In the game of Golf, a player is challenged to take the minimum strokes to complete a round of 18 holes under varying playing conditions. Players use different clubs depending on their skill levels to achieve the desired distance while taking shots at the golf ball from the start (tee off) to the hole (pin). Unlike other games which have a standardized playing area, the terrain in a golf course comprises of various natural and manmade features viz. fairways, bunkers, trees, water bodies etc, which increase the difficulty level of the game and keep the players challenged.The game of golf has a fascinating similarity to a software development life cycle. If the holes on a golf course are considered akin to milestones in a development project then most of the Software Engineering models focus on software development in groups. Thus, we propose SOLF i.e Software Development Lifecycle model based on Golf, as a SDLC ideal for individuals or a small group of 2-3 developers. The proposed model is easy to comprehend, flexible and optimally adjustable in a dynamic environment.SOLF divides the project into 18 stages wherein each stage of the project will have 3 to 6 tasks which are required to be completed within a fixed timeline. The stages are managed by creating checklists at the start akin to the pre-shot routines in golf and the customer feedback is received on reaching each of the milestones similar to applause in the game of golf. Terrain of the golf course is reflected as risk list which are varying for each of the stages.SOLF achieves 10x speedup in software development and research projects as it creates an environment of challenges and drives the developer towards self excellence. It also inculcates a spirit of competition and sportsmanship by challenging the developers on various 'terrains' of development.