Analysis of the effects of a game-based review system integrated with the hierarchy of learning on learning outcomes in an elementary social science course

Author(s):  
Ting-Ting Wu ◽  
Tien-Wen Sung
2014 ◽  
Vol 3 (1) ◽  
pp. 40
Author(s):  
Lazim. N ◽  
Zulkifli ' ◽  
Rima '

The problem on this research was that the low score of students’ learning on social science study. There werestill a lot of students that did not understand basic concepts and tended to memorize examples. It was showed by58,07% from 31 students achieving minimum criteria completeness (KKM) from students’ test score in IVCclass of SDN 108 Pekanbaru for Koperasi subject. The students’ average score was 62,4, and the KKM stated byschool was 68. Based on this problem it was needed to do an action research using cooperative learning modelsTeams Games Tournaments (TGT) type. This research aims to know whether the implementation of cooperativelearning models Teams Games Tournaments (TGT) type can improve students’ social science learningoutcomes at IVC class of SDN 108 Pekanbaru in 2013/2014 with 31students. This research was done in twocycles. First cycle consists of three meetings with one daily test and first tournament, and cycle II consists ofthree meetings with one daily test and second tournament. Instruments to collect data in this research areteacher’s observation sheets, students’ observation sheet, and tests. By implementing using cooperative learningmodels Teams Games Tournaments (TGT) type can improve students’ mathematics learning outcomes.Percentage of completeness in basic score was 54,8% (62,40 in average), and it changed into 77,4% (75,6 inaverage) in cycle I and 87,1% (81,1 in average) in cycle II. Percentage of teacher’ activity in cycle I was 81,9%and 92,3% in cycle II. Then percentage of students’ activity in cycle I was 75,4% and 92,2% in cycle II. Fromthose data it proves that the implementation of cooperative learning models Teams Games Tournaments (TGT)type can improve students’ learning outcomes at IVC class of SDN 108 Pekanbaru.Key Words : cooperative teaching and learning model, Teams Games Tournaments (TGT),learning outcomes


2018 ◽  
Vol 2 (3) ◽  
pp. 368
Author(s):  
Yanson Yanson

Social science subjects are arranged in a systematic, comrehensive, and integrated in the learning processtowards succes in the life in the community. With the approach it is expected that learners will acquire a broaderunderstanding and dept in the field of science related. This reseach method in classroom action reseach usingtwo cycle the end of each cycle is given daily test given to students in as musc as 19 persons in the class VI SDN007 Teratak Air Hitam sub-district Sentajo Raya. The reseach result obtained the result of the study preliminarydata 65,3 increase by an average of learning outcomes of IPS to 75 in cycle I. I the second cycle obtained anaverage of 90 with the learning cycle I is 14,58% and from cycle I to cycle II amounted of 37,89%. Activities theteacher looks at the cycle I the first meeting of 66,67% with enough categories, while at the second meetingincreased so that the average obtained by 75%, with good categories. In cycle II it turns out that teacherlearning has increased sothat the obtained average 83,3% with good categories, while at the second meetingcycle II obtained average to 91,67 % with very good categories. Data activity studens looks at the cycle I the firsmeeting obatined an average of 61,11 with lee categories, at the second meeting obtained an average 72,22%with enough categories. In the second cycle obtained an average of the first meeting of 80,56% with goodcategory, while in the second meeting with average to 91,67% with the cagory very well. So it can be concludedthat the applicatin of cooperative medel type example non examplescan improve learning outcomes IPS.


Author(s):  
Mukhammad Alfan Khakim ◽  
Maria Veronica Roesminingsih ◽  
Peter Njoroge Murigi ◽  
Agus Suprijono ◽  
Waspodo Tjipto Subroto

2019 ◽  
Vol Volume 2 Nomor 2 ◽  

There is a tendency in the education field today to return to the idea that children will learn better if the environment is created naturally. Learning will be more meaningful if children "experience" themselves what they are learning, not 'knowing' it. Target-oriented learning of material mastery proves to be successful in short-term 'remembering' competitions, but fails to equip children to solve problems in long-term life. The problems that would to be studied in this study are: (a) how is the improvement of Social Science learning outcomes by applying the Make A-Match Model to it? (b) how does the Make A-Match Model apply towards the learning motivation? The objectives of this study are: (a) want to know the improvement in Social Science learning achievement after the implemetation of the Make A-Match Model. (b) want to know the effect of Make A-Match Model towards students’ motivation of the subject after it is applied. This research is used two rounds of action research. In each round consists of four stages, namely: design, activity and observation, reflection and revision. The target of this research is the fourth grade students of Mongodow. The data obtained in the form of formative test results, observation sheets of teaching and learning activities. From the results of analysts obtained student achievement has increased from cycle I to cycle II namely, cycle I (65%), cycle II (83%). The conclusion of this research is the Make A-Match Model of Social Science learning could positively influence the motivation of learning of central students, and this learning model could be used as an alternative to Social Science learning.


2020 ◽  
Vol 2 (1) ◽  
pp. 36-44
Author(s):  
Vita Apriliya ◽  
Mohammad Kanzunnudin ◽  
Imaniar Purbasari

This study aimed to improve students’ learning outcomes through the STAD model aided by Scrapbook media in theme 7 "The Beauty of Diversity in My Country" in the content of Indonesian Language and Social Sciences subject of fourth grade of elementary school. The method used in this study was classroom action research conducted in fourth grade of elementary school, which numbered 19 students. This research was conducted in two cycles, each cycle consisting of four stages, namely planning, implementation, observation and reflection. Data collection was obtained through tests, observations, interviews and documentation. The results showed that an increase in students’ learning outcomes in the cognitive aspect of cycle I gained a classical completeness of 63.16%, then an increase in cycle II gained a classical completeness of 78.95% in Indonesian Languange Subject.  In the Social Science subject,  cycle I received a classical completeness of 52.63% and increased in cycle II gained 73.69% classical completeness. Psychomotor domain of students’ learning outcomes also experienced an increase when Indonesian Language cycle I gained an average of 72.28% and increased in cycle II by 77.31% with good criteria. In the Social Science, cycle I obtained an average of 72.63% and increased in the cycle II by an average of 80.94% with good criteria. It can be concluded that the application of the STAD learning model assisted by Scrapbook media can improve student learning outcomes in the cognitive and psychomotor domains.


2020 ◽  
Vol 5 (2) ◽  
Author(s):  
Fakhrunisa Fakhrunisa

The research about the use of substitute drills learning methods on simple present tense has been carried out which aims to know (1) the increasing activities in implementation classroom action, (2) the increasing student learning outcomes and (3) the student responses in the learning activity by using the substitutions drills strategy. The research conducted a classroom action research design (CAR) with two cycles. Each cycle consists of planning, implementing actions, observing and evaluating, and analyzing and reflecting. The research subjects were the 34 students of 10th grade of social science. Data were collected through observation techniques, learning achievement tests, and questionnaire distribution. Data were analyzed with quantitative descriptive analysis techniques and qualitative analysis. Based on the results of research, by using learning substitutions drills method on simple present tense material can increase the activities of implementing classroom actions and student learning outcomes.


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