Distributed Coverage Control on Surfaces in 3D Space

Author(s):  
A Breitenmoser ◽  
J Metzger ◽  
R Siegwart ◽  
D Rus
Keyword(s):  
Author(s):  
Xiaolu Zeng ◽  
Alan Hedge ◽  
Francois Guimbretiere
Keyword(s):  

2009 ◽  
Author(s):  
F. Jacob Seagull ◽  
Peter Miller ◽  
Ivan George ◽  
Paul Mlyniec ◽  
Adrian Park
Keyword(s):  
3D Image ◽  

Author(s):  
D Flöry ◽  
C Ginthoer ◽  
J Roeper-Kelmayr ◽  
A Doerfler ◽  
WG Bradley ◽  
...  
Keyword(s):  

Author(s):  
S. Chef ◽  
C. T. Chua ◽  
C. L. Gan

Abstract Limited spatial resolution and low signal to noise ratio are some of the main challenges in optical signal observation, especially for photon emission microscopy. As dynamic emission signals are generated in a 3D space, the use of the time dimension in addition to space enables a better localization of switching events. It can actually be used to infer information with a precision above the resolution limits of the acquired signals. Taking advantage of this property, we report on a post-acquisition processing scheme to generate emission images with a better image resolution than the initial acquisition.


2010 ◽  
Vol 30 (6) ◽  
pp. 1459-1462
Author(s):  
Yang TAO ◽  
Xiao-ling ZENG ◽  
Wei LUO

2011 ◽  
Vol 30 (6) ◽  
pp. 1437-1440
Author(s):  
Ying-xun Zhu ◽  
Rong Wang ◽  
Xiao-xin Yi

2021 ◽  
Author(s):  
Marius Fechter ◽  
Benjamin Schleich ◽  
Sandro Wartzack

AbstractVirtual and augmented reality allows the utilization of natural user interfaces, such as realistic finger interaction, even for purposes that were previously dominated by the WIMP paradigm. This new form of interaction is particularly suitable for applications involving manipulation tasks in 3D space, such as CAD assembly modeling. The objective of this paper is to evaluate the suitability of natural interaction for CAD assembly modeling in virtual reality. An advantage of the natural interaction compared to the conventional operation by computer mouse would indicate development potential for user interfaces of current CAD applications. Our approach bases on two main elements. Firstly, a novel natural user interface for realistic finger interaction enables the user to interact with virtual objects similar to physical ones. Secondly, an algorithm automatically detects constraints between CAD components based solely on their geometry and spatial location. In order to prove the usability of the natural CAD assembly modeling approach in comparison with the assembly procedure in current WIMP operated CAD software, we present a comparative user study. Results show that the VR method including natural finger interaction significantly outperforms the desktop-based CAD application in terms of efficiency and ease of use.


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