requirements analysis
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2022 ◽  
Vol 31 (2) ◽  
pp. 1-71
Author(s):  
K. Lano ◽  
S. Kolahdouz-Rahimi ◽  
S. Fang

In this article, we address how the production of model transformations (MT) can be accelerated by automation of transformation synthesis from requirements, examples, and metamodels. We introduce a synthesis process based on metamodel matching, correspondence patterns between metamodels, and completeness and consistency analysis of matches. We describe how the limitations of metamodel matching can be addressed by combining matching with automated requirements analysis and model transformation by example (MTBE) techniques. We show that in practical examples a large percentage of required transformation functionality can usually be constructed automatically, thus potentially reducing development effort. We also evaluate the efficiency of synthesised transformations. Our novel contributions are: The concept of correspondence patterns between metamodels of a transformation. Requirements analysis of transformations using natural language processing (NLP) and machine learning (ML). Symbolic MTBE using “predictive specification” to infer transformations from examples. Transformation generation in multiple MT languages and in Java, from an abstract intermediate language.


2021 ◽  
Vol 2021 ◽  
pp. 1-9
Author(s):  
Ai Zhang ◽  
Zhengmao Ju ◽  
Yiling Liu

This article takes the development and superiority of the human resource system under the IoT technology as the background and adopts the popular IoT architecture and the current latest technical theories to develop and improve the human resource management system. First, we introduce the establishment of the J2EE development environment and then introduce the realization of the three layers of the overall IoT architecture of the system, namely, the realization of the presentation layer, the realization of the layer, and the realization of the data and then the realization of the main modules of the system; finally, we explain the function test of some modules of the system. After that, we mainly analyze the requirements of the system, first the overall requirements analysis and then the function and nonfunctional requirements analysis of the system. On the basis of perfecting the service-oriented modeling of manufacturing resources, the integration and optimization of resources are carried out according to the requirements of manufacturing tasks, and the discovery mechanism and matching methods of manufacturing resource services are studied to reduce the solution space of resource allocation. Aiming at the problem of optimal utilization of manufacturing resources, this paper establishes a scientific and reasonable evaluation index system to reduce resource service costs and improve resource utilization. At the same time, after analyzing the problem of real-time distribution of resources in the manufacturing Internet of Things environment, the real-time information of resource distribution is designed. The interactive mechanism and a two-tier optimization method based on real-time information-driven resource distribution tasks are proposed. The simulation experiment results show that the optimization method proposed in this paper, compared with the traditional resource distribution method, not only reduces the carrying distance of human resource distribution but also reduces the empty load rate, thereby reducing the waste of human resources.


2021 ◽  
Author(s):  
Joyce Bierbooms ◽  
Milou A Feijt ◽  
Wijnand A IJsselsteijn ◽  
Inge MB Bongers

BACKGROUND A major factor hampering the adoption of technology in mental healthcare appears to be a lack of knowledge and skills. Serious gaming offers a potentially effective strategy to enhance the needed skills through experiencing and learning-by-doing in a playful way. Serious gaming solutions are however not widely available in mental healthcare. The development of a game-based training environment in mental healthcare was therefore pursued in a design project. The first step in such a design project is to identify the user requirements that should be met. OBJECTIVE This research aims to deliver the user requirements that inform the design of a game-based training environment for mental healthcare professionals to enhance their knowledge and skills regarding the use of eMental Health. METHODS We used an exploratory multiple methods design consisting of a an online questionnaire, co-design sessions, and interviews. To ensure a good representation of the target user group for each data collection method, professionals from various disciplines within mental healthcare were included in the research. The multiple methods design facilitates a broad view of user needs and in-depth knowledge of specific design requirements. We described the protocol for this research project in a protocol paper, which was published in JMIR Research Protocols in February 2021. RESULTS The user requirement analysis revealed three types of users for the envisioned game-based training environment: mental healthcare professionals that want to learn about the basic possibilities of eMental Health, mental healthcare professionals that want to develop their eMental Health skills to a next level, and mental healthcare professionals that want to learn and experiment with new technologies. This reflects the diversity of needs that were identified, as well as the need to develop a diversity of suitable scenarios in the environment. The user requirements analysis also show that the focus of a training environment should be on increasing knowledge about the possibilities of eMental Health in a broader sense, experiencing the benefits in particular situations and building confidence to use eMental Health in a therapeutic setting. This requires a careful consideration of which game characteristics are suitable. CONCLUSIONS To improve mental healthcare professionals’ skills in eMental Health requires an environment that is user driven and flexible, and at the same time incorporates the contextual factors that are relevant for its implementation in practice. This user requirements analysis contributes to the understanding of the issues that should be taken into account in the development of a game-based training environment by showing that ‘the’ mental healthcare professional does not exist. The various client populations, services and situations demand a variety of options for training. CLINICALTRIAL N/A.


2021 ◽  
pp. 347-355
Author(s):  
Julian Hermann ◽  
Konrad von Leipzig ◽  
Vera Hummel ◽  
Anton Basson

Author(s):  
Eka Praja Wiyata Mandala ◽  
Randy Permana ◽  
Dewi Eka Putri

Motorcycle sales have increased significantly, motorcycle manufacturers are competing to produce the latest models which are then sold to consumers. As a result, motorcycle dealers are overwhelmed with more and more data, not knowing what to do with it. Motorcycle dealers also have difficulty calculating the total sales of motorcycles. We try to provide solutions to deal with data overflow. We propose designing a star schema as the basis for creating a data warehouse. To create a star schema, we propose a four-step sequence in creating an effective star schema, starting from requirements analysis and reporting, understanding business processes, connecting and matching business processes with suitable entities and determining the dimensions of the business processes. We get a star schema with 1 fact table, motorcycle_sales and 11 of dimension tables, such as brand, color, customer, customer_contract, distributor, district, motorcycle, repair_workshop, sell_location, type and time.  The star schema is an optimized model that provides the best performance in presenting more complex information


2021 ◽  
Vol 26 (5) ◽  
pp. 507-513
Author(s):  
Ferra Arik Tridalestari ◽  
Hanung Nindito Prasetyo ◽  
Wawa Wikusna

The development of system model using the traditional System Development Life Cycle often faces big problems. One of the biggest problems is determining the process model. The existing requirements analysis method is not good enough in producing process model. There are many invalid process models, although they have gone through a series of observations on users. To deal with this, a 'soft' or human-centered method is therefore required. Problems are seen and determined from the point of view of the people involved in the problems. One method that can be used to solve problems is the Design Thinking approach. Design Thinking is the process of creating new ideas and innovative approaches that can solve user problems. This paper proposes the use of an alternative Design Thinking approach in conducting a requirements analysis on the development of Trash Bank system with an interactive qualitative approach. The approach taken is to integrate the concept of Design Thinking in the requirements analysis stage. Through collaboration model the Design Thinking to Requirements analysis, the resulting process model is more valid because the process of exploring the requirements becomes deeper, which is based on user experience. The exploration of user experience from Collaboration model will become the basis for process modeling. According to the approach taken, a more humane and more explored prototype of the system flow is obtained from the human attitude that is involved in the process.


2021 ◽  
Vol 10 (2) ◽  
pp. 78-84
Author(s):  
Suherman Sohor

ABSTRACT Health center are the spearhead in the realization of the vision and mission of the Department of Health which among other is to improve the performance Health Center, by increasing public access to quality health services, monitoring and health information systems. In Harapan Raya Health Center, these processes must be done manually will require a longer time and have a risk of errors can occur in the process that will ultimately affect the performance of the respective health center. Process models to be used in Information Systems Data Processing In Toddlers Nutritional Status is based paradigm waterfall consisting of Systems Engineering, Requirements Analysis, Design, Coding, Testing, Implementation and Maintenance. In the construction of this information system, the authors use the Java programming language and MySQL as the database. Results of this research is the application of Information Systems Data Processing In Toddlers Nutritional Status In Harapan Raya Health Center more effective and accurate to assist officers in processing data nutrition nutritional status of children in the health center. Key Word : Information Systems, Nutritional Status, Java, MySQL   ABSTRAK Puskesmas merupakan ujung tombak dalam merealisasikan visi dan misi Departemen Kesehatan diantaranya adalah meningkatkan kinerja Puskesmas, dengan cara meningkatkan akses masyarakat terhadap pelayanan kesehatan yang berkualitas, monitoring dan sistem informasi kesehatan. Tempat penelitian  di UPTD Puskesmas Harapan Raya, proses-proses tersebut dilakukan secara manual tentunya akan memerlukan waktu yang lebih lama serta memiliki resiko kesalahan dapat terjadi pada proses tersebut sehingga pada akhirnya akan berdampak pada kinerja Puskesmas bersangkutan. Model penelitian ini melalui proses yang akan digunakan dalam Sistem Informasi, Pengolahan Data Status Gizi Pada Balita  ini berdasarkan paradigma waterfall yang terdiri dari Systems Engineering, Requirements Analysis, Design, Coding, Testing, Implementation dan Maintenance. Dalam pembangunan Sistem Informasi ini, penulis menggunakan bahasa pemrograman Java dan MySQL sebagai database. Hasil penelitian ini berupa aplikasi Sistem Informasi Pengolahan Data Status Gizi Pada Balita di UPTD Puskemas Harapan Raya yang lebih efektif,  akurat dan efesien untuk membantu petugas gizi dalam mengolah data status gizi balita di Puskesmas.   Kata Kunci : Sistem Informasi, Status Gizi, Java, MySQL


2021 ◽  
Vol 1 (10) ◽  
pp. 500-510
Author(s):  
Dina Oktaviana ◽  
Nur Kumala Dewi

Sistem Informasi Pengolahan Data Nilai Siswa di SMK Swadaya Temanggung masih manual masih berupa kertas raport yang ditulis tangan oleh walikelas sehingga tida efektif dan membutuhkan waktu yang lebih lama untuk melihat nilai siswa. Penulis bermaksud melakukan penelitian dengan tujuan untuk mendapatpatkan solusi terhadap permasalahan tersebut. Solusi yang ditawarkan adalah dengan membuat Sistem Informasi Pengolahan Data Nilai Siswa di SMK Swadaya Temanggung. Metodologi penelitian yang digunakan yaitu metodologi pengembangan sistem waterfall yang terdiri dari Requirements Analysis and Definition, Sytem and Software Design, Implementation and Unit Testing, Integration and System Testing, dan Operationa and Maintenance. Bahasa Pemrograman yang dipilih yaitu PHP dan MySql untuk menangani databasenya. Hasil dari penelitian menunjukkan bahwa Sistem Informasi Pengolahan Data Nilai Siswa Berbasis Web Pada SMK Swadaya Temanggung mampu menyelesaikan atau meminimalisir permasalahan yang ada. Dengan adanya sistem ini proses penginputan nilai siswa akan lebih cepat dan efektif sehingga walimurid dapat melihat nilai dan absensi siswa


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