scholarly journals LOON LAKE THEATER ROOF STRUCTURE - MULTI-DISCIPLINARY DESIGN RESEARCH IN CNC TIMBER FRAMING

Author(s):  
Oliver Neumann

Following the example of the design research project for an outdoor theater roof wood structure at the UBC Malcolm Knapp Research Forest at Maple Ridge, B.C., - a multi-disciplinary case study of contemporary applications of CNC timber framing technology - this paper reviews the collaboration between the disciplines of architecture, wood science and structural engineering throughout the design process. The research illustrates the particular characteristics of the roof design fabricated on a CNC beam processor and highlights the potential CNC timber framing technology to promote collaborations on innovative contemporary wood design solutions in the particular context of British Columbia.

Author(s):  
Markéta Dolejšová

Digital food technologies carry promise for better food futures but they are often problematic in their impact on food cultures. While proponents suggest that food-tech products such as smart kitchenware or diet personalisation services can support efficient food practices, critics highlight various risks. This paper presents our findings from Edible Speculations, a long-term design research project exploring the contested space of food-tech innovation through a series of speculative design (SD) events situated in everyday public contexts. We illustrate the opportunities and limits of eventful SD in supporting critical engagements with food-tech issues through an Edible Speculations case study called the Parlour of Food Futures. Our discussion of selected Parlour events can inform readers interested in food-tech themes as well as those keen on experimenting with eventful approaches to SD research.


2021 ◽  
Author(s):  
◽  
Izack Franklin

<p>My research begins with an investigation into existing public space to reveal its appropriation and determinants to determine if the site is successful or not. These findings will inform the design research through introducing small interventions which create new site qualities.  This research aims to find what influences use and appropriation within public space. Observations of the determinants and qualities of different sites, will lead to the identification of key aspects, the discoverings will be analysed to determine what makes a public space successful or unsuccessful.  The objective is to use these discoveries to introduce a change in the design process through developing ideas that amplify the surrounding existing environment/ structures.  I aim to use designed and non-designed elements that reconfigure the way users manipulate space. I was offered an opportunity to work with a kindergarten (Awatea Kindergarten) as a case study to test my findings.  Findings from the design research highlight how the introduction of new elements into a space, can reconfigure the existing area and amplify those existing natural elements into the design.</p>


2021 ◽  
Vol 2021 ◽  
pp. 1-9
Author(s):  
Lan Zhang ◽  
Hao Hu ◽  
Yi Fang ◽  
Zhenyu Qiang

The structural engineering codes dictate the design criteria of the facility. Given that different countries use different parameters to design a facility, different codes are followed. Current code comparison focus on the clauses analysis in the code gives theoretical guideline. When the US facility design team needs to make a decision to follow which code to in China, the current study cannot provide a business decision input. This study evaluates the design process to illustrate when and where the codes will be applied and calculated through a design process where the loading and coefficient factors of different codes are analyzed. Software programs built-in codes are then used to design the structure to obtain the structure result in terms of volume of the concrete and weight of the rebar being calculated. The study also presents a case study and calculates that the United States code uses 8–10% more rebar compared to the Chinese code. The study result can be a reference for the project management team who has to make a business decision over which code to be followed at what cost. The paper also identifies the choice of the seismic coefficient factor has a significant impact on the usage of the rebar and might be justified for the future study.


Author(s):  
Trine Møller ◽  
Kirstine Riis

This paper presents an initial research project to explore what characterizes knowledge production in craft practice situated in an informal/neutral learning arena outside the education institution. The research project is carried out by craft and design researchers from Norway and Denmark. The project participants include students, academics, older generation volunteers with craft experience, freelance designers, and arts and craft persons, as well as researchers. The overall methodology is a case study approach and has references to practice-led research, participatory design research and A/R/Tography. In this paper we present the research design of the project. Along a theoretical framework consisting of research perspectives of each of our institutional traditions, we lastly discuss the challenges in engaging a neutral learning arena, throughout and as preparation for our research project.  


2021 ◽  
Author(s):  
◽  
Izack Franklin

<p>My research begins with an investigation into existing public space to reveal its appropriation and determinants to determine if the site is successful or not. These findings will inform the design research through introducing small interventions which create new site qualities.  This research aims to find what influences use and appropriation within public space. Observations of the determinants and qualities of different sites, will lead to the identification of key aspects, the discoverings will be analysed to determine what makes a public space successful or unsuccessful.  The objective is to use these discoveries to introduce a change in the design process through developing ideas that amplify the surrounding existing environment/ structures.  I aim to use designed and non-designed elements that reconfigure the way users manipulate space. I was offered an opportunity to work with a kindergarten (Awatea Kindergarten) as a case study to test my findings.  Findings from the design research highlight how the introduction of new elements into a space, can reconfigure the existing area and amplify those existing natural elements into the design.</p>


2013 ◽  
Vol 5 (2) ◽  
pp. 92-105
Author(s):  
Achim Menges

Computation, in its most basic meaning, refers to the processing of information. In this way, both machinic processes operating in the binary realm of the digital, as well as material processes operating in the complex domain of the physical can be considered computational. While there is a strong bias towards the former in contemporary design, sporadic investigations of the later have also occurred in architecture. What is more rarely explored, though, is the territory where machine computation and material computation potentially overlap, where they not simply co-exist but intensely interact in the design process. Such an integrative approach to machine and material computation forms a central part of the research pursued at the Institute for Computational Design at the University of Stuttgart. This paper will introduce the related design research through the presentation of three research projects. The first part of the paper focuses on the explanation of the theoretical framework of the Institute's approach to design computation, which finds its conceptual roots in the integrative processes of biological becoming rather than the striated processes of established technological production. It seeks to outline novel possibilities for a higher level of integration of form, information and performance in architecture through the possible synthesis of machine and material computation in morphogenetic design. The second part of the paper will provide specific examples of such a computational approach by introducing three related research areas. The possible integration of material behaviour as an active driver in computational design processes will be introduced through a first research project focusing on bending-active structures constructed from thin plywood lamellas. The second research project constitutes an example for the integration of materialization characteristics by encoding the possibilities and limits of robotic fabrication for modular wood shell structures in design computation. The third research project introduces the integration of material structure by embedding the complex reciprocities of form, material, structure and performance resulting from robotic carbon and glass fibre filament winding in a generative morphogenetic design process.


2020 ◽  
Vol 122 (12) ◽  
pp. 1-34
Author(s):  
Marisa Cannata ◽  
Tuan D. Nguyen

Background Substantial research on reform implementation highlights numerous challenges to implementing innovations at scale with depth and sustainability, yet new reforms continue to encounter many of the same challenges. This has led to calls for researchers to work in partnership with practitioners to design, implement, and scale educational innovations. Although these approaches hold promise, little is known about the internal operations of these improvement approaches and the experiences of their participants. Purpose Through a case study of a research–practice partnership that uses a continuous improvement approach to design and development, this article explores how the collaborative design process shaped the resulting innovation design. Research Design: This is a qualitative case study that included interviews with members of the district and school design teams, observations and field notes from design team meetings, and participant feedback forms. Findings/Results The evidence converges on three main challenges in the design process. These challenges point to tensions in maximizing all the design factors because they sometimes conflicted with each other: (1) Members were most engaged when the work was very specific and deemed feasible in a particular context, (2) Efforts to develop more specificity in the design emphasis were limited by efforts to engage educators in a collaborative process in which school-level actors had ownership over key design decisions, and (3) The abstractness of the emerging reform led to difficulties in establishing a shared deep understanding of each core component of the reform. Finally, the ability of school teams to productively resolve these tensions was related to the existing capacity of the school. Conclusions This case study of a collaborative design process in a research–practice partnership illustrates the complexities of the co-construction of a set of reform practices between researchers, practitioners, and other stakeholders and highlights the need for a delicate balance between specificity of the design and local engagement. We showed how a collaborative process fostered high engagement as researchers and practitioners co-constructed the reform, and how the team struggled to define the core strategies in sufficient detail to allow for implementation planning in a way that maintained the co-constructed design. There appeared to be a tension between achieving the necessary concreteness or specificity in the reform design that would be implemented across contexts, and a process that valued local ownership and collaborative decision-making.


Author(s):  
Kristina Niedderer

Juxtaposing the nature of design and the foundations of research in the traditional science and humanities disciplines puts their differences into sharp relief. The comparison highlights the key characteristics of design – its creative and experiential nature – which any design research must take into account, as well as the theoretical foundations of research. The aim of this article is to develop an understanding of the ontological, epistemological and methodological issues of design research, and to offer a framework that can embrace equally the notions of creativity and experiential knowledge, and of academic rigour. Furthermore,the potential roles of the design process and artefact within research are examined within this theoretical framework, which suggests that design processes and artefacts can – if appropriately framed – play an important partin the research process, facilitating an approach commensurate with the aims ofdesign enquiry. A case study of the Niedderer’s own work serves to illustratethe balance and integration of theory and (creative) practice within the research process, and how this integration can enable a multi-layered contribution to the theoretical and practical advancement of the field.


Author(s):  
Catarina LELIS

The brand is a powerful representational and identification-led asset that can be used to engage staff in creative, sustainable and developmental activities. Being a brand the result of, foremost, a design exercise, it is fair to suppose that it can be a relevant resource for the advancement of design literacy within organisational contexts. The main objective of this paper was to test and validate an interaction structure for an informed co-design process on visual brand artefacts. To carry on the empirical study, a university was chosen as case study as these contexts are generally rich in employee diversity. A non-functional prototype was designed, and walkthroughs were performed in five focus groups held with staff. The latter evidenced a need/wish to engage with basic design principles and high willingness to participate in the creation of brand design artefacts, mostly with the purposeof increasing its consistent use and innovate in its representation possibilities, whilst augmenting the brand’s socially responsible values.


Author(s):  
Camilo POTOCNJAK-OXMAN

Stir was a crowd-voted grants platform aimed at supporting creative youth in the early stages of an entrepreneurial journey. Developed through an in-depth, collaborative design process, between 2015 and 2018 it received close to two hundred projects and distributed over fifty grants to emerging creatives and became one of the most impactful programs aimed at increasing entrepreneurial activity in Canberra, Australia. The following case study will provide an overview of the methodology and process used by the design team in conceiving and developing this platform, highlighting how the community’s interests and competencies were embedded in the project itself. The case provides insights for people leading collaborative design processes, with specific emphasis on some of the characteristics on programs targeting creative youth


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