Using Complexity Science to effect a paradigm shift in Information Systems for the 21st century

2006 ◽  
Vol 21 (4) ◽  
pp. 211-215 ◽  
Author(s):  
Yasmin Merali ◽  
Bill McKelvey
2006 ◽  
Vol 21 (4) ◽  
pp. 216-228 ◽  
Author(s):  
Yasmin Merali

This paper is concerned with the emergence of the information systems (IS) domain as a central feature of the management research landscape in the networked world. It shows that emergence of the network economy and network society necessitates a paradigm shift in the IS discipline, and that complexity science offers the apposite concepts and tools for effecting such a shift. To avoid confusion of fundamental complexity science concepts with the more colloquial uses of complexity terminology, the paper provides an introduction to concepts from complexity science for those in the IS field who are unacquainted with complexity theory. It then proceeds to explore the utility of these concepts for developing IS theory and practice for the emergent networked world.


Ibis ◽  
2018 ◽  
Vol 160 (2) ◽  
pp. 475-480 ◽  
Author(s):  
Corey T. Callaghan ◽  
John M. Martin ◽  
Richard T. Kingsford ◽  
Daniel M. Brooks

Author(s):  
Monty McNair ◽  
Caroline Howard ◽  
Indira Guzman ◽  
Paul Watkin

Since the dawn of humanity, creativity has been critical to surmounting the challenges of life. Innovation is particularly essential to survival on every level from an individual solving his/her problems to a world dependent on adaptive approaches to cope with rapidly expanding populations and enormous international tensions. Currently, information systems programs are not fostering the creativity needed to sustain the innovation required to compete in the 21st century marketplace. Educators and researchers need to better understand the effects of creativity training on creative performance to best design programs that meet the needs of information systems personnel and their employers. The results of this study provide evidence that it would be valuable for organizations to experiment with creativity tutorials and recommend that future research be conducted using larger samples of individuals with low levels of creativity. Because the costs of informing people about creativity are low and creativity tutorials can be designed to be easily administered and completed, the authors recommend that a low-cost tutorial would be a cost effective and beneficial strategy for organizations to employ with information systems personnel, especially those who assess themselves as low in creativity.


Author(s):  
Donna Goldstein ◽  
Valerie C. Bryan

There are several issues that we urgently need to address regarding K-20 education, including engaging students in the learning process, preparing our youth for entry into the 21st century workplace, enabling them to become fully productive citizens, and providing them with the tools they will need to succeed. Our ability to flourish as a nation depends on this. In his article, “Place-Based Knowledge in the Digital Age,” Thomas Fisher (2012) discusses the potential impact Geographic Information Systems (GIS) may have as our global society becomes more immersed in digital and spatial media. He suggests that “GIS will eventually become a major way—perhaps the dominant way—in which we will access information in the future because of the essentially spatial nature of that software” (Fisher, 2012, p. 5). While Fisher's notion of “spatializing education” may seem abstract, the reality is our ability to connect multiple layers of data based on place will afford a more informed insight into our past, present, and future by revealing relationships, trends, and patterns. Connecting data spatially shifts our way of thinking, and our way of doing business as well as education (Baker, 2012). This is explored in this chapter.


Author(s):  
Victor X. Wang ◽  
Jeff Allen

This chapter attempts to address a paradigm shift from training to workplace learning in the 21st century as a means of improving the workforce. For any country or organizations to remain highly competitive, it is workplace learning, not organized training, in which adult employees should seek to engage. This chapter addresses how workplace learning has evolved as the most critical stage in boosting employees' skill sets among all other training mechanisms. Various theorists' views and principles have been discussed. It is hoped that the chapter can serve as the basis for teaching, learning, and research regarding this important area called workplace learning. A central theme has emerged from this chapter; that is, the success of a country or organization should be sufficiently gauged by workplace learning. A country's gross domestic product (GDP) can be misleading given multiple factors such as an emerging aging population.


Sign in / Sign up

Export Citation Format

Share Document