A Biosocial-Affect Model of Adolescent Sensation Seeking: The Role of Affect Evaluation and Peer-Group Influence in Adolescent Drug Use

2007 ◽  
Vol 8 (2) ◽  
pp. 89-101 ◽  
Author(s):  
Daniel Romer ◽  
Michael Hennessy
1982 ◽  
Vol 51 (3_suppl) ◽  
pp. 1151-1163 ◽  
Author(s):  
Judith S. Brook ◽  
Martin Whiteman ◽  
Ann Scovell Gordon

The purpose of this study was to examine domains of personality, family, and peer variables and their relationship to the qualitative (stage) and quantitative (frequency) aspects of adolescents' drug use. Black (245) and white (418) high school freshmen and sophomores served as subjects. Analysis indicated that the same personality and peer factors differentiated between the quantitative as well as the qualitative drug groups. However, more family variables were related to stage than to frequency of use. Several models were proposed for examining the interrelationships of the three domains and associations with stage and frequency of drug use. The data supported an independent model for the stage groups; that is, each of the three domains (personality, family, and peer) was associated with the adolescents' stage of drug use independent of the latter's relationship with the remaining domains. For the frequency groups, the data supported a mediational model; that is, the family and personality domains were associated with the peer domain which in turn was associated with frequency of drug use. One interpretation advanced is that stage of drug use is sensitive to an array of factors from all three domains whereas the frequency with which adolescents use the drug depends on the current influence of the peer group.


2020 ◽  
Vol 4 (4) ◽  
pp. 15-19
Author(s):  
Tesaviani Kusumastiwi

Abstract Internet game disorder (IGD) is characterized as an excessive and uncontrolled game designed for functional problems or difficulties. During the last discussion, uncontrolled internet games have resulted in public health and social problems around the world. Although brave games are more accessible in young adulthood, brave game disturbances are more experienced by teens. Teenagers and young adults are strong predictors of overcoming the challenges of online game addiction, besides peer-group factors in adolescents, and neurobiological factors that influence the influence of internet gaming disorders. This literature review will discuss the influence of peer groups and neurobiological factors that underlie the expenditure of internet games in their teens.


1986 ◽  
Vol 21 (7) ◽  
pp. 739-766 ◽  
Author(s):  
Richard Needle ◽  
Hamilton McCubbin ◽  
Marc Wilson ◽  
Robert Reineck ◽  
Amnon Lazar ◽  
...  

Criminology ◽  
1987 ◽  
Vol 25 (2) ◽  
pp. 323-340 ◽  
Author(s):  
RICHARD E. JOHNSON ◽  
ANASTASIOS C. MARCOS ◽  
STEPHEN J. BAHR
Keyword(s):  
Drug Use ◽  

1989 ◽  
Vol 53 (2) ◽  
pp. 253-266 ◽  
Author(s):  
Gay L. Andrucci ◽  
Robert P. Archer ◽  
David L. Pancoast ◽  
Raymont A. Gordon

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