Ramifying Feedback Networks, Cross-Scale Interactions, and Emergent Quasi Individuals in Conway's Game of Life

2009 ◽  
Vol 15 (3) ◽  
pp. 351-375 ◽  
Author(s):  
Nicholas M. Gotts

Small patterns of state 1 cells on an infinite, otherwise empty array of Conway's game of Life can produce sets of growing structures resembling in significant ways a population of spatially situated individuals in a nonuniform, highly structured environment. Ramifying feedback networks and cross-scale interactions play a central role in the emergence and subsequent dynamics of the quasi population. The implications are discussed: It is proposed that analogous networks and interactions may have been precursors to natural selection in the real world.

Author(s):  
Nicholas M. Gotts

The construction problems and techniques described in this chapter arose out of a single problem: . . . What happens in very low density infinite random arrays of Conway’s Game of Life? . . . However, the work reported has wider implications, briefly discussed in the final section. Conway’s Game of Life (henceforth GoL) is a deterministic cellular automaton (CA), which is binary (a cell has two possible states: 0 and 1) and runs on an infinite two-dimensional grid of cells. A deterministic CA cell’s state at time step t is determined, according to a transition rule, by those of a set of in-neighbors at step t — 1, and its own state at step t — 1 can affect the state of i out-neighbors at t. In GoL, in-neighbors and out-neighbors coincide, and include the cell itself. The neighborhood is a 3 x 3 square of cells. GoL’s transition rule specifies that a cell is in state 1 at step t if and only if either of the following held at t - 1. 1. The cell and either two or three other cells in its neighborhood were in state 1. 2. The cell was in state 0, and exactly three other cells in its neighborhood were in state 1. By a random array, I mean one in which the initial probability p of each cell being in state 1 is the same for all cells, and the initial state is determined independently for each cell. Of course, we cannot actually construct such an array, but we can reason about it. Toward the end of the chapter, large finite random arrays will be considered, but it is simpler to start with the infinite case. In fact, none of the reasoning used in the infinite case depends upon the distribution of state 1 cells being strictly random, provided the frequency of all finite arrangements of cell-states is as expected in a random array with the same density of state 1 cells. A sparse random array is one in which p is very low (a more precise definition is given below).


2010 ◽  
Vol 20 (3) ◽  
pp. 100-105 ◽  
Author(s):  
Anne K. Bothe

This article presents some streamlined and intentionally oversimplified ideas about educating future communication disorders professionals to use some of the most basic principles of evidence-based practice. Working from a popular five-step approach, modifications are suggested that may make the ideas more accessible, and therefore more useful, for university faculty, other supervisors, and future professionals in speech-language pathology, audiology, and related fields.


2006 ◽  
Vol 40 (7) ◽  
pp. 47
Author(s):  
LEE SAVIO BEERS
Keyword(s):  

2016 ◽  
Author(s):  
Lawrence A. Cunningham
Keyword(s):  

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