payoff matrix
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2022 ◽  
Vol 12 (1) ◽  
Author(s):  
Tsuneya Yoshida ◽  
Tomonari Mizoguchi ◽  
Yasuhiro Hatsugai

AbstractNon-Hermitian topology is a recent hot topic in condensed matters. In this paper, we propose a novel platform drawing interdisciplinary attention: rock–paper–scissors (RPS) cycles described by the evolutionary game theory. Specifically, we demonstrate the emergence of an exceptional point and a skin effect by analyzing topological properties of their payoff matrix. Furthermore, we discover striking dynamical properties in an RPS chain: the directive propagation of the population density in the bulk and the enhancement of the population density only around the right edge. Our results open new avenues of the non-Hermitian topology and the evolutionary game theory.


2021 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Ruipu Tan ◽  
Lehua Yang ◽  
Shengqun Chen ◽  
Wende Zhang

PurposeThe Chinese believe that “man will conquer the sky” and “fighting with the sky brings endless joy”. Considering that disaster assessment can be regarded as a two-person, zero-sum game problem between nature and human beings, this paper proposes a multi-attribute decision-making method based on game theory and grey theory in a single-value neutrosophic set environment. Due to the complexity and uncertainty of the decision-making environment, the method builds a decision matrix based on single-valued neutrosophic numbers.Design/methodology/approachFirst, the authors use the single-value neutrosophic information entropy to calculate the attribute weights and the weighted decision matrix. Second, the optimal mixed strategy method based on linear programming solves the optimal mixed strategy for both sides of the game so that the expected payoff matrix can be obtained. Finally, grey correlation analysis is used to obtain the closeness coefficient of each alternative based on the expectation payoff matrix to identify the ranking result of the alternative.FindingsAn example is used to verify the effectiveness of the proposed method, and its rationality is verified through a comprehensive comparison and analysis of the various aspects.Practical implicationsThe proposed decision-making method can be applied to typhoon disaster assessment. Such assessment results can provide intelligent decision support to the relevant disaster management departments, thereby reducing the negative impact of typhoon disasters on society, stabilizing society and improving people's happiness. Further, the method can be used for decision-making, recommendation and evaluation in other fields.Originality/valueThe proposed method uses single-value neutrosophic numbers to solve the information representation problem of decision-making in a complex environment. Under a new perspective, game theory is used to handle the decision matrix, while grey relational analysis converts inexact numbers to exact numbers for comparison and sorting. Thus, the proposed method can be used to make reasonable decisions while preserving information to the extent possible.


2021 ◽  
Vol 84 (1) ◽  
Author(s):  
József Garay ◽  
Tamás F. Móri

AbstractWe consider matrix games with two phenotypes (players): one following a mixed evolutionarily stable strategy and another one that always plays a best reply against the action played by its opponent in the previous round (best reply player, BR). We focus on iterated games and well-mixed games with repetition (that is, the mean number of repetitions is positive, but not infinite). In both interaction schemes, there are conditions on the payoff matrix guaranteeing that the best reply player can replace the mixed ESS player. This is possible because best reply players in pairs, individually following their own selfish strategies, develop cycles where the bigger payoff can compensate their disadvantage compared with the ESS players. Well-mixed interaction is one of the basic assumptions of classical evolutionary matrix game theory. However, if the players repeat the game with certain probability, then they can react to their opponents’ behavior. Our main result is that the classical mixed ESS loses its general stability in the well-mixed population games with repetition in the sense that it can happen to be overrun by the BR player.


Author(s):  
Mikael Böörs ◽  
Tobias Wängberg ◽  
Tom Everitt ◽  
Marcus Hutter

AbstractIn this paper, we provide a detailed review of previous classifications of $$2\times 2$$ 2 × 2 games and suggest a mathematically simple way to classify the symmetric $$2\times 2$$ 2 × 2 games based on a decomposition of the payoff matrix into a cooperative and a zero-sum part. We argue that differences in the interaction between the parts is what makes games interesting in different ways. Our claim is supported by evolutionary computer experiments and findings in previous literature. In addition, we provide a method for using a stereographic projection to create a compact 2-d representation of the game space.


Mathematics ◽  
2021 ◽  
Vol 9 (23) ◽  
pp. 3014
Author(s):  
Pengxi Yang ◽  
Fei Gao ◽  
Hua Zhang

We formalize the adversarial process between defender and attackers as a game and study the non-cooperative evolutionary game mechanism under bounded rationality. We analyze the long-term dynamic process between the attacking and defending parties using the evolutionary stable strategies derived from the evolutionary game model. First, we construct a multi-player evolutionary game model consisting of a defender and multiple attackers, formally describe the strategies, and construct a three-player game payoff matrix. Then, we propose two punishment schemes, i.e., static and dynamic ones. Moreover, through the combination of mathematical derivation with simulation, we obtain the evolutionary stable strategies of each player. Different from previous work, in this paper, we consider the influence of strategies among different attackers. The simulation shows that (1) in the static punishment scheme, increasing the penalty can quickly control the occurrence of network attacks in the short term; (2) in the dynamic punishment scheme, the game can be stabilized effectively, and the stable state and equilibrium values are not affected by the change of the initial values.


Author(s):  
Tomas Folke ◽  
Giulia Bertoldo ◽  
Darlene D’Souza ◽  
Sonia Alì ◽  
Federica Stablum ◽  
...  

AbstractDue to the prevalence and importance of choices with uncertain outcomes, it is essential to establish what interventions improve risky decision-making, how they work, and for whom. Two types of low-intensity behavioural interventions are promising candidates: nudges and boosts. Nudges guide people to better decisions by altering how a choice is presented, without restricting any options or modifying the underlying payoff matrix. Boosts, on the other hand, teach people decision strategies that focus their attention on key aspects of the choice, which allows them to make more informed decisions. A recent study compared these two types of interventions and found that boosts worked better for risky choices aimed at maximising gains, whereas nudges worked best for choices aimed at minimising losses. Though intriguing, these findings could not be easily interpreted because of a limitation in the items used. Here we replicate that study, with an extended item set. We find that boosts work by promoting risk-taking when it is beneficial, whereas nudges have a consistent (lesser) impact, regardless of whether risk-taking is beneficial or not. These results suggest that researchers and policymakers should consider the base rate risk propensity of the target population when designing decision-support systems.


2021 ◽  
Author(s):  
Benjamin James Kuper-Smith ◽  
Christoph Korn

2*2 games, such as the Prisoner's Dilemma, are a common tool for studying cooperation and social decision-making. In experiments, 2*2 games are usually presented in matrix form, such that participants see only the possible outcomes. Some 2*2 games can be decomposed into payoffs for self and other, such that participants see the direct consequences of two actions. While the final outcomes of the decomposed form and the matrix-form can be identical, the framing differs: the matrix form emphasises the outcome, the decomposed form emphasises the action. This allows decomposed games to address questions that could not be answered with matrix games. Here, we provide a conceptual overview of decomposed games that is accessible without knowing the underlying mathematics. We explain which 2*2 games can be decomposed, why the same payoff matrix can be decomposed into infinitely many decompositions, and we apply this to (a)symmetric games, (a)symmetric decompositions, and games with ties. Finally, we show how to calculate all decompositions for a given game and we suggest when the decomposed form might be more appropriate than the matrix form for an experimental design.


2021 ◽  
Vol 13 (20) ◽  
pp. 11421
Author(s):  
Xueping Wu ◽  
Liping Zhang ◽  
Jianhua Huang ◽  
Wei Li ◽  
Yanhua Chen ◽  
...  

Municipal household waste (MHW) separation is a fundamental way to achieve waste reduction and a recycling economy. This study takes the positions of government and residents in MHW separation as the research object, and aims to explore the change process and influencing factors of their decision-making behavior, which is of great significance to attract residents to participate in MHW separation and establish an effective MHW separation mechanism to solve MHW pollution. This paper firstly establishes an evolutionary game model between government and residents in MHW separation; secondly, the payoff matrix of the system is determined, and the replication dynamic equations under different constraints are calculated to obtain the evolutionary stability strategy of the system, and the stability conditions are analyzed; Finally, through numerical simulation, the decision-making behavior of MHW separation and its influencing factors are studied, and the rationality of the model is verified. The results show that: (1) In the process of MHW separation, residents often choose not to separate without government regulation; (2) Environmental fee rates and government effort have great impacts on residents’ decision-making behavior; (3) The increase of penalty intensity can significantly drive residents to separate MHW; (4) The sensitivity of residents’ behavior decision to subsidy coefficient is the lowest among all the variables, and the incentive effect of increasing subsidy coefficient is not obvious. The research results can not only provide theoretical guidance for policy makers to develop waste management policies, but also provide valuable insights for local communities to guide residents’ MHW separation behavior.


2021 ◽  
Vol 12 (1) ◽  
pp. 89-110
Author(s):  
Ihor Hurnyak ◽  
Aleksandra Kordonska

The research performs an attempt to adapt accumulated approaches of the Institutional Economics to the application of the Coase theorem in public administration. Governance is mainly analyzed in the field of political science, while transactional costs definitely serve to the economic surveys. Solving the problem of social costs, Coase theorem revealed a conception of property rights as the outcome of mere contracting in independent exchanges. This conception is applicable for analyzing a wide range of issues, including externalities related to the use of assets and public goods. The article contains a brief characteristic of the self-governance in European states. The results of comparative analysis of the local governance in European region became a basis for proposing a series of transformation tools for Ukraine and neighboring states in this field. Obtained results of statistical modeling and payoff matrix of Nash equilibrium clearly confirm the validity of the Coase theorem for interpretation of the interaction between local self-governance and government institutions.


Author(s):  
Yan Liu ◽  
Chenyao Lv ◽  
Hong Xian Li ◽  
Yan Li ◽  
Zhen Lei ◽  
...  

Managing quality risks of prefabricated components is one of the challenges for prefabricated construction. The Quality Liability Insurance for Prefabricated Components (QLIPC) is an effective approach to transfer such risks; however, limited research has been conducted regarding the development of QLIPC. This study introduces an Evolutionary Game Theory (EGT)-based approach incorporating decisions from both the government and insurance companies. In the EGT model, a payoff matrix under disparate strategies is constructed, and the evolutionary stable strategies (ESS) are deduced. The simulation calculation is then carried out by MATLAB using sample virtual data to demonstrate the analysis. The results show that the government should act as the game promoter because the QLIPC can reduce governance cost and has significant social benefits. This research contributes a theoretical framework to analyze the QLIPC development using the EGT theory, and it could help the government to make long-term strategies for developing the QLIPC market.


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