scholarly journals Efektivitas Ulangan Harian Menggunakan Wondershare Quiz Creator Terhadap Hasil Belajar IPS Materi Dinamika Interaksi Manusia pada Peserta Didik Kelas 7 UPT SMP Negeri 4 Mojokerto

2021 ◽  
Vol 1 (1) ◽  
pp. 40-57
Author(s):  
Yuddy Christiawan

The aims of this research is determine the effectiveness of daily tests using Wondershare quiz creator of the acquisition of knowledge of students compared to the daily test manually in the second half of 7th grade students in UPT SMP Negeri 4 Mojokerto. This research is a quantitative research with experimental design guidance (guide experiment design) with pretest posttest design pattern. 7G class as the control class and the class as a class experiment 7H treated with replications using Wondershare quiz creator. Data were obtained as follows: The results of the validation aplikasi Wondershare quiz creator of validator with an average value of 4.94 with a value of excellent category, validating the instrument about an average value of 5 with excellent category. Validation instrument student questionnaire responses on average 4 value with very good category. Test the hypothesis with a significance level (sig.2-tailed) was 0,000 less than 0.05 then Ho is rejected and H1 accepted with no criteria for effective use of learning outcomes assessment tool using Wondershare Quiz Creator of the value before (pretest) and after (posttest). Constraints in the use Wondershare especially when the power to the computer is off will cause students to stop the test, but can be overcome by installing a power storage device power supply. Based on the findings, it was concluded that there is a daily test the effectiveness of the use of Wondershare Quiz Creator is an honest students build character, confidence, because students get random questions that appear on the computer with other students. so the opportunity to cheat or ask other students is very difficult to do. More students master the knowledge because of problems in the design more interesting by giving the animation in the form of pictures and video in daily tests. Better use of assessment of student learning outcomes-based computer by using aplikasi Wondershare Quiz Creator is more effective teachers because it can facilitate teachers in the process of correction results of a test, questions and answers have been documented in the aplikasi so that once students click submit complete replay, it will automatically answer results and student scores shown on a computer screen.

2018 ◽  
Vol 6 (1) ◽  
Author(s):  
Aji Tulus Prasetyo ◽  
Sutrisno Sutrisno. ◽  
Mudzanatun Mudzanatun.

This study aims to determine the effect of learning model Think Pair Share assisted puzzle game chain to result learn some vital lessons thematic graders V theme 6 "Human Organs and Animals" subthema 3 "Living Humans, Animals and Plants" in SDN Gayamsari 01 Semarang year 2017/2018 lesson. This type of research is a quantitative research study design Pre-ExperimentalDesign.Forms Pre-Experimental Design used in this research is the One-group pretest-posttestdesign.The population in this study were all students in grade 01 VB SDN Gayamsari Semarang academic year 2017/2018. The samples taken were 22 students of class VB using saturation sampling technique. The data in this study were obtained through testing. The results of the average value of pretest and posttest increased. On the pretest value that has been implemented is obtained an average value of 63,00 and the average post-test score of 90,00. Thus, an increase in thematic learning outcomes of students in using learning model Think Pair Share assisted puzzle game chain. Results of testing the hypothesis on the cognitive aspects of student learning outcomes showed thatt tcount7,930 andttable 2,074 with significance level of 5%. Because tcountttable is 7,930 2,074 then Ha acceptable means learning model Think Pair Share assisted puzzle game chain affects the outcome of the thematic learning VB grade students of SDN 01 Gayamsari Semarang. 


2020 ◽  
Vol 8 (5) ◽  
pp. 1786-1789

This study aims to determine the effect of the "Everyone is a teacher here" learning strategy on the learning outcomes of programming algorithm course in the STMIK Logika Medan. The research sample was determined by 30 students with the Random Sampling Clusters technique. The learning strategy used in this study is the " Everyone is a teacher here" learning strategy, for this type of research is experimental (quantitative) research. The data collection tool used is a test of learning outcomes. The technical analysis of the data by means of the normality test and the homogeneity test and to test the hypothesis is carried out by means of the t-test. After investigating and calculating the results, the average value of the experimental class is 13 and the control class is 11.86. After making significant calculations using the test at a significance level of 5% with dk = 30 + 30-2 = 58 obtained the price of table 1.67, it turns out that the price of tcount> ttable (2.19> 1.67) can be concluded the influence of the learning strategies " Everyone is a teacher here" on the learning outcomes of programming algorithm course in STMIK Logika Medan


2017 ◽  
Vol 6 (2) ◽  
pp. 86
Author(s):  
Indah Gustianingsih Siregar

This study aims to determine the effect of variations in the application of the learning outcomes approach Tortor Hata Sopisik fourth grade of SD Negeri 132403 Tanjungbalai. In this discussion the use of theories related to the topic of research is the theory of learning, learning outcomes, and approaches variation. The method used in this research is quantitative research methods. The sample in this study amounted to 34 students who are fourth grade students of SD Negeri 132403 Tanjungbalai. Instruments used in this research is to test the practice of dance. From the data acquisition is known that the learning outcomes tortor Hata Sopisik Elementary School fourth grade students 132 403 Tanjungbalai before applying the variation approach into the category of less with the average value and standard deviation = 58.76 = 6.58. While the study Tortor Hata Sopisik  fourth grade of SD Negeri 132403 Tanjungbalai after applying a variation approach fit into both categories with the average value and standard deviation = 76.94 = 8.50. Furthermore, the second data test result above the normal distribution. From the homogeneity test can be found in this sample came from a homogenous population. After tests of normality and homogeneity, obtained t0 at 9.722. After t0 is known, then consulted with the table t the significance level of 5% with df = N-1 = 34-1 = 33 gained significance level of 5% = 1.692. Because t0 obtained greater than ttable namely 9.722> 1.692, then the hypothesis is accepted. It can be concluded that there are significant variations in the application of the learning outcomes approach Tortor Hata Sopisik fourth grade of SD Negeri 132403 Tanjungbalai. Keywords: Learning, Learning Outcomes, Approach Variation.


Academia Open ◽  
2021 ◽  
Vol 6 ◽  
Author(s):  
Nurin Afdillah ◽  
Ida Rindaningsih

The purpose of this study was to analyze the presence or absence of and how much influence the flipped classroom learning model had on the mathematics learning outcomes of fractions. This research was conducted at MI Nurul Huda Candi Sidoarjo for the 2020/2021 Academic Year. This study uses quantitative research with a sample of 40 students. The data collection after the treatment was carried out using the Mathematics Learning Outcomes Test for fractions. The results showed that there were differences in learning outcomes between students who were taught using the flipped classroom learning model and students who were taught using the conventional learning model with a value (tcount = 2,041 > ttable = 2, 024) at a significance level of 5%. it can be concluded that there is an effect of the flipped classroom learning model on the mathematics learning outcomes of fifth grade students at MI Nurul Huda Candi Sidoarjo. The large influence of the flipped classroom learning model on the mathematics learning outcomes of fifth grade students at MI Nurul Huda Candi Sidoarjo is 6.87%.


2018 ◽  
Vol 2 (2) ◽  
pp. 178-182
Author(s):  
Sutijo Joko Sudiro ◽  
Muchammad Farid ◽  
Eko Swistoro

ABSTRACT [Relationship between Groundwater Surface Depth with Salinity at the Coast of New Kungkai Beach and its Implementation on Discovery Learning Model]. The aims of this study were 1) to describe the relationship between groundwater surface depth with salinity in the coastal areas of new kungkai beach of Seluma, and 2) to determine the improvement of learning outcomes (cognitive) of high ability students, moderate and low by using discovery learning model on the concept of static fluid in class X computer and network engineering at SMK Negeri 3 Seluma. This research was a quasi experimental research with one groups pretest-posttest design. The results showed: 1) The relationship between depth with salinity has a value of 0.6478 with a significance level of 0.001 (<0.05); 2) Learning with discovery learning model can improve student learning outcomes on cognitive aspects (knowledge). Increased cognitive results can be seen from the average value of the initial test, the final test and the average value of gain in the class x Tkj is high-ability groups are at high criteria with a value of 0.75 gain in the group is in the criteria medium with the value of gain 0,52 and in the low group were in moderate criteria with a gain value of 0.44. There is a difference in learning outcomes between the high, medium and low groups. The difference is shown by Fcount > Ftable (4.04 > 3.35) with a significance level of 5%. Keywords: Groundwater surface depth; salinity; discovery learning model; SMKN 3 Seluma.


2018 ◽  
Vol 9 (1) ◽  
pp. 45
Author(s):  
Yohanes Eko Nugroho

There are two problems that underlie the classroom action research. First, the learning process is still dominated by lectures method and less empowering environment to develop the lesson materials. As a result, student competence is still far from expectations. Based on preliminary observations, in terms of daily test results VIII C grade on the subject matter “reflection and refraction of light”, indicating learning outcomes are still low. Classical completeness only reached 33.33% is still far from the minimum limit is 75%, and the average value of daily tests only 66.85, it is still far minimum completeness criteria is 75.00. While looking at the aspect of the achievement of scientific character, especially creativity, the majority of students are still far from the creative criteria. The qualitative value of creativity is considered good only 37.04%and 18.52% categorized quite creative. The remaining 44.44% of students categorized as less creative. Second, the quantity of waste every day are increasing the rate of production and consumption patterns. Such concerns foster ideas to make KIT Hand Madebased waste, such as milk cans, plastic bottles, syringes printer ink, plastic straws, plastic pipes, and others. Classroom action research carried out in three cycles. Cycle III, students who demonstrate creativity with a good reach 88.89%. Classical learning completeness reached 81.48% with an average value of 79.07. The science competence have increased significantly.


2021 ◽  
Vol 1 (2) ◽  
pp. 141-148
Author(s):  
Rini Handayani ◽  
Geminastiti Sakkir ◽  
Rosmini Kasman

This study aims to determine verbal linguistic intelligence, to determine the results learning English especially on students' speaking, and to find out the influence of verbal linguistic intelligence on learning outcomes in English students of class X IPA 1 of SMAN 1 Sidrap. This research is quantitative research; this type of research is a pre-experimental design research. The population in this study was all students of class X SMAN 1 Sidrap, amounting to 182 people, while the study sample was the entire population, namely students of class X IPA 1 SMAN 1 Sidrap, amounting to 32 people. The instruments used in this study were interviews, questionnaires, treatment and recording tools. The data analysis technique used is descriptive statistical analysis and simple regression test through the application of SPSS. Based on the results of descriptive statistical analysis, verbal linguistic intelligence obtained an average value of 84.94, the lowest value obtained 0, and the highest value 107 and are at a percentage of 56.25% are in the average category. The results of learning English in this case speaking students obtained an average value of 96, the lowest value of 0, and the highest value of 96 and are in the good category with a percentage of 65.625%. The simple regression test results obtained sig <α (0,000 <0.05). This means that Ho is rejected and Ha is accepted, which means there is a positive influence between verbal linguistic intelligence on learning outcomes of students of class X Science 1 of SMAN 1 Sidrap.


Sigma ◽  
2021 ◽  
Vol 6 (2) ◽  
pp. 166
Author(s):  
Umik Wahyuni

Mathematics learning outcomes of students in class XI Accounting SMKN 1 Tambelang with 39 students are relatively low, the average value of the first daily test is 53.08, the lowest score is 25 and the highest value is 75 and the highest frequency is in the range of 40 to 75. KKM for Mathematics 15 students. For the second competency standard about linear programming the average daily test score is 49 with the lowest score of 30 and the highest is 80, the highest frequency is in the range 40 to 75. Students who complete the KKM are 21 students. The average value of the first cycle: 56.91, the lowest and the highest is 75. Students complete the KKM mathematics subject 17 students. For the second cycle the average was 61.18, the lowest was 35 and the highest was 80. Of the 39 students, 24 students completed the KKM. Judging from the average cycle I and II above, the average value of the first cycle is lower than the second cycle, namely the average of the first cycle is 56.91 rounded to 57. For students of SMK Accounting, the score of 57 for math is low. The results of observations of the actions carried out in the first cycle were obtained: 11 students were inactive from 39 students, the percentage of the active level was 71.79% active and 28.20% inactive.


2013 ◽  
Vol 2 (2) ◽  
pp. 33
Author(s):  
Rappel Situmorang

This study aims to determine the differences in physics learningoutcomes using cooperative learning model Numbered Heads Together Sheet-assisted Student Activity with direct instruction model in the subjectmatter Geometric Optics in Class X Semester 2 SMAN 7 T.P. 2012/2013. The population in this study were all students of class X consists of 9 parallelclasses. The study sample comprised 2 classes taken by cluster randomsampling is a class X-3 as a class experiment given cooperative learningmodel Numbered Heads Together Student Activity Sheet assisted and X-9 asa control class with direct instructional model, each of which consists of 40students. Pretest data obtained average value is the experimental class andcontrol class 34.90 is 37.10. After being given a different treatment to thesecond class, the average values obtained posttest for the experimental classwas 73.20 and 66.80 control class. The results of testing hypotheses obtainedt-test = 2.78 and t-table = 1.99 at  significance level α = 0.05 and df = 78, ttest>t-table. It showed no significant difference in the learning outcomes of students using cooperative learning model Numbered Heads Together Sheet assisted Student Activity with learning model directly in the subject matterOptical Geometry in class X Semester 2 SMAN 7 T.P. 2012/2013.


2018 ◽  
Vol 1 (1) ◽  
pp. 271
Author(s):  
Lilis Retno Sundari ◽  
Suroso Suroso ◽  
Yustinus Yustinus

Abstrak:: Penelitian ini bertujuan 1)mengembangkan multimedia interaktif menggunakan Adobe Flash CS3 Profesional untuk meningkatkan hasil belajar IPS Kelas 4 SD. 2) pengembangan multimedia interaktif menggunakan Adobe Flash CS3 Profesional dapat meningkatkan hasil belajar IPS Kelas 4 SD. Penelitian ini menggunakan jenis penelitian pengembangan dengan Model pengembangan ASSURE. Hasil validasi pakar materi 70% (tinggi) dan validasi pakar media 92% (sanggat tinggi). Kemudian Rata-rata nilai tahun 2017 dan tahun 2018 mengalami kenaikan  74 menjadi 81. Hasil uji T diperoleh taraf signifikansi α 0,017. Berdasarkan perolehan hasil belajar siswa setelah menggunakan multimedia interaktif lebih tinggi dari sebelum menggunakan multimedia interaktif. Abstrak:: This study aims to 1) develop interactive multimedia using Adobe Flash CS3 Professional to improve learning outcomes IPS Class 4 SD. 2) development of interactive multimedia using Adobe Flash CS3 Professional can improve learning result of IPS Class 4 SD. This study uses a type of development research with ASSURE development model. Expert material 70% (high) material validation and media experts validation 92% (high conformity). Then the average value of 2017 and 2018 increased 74 to 81. T test results obtained significance level α 0.017. Based on the acquisition of student learning outcomes after using interactive multimedia is higher than before using interactive multimedia.


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