A development of TANZAKU calligraphy training system using Augmented Reality and dynamic font

Author(s):  
Rachanart Soontornvorn ◽  
Hiroyuki Fujioka ◽  
Takeshi Shimoto
2021 ◽  
Vol 45 (5) ◽  
Author(s):  
Yuri Nagayo ◽  
Toki Saito ◽  
Hiroshi Oyama

AbstractThe surgical education environment has been changing significantly due to restricted work hours, limited resources, and increasing public concern for safety and quality, leading to the evolution of simulation-based training in surgery. Of the various simulators, low-fidelity simulators are widely used to practice surgical skills such as sutures because they are portable, inexpensive, and easy to use without requiring complicated settings. However, since low-fidelity simulators do not offer any teaching information, trainees do self-practice with them, referring to textbooks or videos, which are insufficient to learn open surgical procedures. This study aimed to develop a new suture training system for open surgery that provides trainees with the three-dimensional information of exemplary procedures performed by experts and allows them to observe and imitate the procedures during self-practice. The proposed system consists of a motion capture system of surgical instruments and a three-dimensional replication system of captured procedures on the surgical field. Motion capture of surgical instruments was achieved inexpensively by using cylindrical augmented reality (AR) markers, and replication of captured procedures was realized by visualizing them three-dimensionally at the same position and orientation as captured, using an AR device. For subcuticular interrupted suture, it was confirmed that the proposed system enabled users to observe experts’ procedures from any angle and imitate them by manipulating the actual surgical instruments during self-practice. We expect that this training system will contribute to developing a novel surgical training method that enables trainees to learn surgical skills by themselves in the absence of experts.


Heliyon ◽  
2019 ◽  
Vol 5 (8) ◽  
pp. e02205 ◽  
Author(s):  
Steve Balian ◽  
Shaun K. McGovern ◽  
Benjamin S. Abella ◽  
Audrey L. Blewer ◽  
Marion Leary

2000 ◽  
Vol 44 (21) ◽  
pp. 3-398-3-401 ◽  
Author(s):  
R.S. Kalawsky ◽  
A. W. Stedmon ◽  
K. Hill ◽  
C.A. Cook

Research into human factors issues surrounding the use of AR technology is very limited, and there is a need for formal guidelines to underpin human factors integration (HFI). The DERA Centre for Human Sciences (CHS) and the Advanced VR Research Centre (AVRRC) at Loughborough University are evaluating the potential of Augmented Reality (AR) for providing operator feedback in an embedded training system. An important aspect of the research is concerned with investigating the cognitive ergonomics of AR technology and human information processing issues that may arise through its use, when information is presented via AR and overlaid upon one or more primary display surfaces such as a visual display unit. Two main issues have been addressed: first, the impact of AR on human information processing; and, second, the most appropriate symbology sets for displaying information via the AR medium. The experiments reported in this paper assess issues of re-accommodation and reaction times to alarms on different display formats, illustrating that AR performs as well as standard display formats.


Circulation ◽  
2019 ◽  
Vol 140 (Suppl_2) ◽  
Author(s):  
Steve Balian ◽  
Shaun McGovern ◽  
Benjamin Abella ◽  
Audrey Blewer ◽  
Marion Leary

Introduction: Augmented reality (AR) has the potential to offer a novel approach to CPR training that supplements conventional training methods with gamification and a more interactive learning experience. This is done through computer-generated imagery superimposed on users’ view of the real environment to simulate interactive training scenarios. Objective: We sought to test the feasibility of an AR CPR training system (CPReality) for health care providers (HCPs). Methods: In this feasibility trial, a CPR training manikin was integrated with a commercial AR device (Microsoft HoloLens) to provide participants with real-time audio-visual feedback via a holographic overlay of blood flow to vital organs dependent on CC quality. In this system, higher quality CC visually improved virtual blood circulation. HCPs performed a 2-minute cycle of hands-only CPR using only the AR system, and CC parameters were recorded. Descriptive data on participants’ demographics, CC quality, and satisfaction with the training environment were reported. Results: Between 10/2019-11/2019, we enrolled a convenience sample of 51 HCPs. The median age of participants was 31 years (IQR 27-41), 71% (36/51) were female, and 67% (34/51) were registered nurses. CC rates (mean 126 ± 12.9 cpm), depths (median 53 mm, IQR 46-58), and percent with complete recoil (median 80%, IQR 12-100) were consistent with guideline recommendations for good quality CPR. Participants were predominantly satisfied with the system, with 82% perceiving the experience as realistic, 98% recognizing the visualizations as helpful for training, and 94% willing to use the application in future CPR training. Conclusions: As AR is increasingly applied in the healthcare setting, integration in CPR training offers a novel and promising educational approach. In this convenience sample of trained HCPs, high quality CC delivery was feasible using the AR CPR training system which was received favorably by most participants.


2017 ◽  
Vol 20 (3) ◽  
pp. 119-130
Author(s):  
Sungho Choi ◽  
Wonouk Lee ◽  
Jongseo Won ◽  
Jeehang Lee ◽  
Yeonjoo Lee ◽  
...  

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