Systematization and Representation of Design Knowledge for Intelligent CAD Systems

Author(s):  
Tetsuo Tomiyama
Author(s):  
Tetsuo Tomiyama ◽  
Deyi Xue ◽  
Yasushi Umeda ◽  
Hideaki Takeda ◽  
Takashi Kiriyama ◽  
...  

2011 ◽  
Vol 201-203 ◽  
pp. 1521-1525
Author(s):  
Hong Gen Zhou ◽  
Wen Cheng Tang ◽  
Xu Wen Jing ◽  
Shuai Han

The paper chooses SolidWorks as the developing platform and Electric Equipment as object, researches into the principle of redevelopment by parameter-driving based on 3D feature modeling system of SolidWorks is introduced. Intelligent-CAD system is developed oriented to Electric Equipment by the parametrization structural design actuation technology, the manufacture characteristic automatic diagnosis and the extraction technology, the manufacture characteristic and the design resources, the design knowledge intelligence matching technique and so on. Through applies this system, we should develop the parametrization model of vise crucial element quickly, should extraction and memory components characteristic information and completion of the design features and design resources, design knowledge matching, and so on. The system should achieve to quickly finish product design, to shorten the development cycle and reduce product development costs.


Author(s):  
Hyunmin Cheong ◽  
Wei Li ◽  
Francesco Iorio

This paper presents a novel application of gamification for collecting high-level design descriptions of objects. High-level design descriptions entail not only superficial characteristics of an object, but also function, behavior, and requirement information of the object. Such information is difficult to obtain with traditional data mining techniques. For acquisition of high-level design information, we investigated a multiplayer game, “Who is the Pretender?” in an offline context. Through a user study, we demonstrate that the game offers a more fun, enjoyable, and engaging experience for providing descriptions of objects than simply asking people to list them. We also show that the game elicits more high-level, problem-oriented requirement descriptions and less low-level, solution-oriented structure descriptions due to the unique game mechanics that encourage players to describe objects at an abstract level. Finally, we present how crowdsourcing can be used to generate game content that facilitates the gameplay. Our work contributes towards acquiring high-level design knowledge that is essential for developing knowledge-based CAD systems.


Author(s):  
John D. Chovan ◽  
Manjula B. Waldron

Abstract Function to form information used in reasoning about mechanical engineering drawings based on experience in design was investigated. The verbal utterances of expert mechanical designers, quasi-experts (graduate students) and novices while reading 13 mechanical engineering line drawings were recorded and analyzed for function to form relationships. A discriminant analysis of descriptions of these drawings showed similarities and differences between the design features used by each group when reasoning about the drawings. The results of this analysis and their implications for the development of intelligent CAD systems are discussed.


1987 ◽  
pp. 242-255 ◽  
Author(s):  
Z. Ruttkay ◽  
R. H. Allen ◽  
B. Laczik

1989 ◽  
Vol 1 (1) ◽  
pp. 19-34 ◽  
Author(s):  
Tetsuo Tomiyama ◽  
Takashia Kiriyama ◽  
Hideaki Takeda ◽  
Deye Xue ◽  
Hiroyuki Yoshikawa
Keyword(s):  

1989 ◽  
Vol 21 (5) ◽  
pp. 315-337 ◽  
Author(s):  
Setsuo Ohsuga
Keyword(s):  

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