Designing Efficient Codecs for Bus-Invert Berger Code for Fully Asymmetric Communication

2010 ◽  
Vol 57 (10) ◽  
pp. 777-781 ◽  
Author(s):  
Stanisław J. Piestrak ◽  
Sebastien Pillement ◽  
Olivier Sentieys
2010 ◽  
Vol 14 (8) ◽  
pp. 761-763
Author(s):  
Stanislaw J. Piestrak ◽  
Sebastien Pillement ◽  
Olivier Sentieys

2021 ◽  
Author(s):  
Michael Smilovitch

BirdQuestVR is a cross-platform asymmetric communication game between one player in Virtual Reality and another on a mobile device. The game explores asymmetric co-operative gaming in a shared physical space, taking the physical surroundings of the VR user into account in its design. Asymmetric games feature different rules, abilities, or objectives for different players, generating unique and nuanced game experiences. Multiplayer asymmetric games in particular have been shown to increase teamwork and a collaborative mindset even after a play session has ended. Asymmetric design is commonplace in both digital and analog games but has yet to see widespread adoption in the emerging Virtual Reality (VR) gaming space. BirdQuestVR seeks to leverage the affordances of current consumer-grade VR headsets to build asymmetric gameplay around communication, embodied performance, and physical humour. Keywords: Asymmetric, Virtual Reality, Cross-Platform, Social Play, Avatar Embodiment


2021 ◽  
Author(s):  
Klaus Abbink ◽  
Lu Dong ◽  
Lingbo Huang

Communication is one of the most effective devices in promoting team cooperation. However, asymmetric communication sometimes breeds collusion and hurts team efficiency. Here, we present experimental evidence showing that excluding one member from team communication hurts team cooperation; the communicating partners collude in profit allocation against the excluded member, and the latter reacts by exerting less effort. Allowing the partners to reach out to the excluded member partially restores cooperation and fairness in profit allocation, but it does not stop the partners from talking behind that member’s back even when they could have talked publicly. The partners sometimes game the system by tricking the excluded member into contributing but then grabbing all profits for themselves. This paper was accepted by Axel Ockenfels, behavioral economics and decision analysis.


2001 ◽  
Vol 63 (4) ◽  
pp. 573-596 ◽  
Author(s):  
Micah Adler ◽  
Bruce M. Maggs

Author(s):  
Fumiko Kano Glückstad ◽  

This work introduces a framework that implements asymmetric communication theory proposed by Sperber and Wilson [1]. The framework applies a generalization model known as the Bayesian model of generalization (BMG) [2] for aligning knowledge possessed by two communicating parties. The work focuses on the application of the BMG to publicly available datasets, the Leuven natural concept database [3] representing semantic structures of domain knowledge possessed by individual subjects [3]. Results indicate that the BMG is potentially a model applicable to simulating the alignment of domain knowledge from the information receiver’s viewpoint.


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