The Reality of Digital Travel
AbstractIt is the experience that counts, there and then. When a person talks about the experience, he or she can also reflect on and interpret the experience. In this chapter we use findings from empirical studies and surveys to write about the subjective reality of digital travel. We discussed the theoretical foundation for why we can have the feeling of being there (and what we referred to as the Spinozan model of perception) in Chapters 2 and 3. The first studies we report are on factors affecting the sense of place experience, and telepresence, using video games to create a sightseeing environment for participants. The second study is a survey of citizens on the topic of vacation planning, digital travel applications before, during and after visiting a tourist destination.