Semi-Automated Observation and Assessment - Trainer Interaction within a Distributed Training Environment

Author(s):  
Milton L. Stretton ◽  
Matthew S. Wilson
Author(s):  
Emily Muthard Stelzer ◽  
William J. Salter

The military training community is developing methods and tools to support distributed simulation-based training, technological advances that enhance coordination from different geographical locations and reducing funding and resource requirements. As the training community evolves to conduct distributed training exercises frequently, there is a strong need to simultaneously shape and design the methods and procedures that will be used for these training events. In this paper, we describe traditional after-action review processes and roles and identify challenges to the extension of these approaches to distributed training environments. Two specific challenges are highlighted and discussed: the increased burden on the instructor to integrate performance and mission information across geographic locations, and the redefinition of instructor roles and task responsibilities in the distributed training environment. Finally, we discuss the implication of these challenges in developing training methods and in designing the technologies to support these procedures.


Author(s):  
Daniel J. Dwyer ◽  
Randall L. Oser ◽  
Jennifer E. Fowlkes

This paper describes the first actual application of a distributed training network to the military mission called Close Air Support (CAS). It represents a “case study” and is based upon a set of data collected on military personnel during a one-week series of exercises in a distributed training environment. We describe the objectives of the measurement process, discuss the development and use of the measurement tools, provide several observations based upon the data collected, and offer several preliminary conclusions related to measuring training performance in distributed environments.


Author(s):  
Ben B. Morgan ◽  
Albert S. Glickman ◽  
Elizabeth A. Woodard ◽  
Arthur S. Blaiwes
Keyword(s):  

2005 ◽  
Author(s):  
Michael T. Gately ◽  
Sharon M. Watts ◽  
John W. Jaxtheimer ◽  
Robert J. Pleban

2012 ◽  
Author(s):  
Cheryl I. Johnson ◽  
Heather A. Priest-Walker ◽  
Paula J. Durlach ◽  
Stephen R. Serge

Author(s):  
S Leinster-Evans ◽  
J Newell ◽  
S Luck

This paper looks to expand on the INEC 2016 paper ‘The future role of virtual reality within warship support solutions for the Queen Elizabeth Class aircraft carriers’ presented by Ross Basketter, Craig Birchmore and Abbi Fisher from BAE Systems in May 2016 and the EAAW VII paper ‘Testing the boundaries of virtual reality within ship support’ presented by John Newell from BAE Systems and Simon Luck from BMT DSL in June 2017. BAE Systems and BMT have developed a 3D walkthrough training system that supports the teams working closely with the QEC Aircraft Carriers in Portsmouth and this work was presented at EAAW VII. Since then this work has been extended to demonstrate the art of the possible on Type 26. This latter piece of work is designed to explore the role of 3D immersive environments in the development and fielding of support and training solutions, across the range of support disciplines. The combined team are looking at how this digital thread leads from design of platforms, both surface and subsurface, through build into in-service support and training. This rich data and ways in which it could be used in the whole lifecycle of the ship, from design and development (used for spatial acceptance, HazID, etc) all the way through to operational support and maintenance (in conjunction with big data coming off from the ship coupled with digital tech docs for maintenance procedures) using constantly developing technologies such as 3D, Virtual Reality, Augmented Reality and Mixed Reality, will be proposed.  The drive towards gamification in the training environment to keep younger recruits interested and shortening course lengths will be explored. The paper develops the options and looks to how this technology can be used and where the value proposition lies. 


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