scholarly journals Features of the Software Implementation of the Digital Adaptive Platform for Learning Programming with the Teamwork Skills Forming Function

2020 ◽  
Vol 10 (3) ◽  
pp. 85-100
Author(s):  
S.I. Popkov

A study of existing approaches to creating educational environments for learning programming is conducted. Their main shortcomings are analyzed. The concept of a digital adaptive platform for learning programming, taking into account the identified shortcomings, is proposed. The features of the software implementation are described in a form of links between platform components, operation concepts and the platform architecture overall. The features of the software architecture and implementation of the digital adaptive platform for learning programming with the teamwork skills forming function are demonstrated.

2021 ◽  
Vol 11 (1) ◽  
pp. 78-93
Author(s):  
S.I. Popkov

Research is carried out on approaches for the digital adaptive platform for learning programming with the teamwork skills forming function application. The work environment interface and key components that make the platform adaptable are demonstrated. The platform services responsible for information security functions are detailed. An example of the presented task is given.


2019 ◽  
Vol 17 (4) ◽  
pp. 87-100
Author(s):  
F. D. Pirakov ◽  
A. P. Klishin ◽  
N. L. Eremina ◽  
E. N. Klyzhko

The article is devoted to the development of practical approaches to the implementation of the system of electronic portfolio of students in the university and the analysis of the experience of its application. The functionality of the software implementation of the example of the electronic portfolio, as well as the software architecture, is considered, the main sections of the electronic portfolio system are formulated. Automation of business processes of working with the portfolio allows you to quickly create, store and process information about the status of the basic parameters of activity of students in various fields of activity, which can be useful for both teachers and employees of various interested departments in the university.


2016 ◽  
Vol 10 (1) ◽  
pp. 22-28
Author(s):  
Áron Papp

This paper will demonstrate the advantages of using a distributed software design for collecting environmental data. The design part will focus on achieving modularity through message queuing technologies. The essential components of the software implementation will be detailed. Finally, the testing results will be disclosed.


There are many software architecture recovery techniques which has been discovered which automatically recover software architecture from the software implementation. In this project we will propose a research approach for comparing different software architecture recovery techniques. A dependency (code dependency) is a file that something you are trying to install requires. It can be a library of a third-party organization. These dependencies effect the application but it is very hard to makeany software without using these external dependencies. But these code dependencies have some disadvantages too. Firstly, we will specify about the code dependencies and their impact on software design. Then we will describe some software architecture recovery techniques. We will take a project (Bash) as our research base and we will apply these recovery techniques to the project. We will use some software testing tools to compare these algorithms (software recovery techniques) with each project.


2008 ◽  
Author(s):  
Amy L. Alexander ◽  
Jeff Beaubien ◽  
Yale Marc ◽  
Sharnnia Artis

Author(s):  
Shruti Makarand Kanade

 Cloud computing is the buzz word in today’s Information Technology. It can be used in various fields like banking, health care and education. Some of its major advantages that is pay-per-use and scaling, can be profitably implemented in development of Enterprise Resource Planning or ERP. There are various challenges in implementing an ERP on the cloud. In this paper, we discuss some of them like ERP software architecture by considering a case study of a manufacturing company.


2008 ◽  
Vol 12 (1) ◽  
Author(s):  
Lin Lin ◽  
Karen Swan

This paper uses an online learning conceptual framework to examine the “rights to education” that the current online educational environments could provide. The conceptual framework is composed of three inquiries or three spaces for inquiries, namely, independent inquiry, collaborative inquiry, and formative inquiry towards expert knowledge [42] that online learners pursue and undertake in the process of their learning. Our examinations reveal that most online open educational resource environments (OERs) can incorporate more Web2.0 or Web3.0 technologies so as to provide the self-directed learners, who are the main audience of OERs, with more opportunities to participate, collaborate, and co-create knowledge, and accordingly, to achieve their full rights to education.


2014 ◽  
Vol 13 (9) ◽  
pp. 5015-5019
Author(s):  
Leonard J. Mselle

This article discusses visualization as a technique to enhance programming comprehension. It points out that current animation approach, being machine-based technique, is inadequate due to the fact that machine-based animation tools are difficult to integrate in the current teaching materials. In addition, machine-centered animators do not guarantee the learner with absolute engagement. In this paper, MTL, as a visualization technique which is absolutely learner-driven is demonstrated and discussed. It is shown that MTL can be integrated with current materials for teaching and learning programming and it can guarantee absolute authority to the learner.


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