scholarly journals Increasing Writing Skills Study Result Through the Experience Write a Diary In Primary School

Author(s):  
Cici Evianti Alafiyah

<p><em>Classroom action research is conducted to address learning problems that occur in the classroom. In addition, classroom action research is also used to improve the quality of learning so that student learning outcomes can increase. This classroom action research was conducted on sixth grade students at the State Elementary School 05 Bantarbolang Pemalang. Where this classroom action research aims to improve student learning outcomes in writing skills on fiction and non-fiction text material by using the experience of writing a diary. From the results of research conducted in two cycles showed an increase. Learning outcomes in the first cycle showed a class average of 74.88 while classical learning completeness was 76.92%. The learning outcomes in the second cycle showed the class average value of 87.07 while the classical learning completeness was 100%. This proves that the use of the experience of writing a diary can improve the learning outcomes of students' writing skills. Teachers can use the experience of writing a diary to improve students' writing skills</em>.</p>

2019 ◽  
Vol 2 (1) ◽  
pp. 55-66
Author(s):  
Mawarni Mawarni

This research discusses the improvement of students' understanding of mathematics, especially flat-up material. To find out whether the application of origami paper media in class VI MI Datok Sulaiman can improve students' understanding. This research is classroom action research (CAR) which consists of two cycles, each cycle carried out as much as 2 meetings, with stages of Planning, Implementation, Observation, and Reflection. The results showed that: by applying origami paper media can improve the material understanding of students 'flat wake, Based on the test of student learning outcomes in the sixth grade of MI Datok Sulaiman Putra Palopo which was conducted in two cycles showed that students' learning outcomes increased, from the first cycle the average score the mean is 76 with a percentage of completeness of 71% while the second cycle has an average value of 87 with a percentage of 96% and has met the KKM value of 70.


2019 ◽  
Vol 4 (1) ◽  
pp. 87-94
Author(s):  
Nurmardiah .

Abstract This classroom action research aims to determine the improvement of student learning outcomes after the implementation of the Experimental method in class II SDN Seuneubok China in the first semester of 2017/2018 Academic Year, especially in science subjects, material, energy sources. This research was conducted with classroom action research methods conducted in 2 (two) cycles. Based on the results obtained during the implementation of class action research, it can be explained that student learning outcomes from the initial conditions of student learning outcomes are still low because under KKM ≥70, the class average is only 57.27 with classical learning completeness from 22 students only 8 students (36.36%) completed. In the first cycle after the experimental method was applied the average grade increased to 69.09 with classical completeness of 72.73% but the results have not reached KKM ≥70. In the second cycle, the class average increased again, reaching an average value of 80.45 with classical completeness of 95.46%. With the increase in learning outcomes in each cycle, the action hypothesis can be accepted and thus it can be concluded that the use of the exeriment method can improve the learning outcomes of science materials on energy sources in class II SD Seuneubok State of China


2020 ◽  
Vol 4 (1) ◽  
pp. 16-20
Author(s):  
Sastra Wijaya

APPLICATION OF THE ROLE TO PLAY LEARNING MODEL TO IMPROVE RESULTS LEARN IN LESSONS SOCIAL SCIENCESApplication of Role Play Learning Model to Improve Learning Outcomes in Social Science Learning (This Study with Classroom Action Research Approach for Class IV Students of State Elementary School 1 Walantaka Walantaka District Serang City 2017/2018 Academic Year). This research is a Classroom Action Research (CAR). From the results of observations of the cycle I data on student learning outcomes in learning, teachers only get a score of 61.3. Students have started to be active, this is evidenced by the results of student observations that have reached 61.3. Then from the results of student learning in the first cycle of Meeting 1 obtained data, student learning completeness only reached 45.83 with an average value of 54.17. From the data of student learning outcomes in the first cycle of meeting 2 results of learning observation, the teacher gets a score of 74.9. students have started active, this is evidenced by the results of student observations that have reached 74.9. Then from the results of student learning in the first cycle of Meeting 2 obtained data, student learning completeness only reached 70.83 with an average value of 67.35. From the data of student learning outcomes in cycle II learning observation results, the teacher gets a score of 86.4., Students have begun to be active, this is evidenced by the results of student observations that have reached 88.89 Then from student learning outcomes in cycle II obtained data, student learning completeness reaches 100% with an average value of 77.39. Based on the above data it is concluded that the application of role playing learning models can improve learning outcomes in social studies lessons at SD Negeri 1 Walantaka, Walantaka District, Serang City in 2017/2018.


Author(s):  
Dwi Nur Oktaviani ◽  
Slamet Soro ◽  
Benny Hendriana

This classroom action research aims to improve students' mathematics learning outcomes on the building materials of flat sides through learning based on the Edutainment approach. This research was conducted in SMP Negeri 254 Jakarta . The subjects of the study were students of class VIII-3 SMP Negeri 254 Jakarta, which consisted of 36 students, consisting of 20 male students and 16 female students. The method used in this study is Classroom Action Research (PTK) with Kurt Lewin model through four stages of planning, implementation, observation and reflection consisting of three cycles. Based on the results of research that has been done can be concluded that the average value of student learning outcomes before action is 59.33 with the percentage of KKM achievement of 22.22%. The average of students' mathematics learning outcomes in cycle I was 70.22 with the percentage of KKM achievement of 69.44%. The average ability of student learning outcomes in cycle II amounted to 75.81 with a percentage of KKM achievement of 75%. The average ability of student learning outcomes in the third cycle of 81.61 with the percentage of achievement of KKM of 89.89%. Thus it can be concluded that learning based on Edutainment approach can improve student learning outcomes of grade VIII-3 SMP Negeri 254 Jakarta.


Author(s):  
Azizah Azizah

The research objective was to determine the improvement of student learning outcomes in mathematics learning through the adoption of an open-end approach in class IX-A Integrated MTs of Langsa City even semester 2018/2019. By using classroom action research, because this research was conducted to solve learning problems in class through cycles of plans, actions, observations and reflections. The results of this study indicate that the open-ended approach has a positive impact in improving learning outcomes on the tube volume material in learning mathematics. This can be seen from the better understanding of students of the material delivered by the teacher (mastery learning increases from the first and second cycles), namely respectively 62% and 94%. In the second cycle classical student mastery learning has been achieved.


Author(s):  
Siti Marwah

<p><em>The problem that arises in this classroom action research is the low ability of students in learning addition. The purpose of this study was to develop learning steps using power point media to improve student learning outcomes. This classroom action research was the subject of second grade students of SDN Pedeslohor 02 semester I of the 2020/2021 school year. With 12 students, this classroom action research was conducted in 2 cycles, each cycle consisting of 4 stages, namely planning, implementing, observing and reflecting. The method of collecting research data is through tests and observations. The data analysis used quantitative descriptions. The results showed that through the power point media it could improve students' ability in addition. The average value of student learning outcomes in the pre-cycle was 60.9 and in the first cycle it reached 73.5 while the second cycle became 81. It can be concluded that through power point media it can improve students' learning ability.</em></p>


2020 ◽  
Vol 1 (4) ◽  
pp. 183-291
Author(s):  
Binti Maqsudah

Salah satu penyebab kesulitan siswa dalam memahami nilai materi dan nilai perbandingan ternyata adalah penerapan strategi pembelajaran yang kurang tepat. Oleh karena itu, diperlukan strategi pembelajaran yang efektif untuk membantu siswa mencapai pemahaman materi ajar. Tujuan penelitian ini mendeskripsikan peningkatan pemahaman konseptual tentang materi perbandingan melalui pembelajaran kooperartif tipe STAD berbasis kontekstual. Jenis penelitian ini adalah penelitian tindakan kelas yang dilakukan secara kolaboratif. Penelitian Tindakan kelas ini dilakukan dengan tiga siklus  dengan subjek penelitian siswa kelas VII sejumlah 29 siswa. Hasil penelitian menunjukan terjadi peningkatan hasil belajar peserta didik yang ditandai dengan rata-rata hasil belajar peserta didik di atas KKM 8,0, dan nilai rata-rata yang diperoleh yaitu 83,31 dengan ketuntasan belajar 93,10%. Respons siswa terhadap pembelajaran berbasis kontekstual adalah positif artinya siswa dengan mudah memahami materi ajar.One of the reasons for the difficulty of students in understanding the value of the material and the value of comparison is the improper application of learning strategies. Therefore, an effective learning strategy is needed to help students achieve understanding of the teaching material. The purpose of this study is to describe an increase in conceptual understanding of comparative material through contextual-based STAD cooperative learning. This type of research is classroom action research conducted collaboratively. This classroom action research was conducted in three cycles with the research subjects of class VII students totaling 29 students. The results showed an increase in student learning outcomes which was marked by an average student learning outcomes above the KKM 8.0, and the average value obtained was 83.31 with 93.10% learning completeness. Student responses to contextual-based learning are positive, meaning that students easily understand the teaching material.


2020 ◽  
Vol 4 (1) ◽  
pp. 16-20
Author(s):  
Sastra Wijaya

APPLICATION OF THE ROLE TO PLAY LEARNING MODEL TO IMPROVE RESULTS LEARN IN LESSONS SOCIAL SCIENCESApplication of Role Play Learning Model to Improve Learning Outcomes in Social Science Learning (This Study with Classroom Action Research Approach for Class IV Students of State Elementary School 1 Walantaka Walantaka District Serang City 2017/2018 Academic Year). This research is a Classroom Action Research (CAR). From the results of observations of the cycle I data on student learning outcomes in learning, teachers only get a score of 61.3. Students have started to be active, this is evidenced by the results of student observations that have reached 61.3. Then from the results of student learning in the first cycle of Meeting 1 obtained data, student learning completeness only reached 45.83 with an average value of 54.17. From the data of student learning outcomes in the first cycle of meeting 2 results of learning observation, the teacher gets a score of 74.9. students have started active, this is evidenced by the results of student observations that have reached 74.9. Then from the results of student learning in the first cycle of Meeting 2 obtained data, student learning completeness only reached 70.83 with an average value of 67.35. From the data of student learning outcomes in cycle II learning observation results, the teacher gets a score of 86.4., Students have begun to be active, this is evidenced by the results of student observations that have reached 88.89 Then from student learning outcomes in cycle II obtained data, student learning completeness reaches 100% with an average value of 77.39. Based on the above data it is concluded that the application of role playing learning models can improve learning outcomes in social studies lessons at SD Negeri 1 Walantaka, Walantaka District, Serang City in 2017/2018.


2020 ◽  
Vol 4 (2) ◽  
pp. 171-182
Author(s):  
Rasmuin Rasmuin ◽  
Siti Suwaibatul Islamiyah

The purpose of this study was to determine the application of Cooperative Integrated Reading and Composition (CIRC) in improving grade 8 students learning outcomes in the subjects of the Akidah Akhlak MTs N Batu. This research is a classroom action research, which is a research that is situational, practical, and contextual based on the problems that arise in the learning activities of the Akidah Akhlak. This classroom action research was conducted in 3 cycles, namely pre cyle, cycle 1 and cycle 2. Based on the research that has been carried out, it can be concluded that the implementation of the learning of Akidah Akhlak by applying the cooperative integrated reading and composition (CIRC) learning model shows an increase in student learning outcomes. In the pre-cycle stage the average score reached 62.25 and only 12 students or 38.70% achieved mastery learning. Then in cycle 1 by applying the cooperative integrated reading and composition (CIRC) learning model the average value increased to 84.70 and there were 18 students or 58.06% who achieved mastery learning. Furthermore, in cycle 2 the average score increased to reach 94.77 and there were 21 students or 67.74% who achieved mastery learning.


Author(s):  
Dini Setyaningrum

<p><em>The purpose of this research was to improve student learning outcomes online through the application of</em><em> the Quantum Teaching-Learning model at SD Negeri 1 Mewek, Kalimanah, Purbalingga. This type of research is called collaborative Classroom Action Research. The research took place in two cycles of action. Each cycle consisted of planning, implementing, observing, and reflecting activities. After the action research with the Quantum Teaching learning model in the first cycle, the average value of learning outcomes increased to 79, and students who achieved KKM were 76% of 17 students, while in the second cycle it increased to 82 and students who achieved KKM were 94% of 17 students. In addition, the application of Quantum Teaching in learning can also encourage students to be active physically, mentally, and socially.</em></p>


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