR) system is appropriate to be used as an education unit-based learning outcome assessment system in elementary school. This research implies that teachers can use the developed E-report as a learning outcomes assessment system based on education units in elementary schools.


2021 ◽  
Author(s):  
Walid Ibrahim ◽  
Hoda Amer

Learning Outcomes Assessment (LOA) provide educators with a practical instrument to review and enhance the alignment between the planned, delivered and experienced curriculum. Effective LOA processes help educators decide on the proper actions to take and the strategies to implement in order to ensure the continuous improvement of the student learning experience, and the attainment of the intended learning outcomes. Nonetheless, the adoption of LOA in higher education is still lagging and the assessment loop is rarely closed. This is mainly due to the indigent implementation of the assessment processes, and the vague definition of the responsibilities and quality assurance measures. This paper introduces a committee infrastructure to foster accountability and responsibility and assure the quality of the implemented assessment processes. The infrastructure has been established syccessfully over the last few years, and a noticeable improve in the execution of the assessment process has been detected.


2021 ◽  
Vol 12 (1) ◽  
pp. 75-85
Author(s):  
Debora Debora ◽  
Marko Ayaki Lumbantobing

The use of E-Learning applications is currently very much needed in overcoming gaps in face-to-face lectures along with technological developments and learning gaps during the pandemic. This study aims to develop an Android-based ISpring Suite 8.0 learning application for Mechanical Engineering Education Students as one of the E-Learning facilities in the Learning Outcomes Assessment course. In addition, this study aims to determine the feasibility of applications and student perceptions of the applications being developed. This study uses research and development methods. The results of the feasibility test data for the learning application from media experts can be obtained by a percentage of the feasibility of 91.4% in the very feasible category, for the results from material experts of 76.9% in the feasible category, for the results of the respondent's assessment of the product trial by 86% in the category. very feasible, and the results of the respondents' assessment on the usage test were 83.8% in the very feasible category. In addition, students' perceptions and expectations of the Mobile Learning application in the Mechanical Engineering Education Study Program amounted to 80%. Based on the criteria of Steer (1993), thus, the level of satisfaction is between (80% - 100%) which means high satisfaction, so the quality of the Mobile Learning application is perceived by users to achieve high satisfaction.


2021 ◽  
Vol 6 (5) ◽  
pp. 833-842
Author(s):  
Farman Farman ◽  
Sarimuddin Sarimuddin ◽  
Chairuddin Chairuddin ◽  
Fitriyani Hali

Learning outcomes assessment integrated with information technology is an investment conditioning an honesty to students and increasing the credibility of the National Examination’s results. On the other hand, there must be a harmony in the assessment of learning outcomes with computer-based tests from an early age on students in school education units. Therefore, teachers are required to have the knowledge and ability to compile computer-based tests, as part of the pedagogical competency standards of teachers. The main objective of this science and technology program is to improve the knowledge and skills of teachers as well as to provide maximum service for students in the evaluation of learning at SMP Negeri 1 Baula. This activity wass in the form of training in the preparation of multiple-choice questions and stuffing using the Wondershare Quiz Creator. The steps for this interactive question preparation training activity consisted of preliminary analysis, preparation, implementation and evaluation of the training. With this training, teachers at SMP Negeri 1 Baula had the basic knowledge and skills in making interactive questions using the wondershare quiz creator. This condition was known through the results of observing activities where participants have been able to make computer-based questions. In addition, using wondershare quiz creator as an evaluation tool in learning is good.


2021 ◽  
Vol 1 (1) ◽  
pp. 40-57
Author(s):  
Yuddy Christiawan

The aims of this research is determine the effectiveness of daily tests using Wondershare quiz creator of the acquisition of knowledge of students compared to the daily test manually in the second half of 7th grade students in UPT SMP Negeri 4 Mojokerto. This research is a quantitative research with experimental design guidance (guide experiment design) with pretest posttest design pattern. 7G class as the control class and the class as a class experiment 7H treated with replications using Wondershare quiz creator. Data were obtained as follows: The results of the validation aplikasi Wondershare quiz creator of validator with an average value of 4.94 with a value of excellent category, validating the instrument about an average value of 5 with excellent category. Validation instrument student questionnaire responses on average 4 value with very good category. Test the hypothesis with a significance level (sig.2-tailed) was 0,000 less than 0.05 then Ho is rejected and H1 accepted with no criteria for effective use of learning outcomes assessment tool using Wondershare Quiz Creator of the value before (pretest) and after (posttest). Constraints in the use Wondershare especially when the power to the computer is off will cause students to stop the test, but can be overcome by installing a power storage device power supply. Based on the findings, it was concluded that there is a daily test the effectiveness of the use of Wondershare Quiz Creator is an honest students build character, confidence, because students get random questions that appear on the computer with other students. so the opportunity to cheat or ask other students is very difficult to do. More students master the knowledge because of problems in the design more interesting by giving the animation in the form of pictures and video in daily tests. Better use of assessment of student learning outcomes-based computer by using aplikasi Wondershare Quiz Creator is more effective teachers because it can facilitate teachers in the process of correction results of a test, questions and answers have been documented in the aplikasi so that once students click submit complete replay, it will automatically answer results and student scores shown on a computer screen.


2021 ◽  
Vol 3 (2) ◽  
pp. 148-155
Author(s):  
Handy Ferdiansyah ◽  
Abdul Haling ◽  
Nurhikmah H

This research aims, (1) to know the description of the need for interactive multimedia development, (2) the validity, (3) practicality, and (4) the effectiveness of interactive multimedia products in learning simulation and digital communication. This research is a research and development (R&D) using the ADDIE development model with the subject of research as a material expert, a media expert, subject teacher, and forty students. Data was collected by interviews, questionnaires, and tests. The data obtained in this study are qualitative and quantitative data. The results of research are: (1) The level of need for interactive multimedia in learning learning simulation and digital communication for 10th grade student at SMK Muhammadiyah Sidenreng Rappang is very high. This is evidenced by the value of student learning outcomes that have reached the minimum completeness criteria after using interactive multimedia. (2) The results of the product validation data analysis are in the very valid category, this is obtained from the validation assessment of material and media experts. (3) The results of the respondents' evaluation of small group trials and teacher responses to interactive multimedia products are stated to be very practical. (3) Interactive multimedia in simulation learning and digital communication developed effectively as seen from the average recapitulation of learning outcomes assessment shows an increase in learning scores of all students is above the minimal completeness criteria value.


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