scholarly journals Classification of Wing Chun Basic Hand Movement using Virtual Reality for Wing Chun Training Simulation System

2020 ◽  
Vol 6 (1) ◽  
pp. 250-256
Author(s):  
Hendro Arieyanto ◽  
Andry Chowanda
2013 ◽  
Vol 805-806 ◽  
pp. 1966-1969
Author(s):  
Tong Tong Zhu ◽  
Gang Xu ◽  
Ming Cong Ma ◽  
Xing Ye Liu

It is very significant for exploring the oil support problems of multi-types aeroplane and enhancing the logistics support capability for an aerodrome by developing the refueling training simulation system. According to the practical requirements of oil support, the design scheme of a simulation training system was proposed and built the system models of requirements and overall hierarchical structure. The key technologies of the virtual reality in system , such as building virtual scene models, optimization of 3D modeling and its animation were discussed in details. And finally, the hardware configurations was given. The initial application shows that the system provides an effective means for the training and study about oil Support of multi-types aeroplane.


2010 ◽  
Vol 143-144 ◽  
pp. 722-727
Author(s):  
Jian Bo Xiao ◽  
Da Bin Hu ◽  
Xia Ji

The traditional submarine voyage training has problems of high cost, long period and high risk. In this paper, a submarine voyage training simulation system was proposed based on virtual reality and submarine control theory. At first, the construction of the system and the functions of modules were described. The coach control system based on digital chart was realized, which can achieve functions of training environment and parameters setting. The model library of virtual ocean scene was built and then the scene was rended by Vega Prime. In order to remedy the deficiency of the network, a DR algorithm was explored, which can satisfy the realtime requirements of scene simulation and achieved the frame alignment between channels and coherence of observers.


2013 ◽  
Vol 791-793 ◽  
pp. 1208-1213 ◽  
Author(s):  
Xiao Yan Dong

Through computer-related technologies, virtual reality allows the user to appreciate the induction of vision, auditory, tactile sensor and immersive feel in an interactive virtual environment. Because of the above-mentioned features, it has become one of the hot topics of the direction quickly. This paper discusses virtual reality simulation system, takes sports training simulation as an example, analyzes its key technologies and makes more people to understand the virtual reality simulation system. It provides some scientific ideas for the combination of virtual reality simulation with many other areas of development. The discussions about the key technology of virtual reality simulation system in this paper provide some reference for the development of many other cross-cutting areas combined with the virtual reality to a certain extent.


i-com ◽  
2020 ◽  
Vol 19 (2) ◽  
pp. 67-85
Author(s):  
Matthias Weise ◽  
Raphael Zender ◽  
Ulrike Lucke

AbstractThe selection and manipulation of objects in Virtual Reality face application developers with a substantial challenge as they need to ensure a seamless interaction in three-dimensional space. Assessing the advantages and disadvantages of selection and manipulation techniques in specific scenarios and regarding usability and user experience is a mandatory task to find suitable forms of interaction. In this article, we take a look at the most common issues arising in the interaction with objects in VR. We present a taxonomy allowing the classification of techniques regarding multiple dimensions. The issues are then associated with these dimensions. Furthermore, we analyze the results of a study comparing multiple selection techniques and present a tool allowing developers of VR applications to search for appropriate selection and manipulation techniques and to get scenario dependent suggestions based on the data of the executed study.


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