scholarly journals Real-time Risk Assessment for Aids to Navigation Using Fuzzy-FSA on Three-Dimensional Simulation System

Author(s):  
Jinbiao Chen ◽  
Chaojian Shi ◽  
Dongxing Jia
2012 ◽  
Vol 155-156 ◽  
pp. 157-161
Author(s):  
Li Na Yang

The development and research of three-dimensional (3D) simulation system of the garments CAD (Computer Aided Design) will change the traditional graphic design concepts and design methods, which will develop from two-dimensional (2D) to 3D. It means to build a comprehensive calculating methodology for forming real garments simulation system on the computer. Combining with the advanced CAD technology and technical works of Chinese garments industry will greatly improve the level of the sustainable development and intelligentialization of the software, and will accelerate the technical upgrade of modern garments industry and push the rapid development of national economy.


2021 ◽  
pp. 004051752110408
Author(s):  
Yingle Shen ◽  
Zhijia Dong ◽  
Honglian Cong

This paper proposes a simulation method suitable for weft-knitted seamless kneepads. The purpose of this study is to realize the simulation of complete weft-knitted products, and it has the advantage of speed to display the simulation results online in real-time. The loop of the basic loop model is controlled by up to eight characteristic points and the yarn path is fitted by a three-dimensional spline curve. To string the loop model into the fabric, the coordinate of the characteristic point of the loop at other positions is obtained based on the loop model at the origin by using the translation matrix and the rotation matrix. The simulation of the weft-knitted kneepad is realized by the joint programming of Visual Studio and WebGL. The results show that the structure model can achieve the simulation of the kneepad with high efficiency. This method has strong real-time performance and practicability.


1995 ◽  
Vol 117 (1) ◽  
pp. 37-42 ◽  
Author(s):  
Wen-Yeuan Chung ◽  
Kenneth J. Waldron

A method of force allocation by optimizing the friction angles at finger contacts was combined with the computed torque method to find the torques to be commanded at finger joints for multifingered systems. In this way, slip can be avoided when the object is grasped or manipulated. The proposed method can be used to efficiently find the input torques, and is applicable for real-time computation. A history-based method is also proposed to improve the smoothness of the input torque commands. Three-dimensional simulation results are given.


2012 ◽  
Vol 505 ◽  
pp. 282-286 ◽  
Author(s):  
Yao Wang ◽  
Li Xia Sun ◽  
Jiu Chen Fan

This paper introduces the modular structure of NC turning simulation system and the characters of OpenGL. OpenGL is the standard interface of three-dimensional graphic software, and its main functions include modeling, transformation, mode setting of color, light and material setting, texture mapping, double buffer animation, etc. The application of OpenGL in development for NC turning simulation system is described, at the same time, its effect on three aspects of solid modeling, realistic effect and animation demonstration is specially illustrated. Simulation results prove that the NC turning simulation system based on OpenGL runs reliably, and can effectively simulate the machining process in real time.


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