A 3D Visualization Tool Used for Test Automation in the Forza Series

GPU Pro 7 ◽  
2016 ◽  
pp. 245-258
Author(s):  
Dawei Xu ◽  
Lin Wang ◽  
Xin Wang ◽  
Dianquan Li ◽  
Jianpeng Duan ◽  
...  

1995 ◽  
Vol 7 (03) ◽  
pp. 74-80
Author(s):  
Craig Sinclair ◽  
Todd Little ◽  
M.A. Rahi

Author(s):  
R. S. Kamath ◽  
R. K. Kamat

Using a pedagogic case study of development of three dimensional (3D) stereo visualization suite, in this chapter, the authors exemplify the emerging paradigm shift of educational technology progressively from simulation to virtual reality (VR). The authors present the transformation of higher education archetypes using VR, which is poised to create a whole new meaning for the young learners. It mainly personifies the computer-generated three-dimensional environments that give the viewer an intense feeling of being immersed in an artificial world. The authors clearly demonstrate exploiting a 3D stereo visualization system in learning environment for bringing in an experiential learning experience of real industrial scenario in the classroom itself. They present the design and development of 3D visualization tool that embodies complex datasets in virtual environment. Thus, the chapter epitomizes the significance of VR in edification that impacts creative learning without using real tools on a less sophisticated technological platform.


Author(s):  
Melissa Fedrigo

This presentation illustrates the use of ArcScene as a 3-D visualization tool in the context of prospective changes to the physical environment of a small municipal community. Before large-scale regeneration is agreed on or fully implemented in a municipality, there is an emphasis on the appearance of the area of interest over the course of the implementation. This presentation will discuss the benefits and limitations of 3D visualization for pre-construction, during, and post-construction presentation to municipal residents, members of council and impacted business owners.


2001 ◽  
Author(s):  
Emir Mutapcic ◽  
Pio Iovenitti ◽  
Erol C. Harvey

Author(s):  
Vivek Attaluri ◽  
Daniel A. McAdams ◽  
Robert B. Stone ◽  
Andrea De Crescenzo

This paper describes our initial efforts to develop a 3D visualization tool that is part of an overall effort to create a Concept Generator, an automated conceptual design tool, to aid a designer during the early stages of the design process. The use of CAD software has diversified into various disciplines that have made use of simulation and software modeling tools for reasons that range from improving accuracy in design, reduction in lead times, and simple visualizations. The impacts of CAD software have been beneficial in industry and education. Described in this paper is the use of low-memory VRML models to represent components. These low memory models have been created to achieve several goals that complement the overall objectives of the concept generator. One key goal is that the concept generator be accessible via the web, thus the need for low-memory and low-data models. Additionally, as the concept generator is intended for usage during early conceptual design, the 3D visualization tool allows the creation of models upon which basic manipulations can be performed so that a designer can get an initial feel of the structure that his product is going to take. Our research has enabled us to create a basic visualization tool which, while similar in nature to most other CAD software tools, is unique, in that it represents the link, as a visual interface, between a formulated concept and the designer. The paper presents the research problem, an overview of the architecture of the software tool and some preliminary results on visual representations as an aid to concept generation.


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