Soft computing for content generation: Trading market in a basketball management video game
2021 ◽
Keyword(s):
2009 ◽
Vol 1
(4)
◽
pp. 245-263
◽
2020 ◽
Vol 8
(9)
◽
pp. 5862-5863
2019 ◽
Vol 11
(3)
◽
pp. 195-214
◽
2013 ◽
Vol 59
(3)
◽
pp. 153-164
◽
Keyword(s):