scholarly journals Attentive 3D-Ghost Module for Dynamic Hand Gesture Recognition with Positive Knowledge Transfer

2021 ◽  
Vol 2021 ◽  
pp. 1-12
Author(s):  
Jinghua Li ◽  
Runze Liu ◽  
Dehui Kong ◽  
Shaofan Wang ◽  
Lichun Wang ◽  
...  

Hand gesture recognition is a challenging topic in the field of computer vision. Multimodal hand gesture recognition based on RGB-D is with higher accuracy than that of only RGB or depth. It is not difficult to conclude that the gain originates from the complementary information existing in the two modalities. However, in reality, multimodal data are not always easy to acquire simultaneously, while unimodal RGB or depth hand gesture data are more general. Therefore, one hand gesture system is expected, in which only unimordal RGB or Depth data is supported for testing, while multimodal RGB-D data is available for training so as to attain the complementary information. Fortunately, a kind of method via multimodal training and unimodal testing has been proposed. However, unimodal feature representation and cross-modality transfer still need to be further improved. To this end, this paper proposes a new 3D-Ghost and Spatial Attention Inflated 3D ConvNet (3DGSAI) to extract high-quality features for each modality. The baseline of 3DGSAI network is Inflated 3D ConvNet (I3D), and two main improvements are proposed. One is 3D-Ghost module, and the other is the spatial attention mechanism. The 3D-Ghost module can extract richer features for hand gesture representation, and the spatial attention mechanism makes the network pay more attention to hand region. This paper also proposes an adaptive parameter for positive knowledge transfer, which ensures that the transfer always occurs from the strong modality network to the weak one. Extensive experiments on SKIG, VIVA, and NVGesture datasets demonstrate that our method is competitive with the state of the art. Especially, the performance of our method reaches 97.87% on the SKIG dataset using only RGB, which is the current best result.

2020 ◽  
Vol 10 (18) ◽  
pp. 6293
Author(s):  
Nhu-Tai Do ◽  
Soo-Hyung Kim ◽  
Hyung-Jeong Yang ◽  
Guee-Sang Lee

This study builds robust hand shape features from the two modalities of depth and skeletal data for the dynamic hand gesture recognition problem. For the hand skeleton shape approach, we use the movement, the rotations of the hand joints with respect to their neighbors, and the skeletal point-cloud to learn the 3D geometric transformation. For the hand depth shape approach, we use the feature representation from the hand component segmentation model. Finally, we propose a multi-level feature LSTM with Conv1D, the Conv2D pyramid, and the LSTM block to deal with the diversity of hand features. Therefore, we propose a novel method by exploiting robust skeletal point-cloud features from skeletal data, as well as depth shape features from the hand component segmentation model in order for the multi-level feature LSTM model to benefit from both. Our proposed method achieves the best result on the Dynamic Hand Gesture Recognition (DHG) dataset with 14 and 28 classes for both depth and skeletal data with accuracies of 96.07% and 94.40%, respectively.


Author(s):  
Yong Li ◽  
Zihang He ◽  
Xiang Ye ◽  
Zuguo He ◽  
Kangrong Han

Abstract Hand gesture recognition methods play an important role in human-computer interaction. Among these methods are skeleton-based recognition techniques that seem to be promising. In literature, several methods have been proposed to recognize hand gestures with skeletons. One problem with these methods is that they consider little the connectivity between the joints of a skeleton, constructing simple graphs for skeleton connectivity. Observing this, we built a new model of hand skeletons by adding three types of edges in the graph to finely describe the linkage action of joints. Then, an end-to-end deep neural network, hand gesture graph convolutional network, is presented in which the convolution is conducted only on linked skeleton joints. Since the training dataset is relatively small, this work proposes expanding the coordinate dimensionality so as to let models learn more semantic features. Furthermore, relative coordinates are employed to help hand gesture graph convolutional network learn the feature representation independent of the random starting positions of actions. The proposed method is validated on two challenging datasets, and the experimental results show that it outperforms the state-of-the-art methods. Furthermore, it is relatively lightweight in practice for hand skeleton-based gesture recognition.


2020 ◽  
Vol 17 (4) ◽  
pp. 497-506
Author(s):  
Sunil Patel ◽  
Ramji Makwana

Automatic classification of dynamic hand gesture is challenging due to the large diversity in a different class of gesture, Low resolution, and it is performed by finger. Due to a number of challenges many researchers focus on this area. Recently deep neural network can be used for implicit feature extraction and Soft Max layer is used for classification. In this paper, we propose a method based on a two-dimensional convolutional neural network that performs detection and classification of hand gesture simultaneously from multimodal Red, Green, Blue, Depth (RGBD) and Optical flow Data and passes this feature to Long-Short Term Memory (LSTM) recurrent network for frame-to-frame probability generation with Connectionist Temporal Classification (CTC) network for loss calculation. We have calculated an optical flow from Red, Green, Blue (RGB) data for getting proper motion information present in the video. CTC model is used to efficiently evaluate all possible alignment of hand gesture via dynamic programming and check consistency via frame-to-frame for the visual similarity of hand gesture in the unsegmented input stream. CTC network finds the most probable sequence of a frame for a class of gesture. The frame with the highest probability value is selected from the CTC network by max decoding. This entire CTC network is trained end-to-end with calculating CTC loss for recognition of the gesture. We have used challenging Vision for Intelligent Vehicles and Applications (VIVA) dataset for dynamic hand gesture recognition captured with RGB and Depth data. On this VIVA dataset, our proposed hand gesture recognition technique outperforms competing state-of-the-art algorithms and gets an accuracy of 86%


2020 ◽  
Vol 29 (6) ◽  
pp. 1153-1164
Author(s):  
Qianyi Xu ◽  
Guihe Qin ◽  
Minghui Sun ◽  
Jie Yan ◽  
Huiming Jiang ◽  
...  

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