Vision-based grasp learning of an anthropomorphic hand-arm system in a synergy-based control framework

2019 ◽  
Vol 4 (26) ◽  
pp. eaao4900 ◽  
Author(s):  
F. Ficuciello ◽  
A. Migliozzi ◽  
G. Laudante ◽  
P. Falco ◽  
B. Siciliano

In this work, the problem of grasping novel objects with an anthropomorphic hand-arm robotic system is considered. In particular, an algorithm for learning stable grasps of unknown objects has been developed based on an object shape classification and on the extraction of some associated geometric features. Different concepts, coming from fields such as machine learning, computer vision, and robot control, have been integrated together in a modular framework to achieve a flexible solution suitable for different applications. The results presented in this work confirm that the combination of learning from demonstration and reinforcement learning can be an interesting solution for complex tasks, such as grasping with anthropomorphic hands. The imitation learning provides the robot with a good base to start the learning process that improves its abilities through trial and error. The learning process occurs in a reduced dimension subspace learned upstream from human observation during typical grasping tasks. Furthermore, the integration of a synergy-based control module allows reducing the number of trials owing to the synergistic approach.

2021 ◽  
Author(s):  
Ribin Balachandran ◽  
Hrishik Mishra ◽  
Michael Panzirsch ◽  
Christian Ott

2020 ◽  
Author(s):  
Felipe Leno Da Silva ◽  
Anna Helena Reali Costa

Reinforcement Learning (RL) is a powerful tool that has been used to solve increasingly complex tasks. RL operates through repeated interactions of the learning agent with the environment, via trial and error. However, this learning process is extremely slow, requiring many interactions. In this thesis, we leverage previous knowledge so as to accelerate learning in multiagent RL problems. We propose knowledge reuse both from previous tasks and from other agents. Several flexible methods are introduced so that each of these two types of knowledge reuse is possible. This thesis adds important steps towards more flexible and broadly applicable multiagent transfer learning methods.


Robotica ◽  
1996 ◽  
Vol 14 (1) ◽  
pp. 7-15 ◽  
Author(s):  
Seul Jung ◽  
T. C. Hsia

SummaryThe basic robot control technique is the model based computer-torque control which is known to suffer performance degradation due to model uncertainties. Adding a neural network (NN) controller in the control system is one effective way to compensate for the ill effects of these uncertainties. In this paper a systematic study of NN controller for a robot manipulator under a unified computed-torque control framework is presented. Both feedforward and feedback NN control schemes are studied and compared using a common back-propagation training algorithm. Effects on system performance for different choices of NN input types, hidden neurons, weight update rates, and initial weight values are also investigated. Extensive simulation studies for trajectory tracking are carried out and compared with other established robot control schemes.


2021 ◽  
Vol 21 (2) ◽  
pp. 47-77
Author(s):  
Daniel Guerrero ◽  
Jordi Rosell ◽  
José Santiago Arroyo

This paper presents a study regarding the behavior of Pacific-Colombian fishers in a Common Pool Resource game. Results show that decision-making depends on human capital accumulation and the learning process. Specifically, through trial and error, those players with more human capital adjust their decisions on the basis of a cooperative-collusive solution by following the feedback of their own most successful strategies in past rounds. Notably, fishers with the higher levels of formal schooling tend to harvest less because they have a better understanding of dilemma-type games and the higher benefits involved when they cooperate.


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