Ideas for Creating a Stimulating Undergraduate Paleobiology Course: Emphasis on Student-Directed Learning, Evolution, and the Chronological Succession of Phanerozoic Life

2012 ◽  
Vol 12 ◽  
pp. 11-20
Author(s):  
David Sunderlin

It is commonly noted that students with no prior coursework in paleobiology are intrigued with it. Whatever the reason, many students look forward to an undergraduate course in the subject, even if they are not earth or life science majors. We, as instructors, can seize on this interest and build on it with careful course design. Here I describe a deliberate pedagogical approach in my undergraduate paleobiology course using repeated student-directed learning (SDL) activities. I also detail two course design strategies that I have found to be particularly successful: 1) placing uncommonly heavy emphasis on evolutionary processes, and 2) studying fossil groups according to their general chronological succession through the Phanerozoic. Specifically, SDL in this course involves a suite of activities that the students have some role in designing, such as choosing the study organism for an analysis or developing hypotheses for testing with data collected from the field. SDL activities are integrated into each course module, helping to create a learning environment of scientific inquiry that balances prescribed readings and lecture components with individual, interest-driven research investigations into captivating aspects of the discipline. The course design highlights evolutionary processes early in the term, then follows an unorthodox, chronological approach to organismal paleobiology in the course's second half. The strategies described here have met with success over many course iterations, both in terms of student evaluations of their own learning and in assessment of how students reach learning outcomes regarding the acquisition of knowledge and scientific research skill-sets.

2015 ◽  
Vol 32 (3) ◽  
pp. 150-164 ◽  
Author(s):  
Evangeline Marlos Varonis ◽  
Maria Evangeline Varonis

Purpose – The purpose of this paper is to explore four general design features of King Digital Entertainment’s game “Candy Crush Saga” – structural, social, cognitive, and emotional – that reflect the principles of Universal Design for Learning and discusses how these features can be applied to course design in order to motivate learner persistence and increase student success. Design/methodology/approach – Both authors are casual Candy Crush game players intrigued by how the game motivates users to continue. The methodology began with participant observation and expanded to “deconstruction” of game features and application of research findings in multiple disciplines to build the argument that game design strategies can be applied to course design to enhance learning outcomes. Findings – Many factors influence game play, but it is crucial for each level to provide increasing challenges that motivate increased mastery but do not frustrate a player to the point of quitting. Similarly, course design that provides the opportunity for learners to achieve a sense of “flow” through the opportunity to identify goals, meet challenges, and receive feedback may encourage them to persist even when they are working autonomously as in some online environments. Research limitations/implications – This paper is based on an analysis of the design of a single game and has not been formally tested on course design. Some suggestions may be easier to implement in courses than others. Practical implications – The paper offers 14 structural, three social, four cognitive, and six social design strategies that can be implemented in course design as a way to potentially enhance learner engagement and learning outcomes. Originality/value – No published research exists that connects game design and course design in this fashion.


2019 ◽  
Vol 7 (3) ◽  
Author(s):  
Ilyas Ilyas

The purpose of this research was to determine whether there is a direct effect of the activity of students in learning, learning interest, and the self-directed learning to the learning outcomes of physics. The method used is causal path analysis. Causal research conducted to describe the scheme and effect relationship that is deeper than two or more of the facts and the properties of the subject under research. The sample in this research was 156 students were randomly selected as a research subject. Data collection techniques used are questionnaires and tests. Data processing techniques using path analysis. The results showed that: (1) the activity of students in learning directly affects learning outcomes physics, (2) the interest of student learning directly affects learning outcomes physics, (3) the independence of student learning directly affects learning outcomes physics, (4 ) students in learning activities directly affect student learning independence, (5) interest in learning directly affects learning independence (6) students in learning activities directly affect the interest in learning. The implications of this research indicate that the activities, interests and independence of learning can be enhanced so as to affect the outcome of learning physics Keywords: student activities, learning interest, self-directed learning, learning outcomes


2016 ◽  
Vol 5 (1) ◽  
pp. 14
Author(s):  
Garnawati Siregar

Problems in the Classroom Action Research (PTK) is the low learning outcomes IPA A fourth grade students of SDN 015 Sungai Salak Kecamatan Tempuling. This study addressed the problem by applying direct instrucsion models. The problem of this research is "Is the direct application of the model intruction IPA can improve learning outcomes in grade IV A SDN 015 Sungai Salak Kecamatan Tempuling ?. The purpose of this study is to improve science learning outcomes in class IV A SDN 015 Sungai Salak Kecamatan Tempuling by way of direct intruction models. Direct intruction A model of fourth grade students of SDN 015 Sungai Salak, Kecamatan Tempuling can improve learning outcomes significantly. At first the student learning outcomes pre-cyclye is 36.00 categorized as very unfavorable; in the first cycle was 61.00 with category; and the results of the second cycle is 81.50 with very good category. Mastery learning individually and classical increases; pre-cyclye 4 students and 20.00 (not finished); in the first cycle is 12 students and 60.00% (not finished) and the second cycle is 19 students or 95% (complete). Based on observations of fourth grade students of SDN 015 A Sungai Salak Kecamatan Tempuling, activity in the first cycle an average of 72% or better and the second cycle of activity is 82% or better at all. Students seem to understand the direct intruction models and they can understand the subject matter properly and appropriately. Based on the research results with direct instructional improvement intruction models managed to fix the problem of low student learning outcomes SDN 015 class IV A Sungai Salak Kecamatan of Tempuling. 


2018 ◽  
Vol 2 (5) ◽  
pp. 789
Author(s):  
Maria Yulianti

The background of this study was the low student learning outcomes of PPKn, from 28 students who achievedthe completeness criteria at least only 11 students (39.29%). The low student learning outcomes are caused bythe high level of individuality between students so that the achievement of competence among studentsexperiences a very distant difference. Based on this, the researchers made improvements to student learningoutcomes through the application of STAD cooperative learning models. This research is a classroom actionresearch, with the subject of class VII of SMP Negeri 3 Teluk Kuantan. The data used in this study is PPKnlearning outcomes data. The results stated that after applying the STAD type cooperative learning model studentlearning outcomes had increased in the initial data the number of students who completed were 11 students, incycle I had an increase with the number of 18 students, and in cycle II the number of students who completedcontinued to increase by the number 22 student.


2018 ◽  
Vol 2 (2) ◽  
pp. 173
Author(s):  
Jaimah Jaimah

The background of this research is the low of mathematics learning result of grade 1 student of SDN 004Tembilahan Kota, for that done perbaiakan learning process by applying method of discussion. This researchwas conducted in SDN 004 Tembilahan Kota with the subject of research is the first grade students with 36students. This research is a classroom action research conducted two cycles. Based on the results of theresearch, it is found that the use of the method of disuksi can improve the students' learning outcomes aboutknowing and determining the length and weight with nonstandard units using concrete objects / concretesituation in the initial data, the total number of completed students is 12 students (33.3%) average 55.83. In thefirst cycle has increased the number of students who complete is 26 students (77.22%) with an average value of80.00. In the second cycle has increased with the total number of students who completed is 32 students (88.89)with an average value of 88.06.


2018 ◽  
Vol 2 (2) ◽  
pp. 156
Author(s):  
Zulkifli Zulkifli

This research is based on the low learning outcome of mathematics students of grade VIII SMPN 4 Tambang.The purpose of this research is to improve the learning outcomes of mathematics through the application ofinquiry learning with CTL approach. This research was conducted in SMPN 4 Tambang with subject of classVIII-D students with 29 students. This classroom action research was started in early January 2017. Theresearch instrument consists of a teacher and student activity sheet instrument and a test of learning outcomes.Based on the results of research and discussion can be concluded that the strategy of inquiry learning with CTLapproach can improve student learning outcomes of mathematics on the subject matter of algebraic form inclass VIII-D SMPN 4 Tambang. On the basic score the number of students who reached the KKM as many as 14people (48.28%) with an average score of 58.79. In cycle I the number of students who reach the KKM of 19people (65.52%) with an average value of 65.69%. In cycle II the number reaching KKM is 25 people (86.21%).


2018 ◽  
Vol 2 (1) ◽  
pp. 150
Author(s):  
Kasman Bamba

he background of this study is the low learning outcomes of English students. Of the 22 students only 9 studentsreached KKM. On this basis researchers do research by applying cooperative learning model type NHT toimprove English learning outcomes. This research is a classroom action research conducted in SMPN 1 Inuman,the subject of this study is the students of class VII with the number of 22 students. The results suggest that thelearning outcomes of English have increased in each cycle. This is evidenced by: In the basic score of thenumber of students who reached KKM or complete is 9 students (40.90%), the UH I has increased with thenumber of 17 students (77.27%) and in UH II increased with the number of 20 students (90.90%). In the basicscore of the learning result of the students get the value of 51,25 with the low category, at UH I experiencing theincrease of learning result with the acquisition value of 65,76 with the medium category, and at UH II studentlearning result again increase with the acquisition value equal to 79,25 with high category.


2017 ◽  
Vol 1 (1) ◽  
pp. 85
Author(s):  
Delfi Yendri

This research is motivated by the poor results of Study Social Sciences (IPS) Student Class VI SDN 024 Tarai Bangun Kecamatan Tambang. This study aims to determine the resulting increase studying social sciences (IPS) student class VI SDN 024 Tarai Bangun Kecamatan Tambang through the application of learning strategies go to yuor post, which carried out for 1 month. The subjects were VI SDN 024 Tarai Bangun Kecamatan Tambang by the number of students as many as 38 people. Form of research is classroom action research. The research instrument consists of instruments and instrument performance data collection activity observation sheet form teacher and student activity. Based on the research, the conclusion to this study is based on the analysis and discussion in chapter IV can be concluded that the application of learning strategies go to yuor post can improve learning outcomes in the subject of social sciences grade VI SDN 024 Tarai Bangun Kecamatan Tambang. Evidenced by the increase in learning outcomes before action to the first cycle, to cycle II. Before the act of student learning outcomes classified as unresolved with an average of 59%, an increase in the first cycle by an average of 69%. While the results of student learning in the second cycle must be increased by an average of 75% with the category completed.


2019 ◽  
Vol 3 (1) ◽  
pp. 213
Author(s):  
Maimun Maimun

The background of this study is the low mathematics learning outcomes of class VI students at SD Negeri 011 Desa Baru, to overcome this problem a classroom action research was conducted by applying fraction card media. This research was conducted in SD Negeri 011 Desa Baru, the subject of this study was class VI students with a total of 24 students. The results of this study show that mathematics learning outcomes have increased in pre-cycle average value obtained is 59.8, in the first cycle obtained an average value of 68.3. And in the second cycle obtained an average value of 82.9. Based on the results of this study, it can be concluded that the mathematics learning outcomes in simple fraction material increase after the fraction card media are applied.


Author(s):  
Nurmi Nurmi ◽  
Hadi Putra ◽  
Penti Nursida ◽  
Khoiro Mahbubah ◽  
Neni Hermita

This study aims to improve 3rd grade students’ science learning outcomes bylearning to use visual multimedia. This research method uses classroom actionresearch. The subject of this research was the third grade students of secondsemester of elementary school which conducted 30 students. Based on theresults of research by using visual media, it have been found that theimprovement learning outcome, seen from the initial average score before theaction of 3rd grade class students from 65.5 to 83.83. The results of this studyindicate that with the use of visual media can improve student learningoutcomes.


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