PENGGUNAAN METODE LATIHAN UNTUK MENINGKATKAN HASIL BELAJAR MATA PELAJARAN IPA SISWA KELAS VI SD NEGERI 001 UKUI SATU KECAMATAN UKUI

2017 ◽  
Vol 5 (3) ◽  
pp. 254
Author(s):  
Suyatin '

This background is the low class VI student learning outcomes SD Negeri 001 Ukui SatuKecamatan Ukui. This research is a class action, the study was conducted in two cycles. Thisstudy aims to improve science learning outcomes through the implementation of trainingmethods. The data used in this research is data teacher and student activities and studentlearning outcomes IPA. Based on the results of the study, data showed that the activities ofteachers and students and learning outcomes IPA increased in each cycle. This is evidencedby: (a) the activities of teachers in each cycle increases, in the first cycle obtained a score of19 (63%) with a category (simply perfect) and in cycle II increased with a score of 22 (73%)with katedori (perfect), Besides the student activity also increased, in the first cycle obtaineda score of 47 (60%) with a category (high) and the second cycle obtain a score of 52 (67%)with a category (high); and (b) Results to learn science is also increased, as evidenced by theincrease in the number of students learning completeness, in the first cycle the number ofstudents who reached the KKM is 10 students (77%) and the second cycle a total of 11students (85%).

Author(s):  
Nawal Ika Susanti

This research is a Class Action Research which aims to improve students' mathematics learning outcomes through the Teaching Teaching Learning model in class VIII MTs. Nurul Huda material Triangle. This research was conducted in 2 cycles, namely from each cycle consisting of 5 meetings and the last meeting was used for evaluation. During the implementation of the cycle, the team teaching learning model can be said to be quite successful because it can increase student activity and learning outcomes. An increase in activity and learning outcomes from the implementation of learning cycle I to cycle II is 6.11%.. So it can be concluded that student activities fall into the active category. As for student learning outcomes in the first cycle of 77.27% and 90.9% in cycle II, so that student learning outcomes experienced an increase of 13.63%. This shows that team teaching learning models can improve student activity and student learning outcomes. Based on the analysis of the results of tests I and II, one of the obstacles faced by students at the time of testing was the lack of students' understanding of the count operation on the triangle. Another factor is the inaccuracy of students in doing the tests given


2018 ◽  
Vol 2 (4) ◽  
pp. 601
Author(s):  
Kadariya Kadariya

This research is motivated by low student learning outcomes. The purpose of this study is to improve the quality ofsocial science learning through model cooperative script on the students of class V SD Negeri 011 Desa Baru. Thedesign of this study uses a classroom action research consisting of three cycles, each one-time meeting cycleincluding planning, execution, observation, and reflection. Technique of collecting data using test and nontesttechnique (observation, interview, documentation). The results showed that the skills of teacher cycle I score 21sufficient criterion, cycle II score 27 good criterion, and cycle III score 32 criteria very good; student activity cycleI score 17 with sufficient criteria, cycle II score 21 with very good criteria, and cycle III score 24 criteria is verygood; classical completeness of cycle I is 57%, cycle II to 70%, and cycle III to 87%. From the results of this studycan be concluded that the model coopertave script with media powerpoint in SD Negeri 011 Desa Baru has beenable to improve teacher skills, student activities, and student learning outcomes.


2018 ◽  
Vol 2 (3) ◽  
pp. 468
Author(s):  
Zulhamdi Zulhamdi

This research is based on the result of science learning of grade VI students of SD Negeri 018 Kubang JayaKecamatan Siak Hulu Kabupaten Kampar which is still very low. This study aims to improve science learningoutcomes. From the data analysis, there was an increase of both teacher activity, student activity, and studentlearning result. The teacher activity at the 1st cycle meeting percentage was 70% (good) and at the 2nd meetingincreased 5% to 75% (good). In the second cycle of the meeting 3 teacher activities increased 10% from 75%(good) to 85% (very good) and at meeting 4 increased 10% from 85% (very good) to 95% (very good). Judgingfrom the student activity also increased from the 1st meeting of cycle I was 65% (enough) and at meeting 2increased 15% to 80% (good). In the second cycle of meeting 3 it increases 5% from 80% (good) to 85% (verygood) and at meeting 4 increases 10% from 85% (very good) to 95% (very good). Judging from the results of thestudents also experienced preningkat, from the average score of students on a basic score of 62.78. after the firstcycle the student's average score increased to 79.44 with an increase of 16.66 points from the baseline score. Inthe second cycle student learning outcomes also increased as much as 11.67 points from cycle I with averagestudent's grade 91.11. From the data analysis there is an increase both from teacher activity, student activity,and student learning outcomes. It can be concluded that the advancement of contextual learning can improve thelearning outcomes of science students of grade 6 of SD Negeri 018 Kubang Jaya Kecamatan Siak HuluKabupaten Kampar.


2020 ◽  
Vol 4 (2) ◽  
pp. 81-85
Author(s):  
Achmad Alim Asriadi

IMPROVING STUDENT ACTIVITY AND LEARNING OUTCOMES IN INHERITANCE MATERIALS IN LIVING INTERESTS WITH MICA PLASTIC TOOLSThis study aims to determine the increase in student activity and learning outcomes, describe the process of increasing student activity and learning outcomes, and measure the magnitude of the increase in activity and learning outcomes in inheritance material in living things. The use of plastic mica props in class IXC SMP Negeri 8 Bogor City Semester 1 of the 2019/2020 school year. This research is a Classroom Action Research by providing action on research subjects in two learning cycles. The results of this study indicate that using plastic mica props can be a fun variation of learning for students so that it is proven to improve student learning outcomes. Before using the plastic mica props, the learning outcomes of students only reached an average value of 68.18 then an increase occurred after using the mica plastic props to 85.15 in cycle 1 and 90.15 in cycle 2. So it can be concluded that the use of props mica plastic is very popular with students and there is an increase in student learning outcomes. Therefore, researchers suggest that the use of plastic mica props be socialized and used as an alternative in science learning in schools


2019 ◽  
Vol 10 (2) ◽  
pp. 352-359
Author(s):  
Darliani Sosyawati

This research was motivated by the low mathematical ability of students in number recognition. The Engklek game could be used by teachers as a learning resource in the field of cognitive cognitive development in mathematics. Engklek game cannot be separated from the ability of students to recognize shapes, numbers and the importance of cooperation, discipline in play. This class action research was carried out in three cycles, each cycle carried out in one meeting with the time allocation of each meeting being three hours of study. The instrument used  in this study consisted of teacher performance observation format, student activity observation format, learning evaluation questions, and documentation as an effort to correct these problems. Therefore, the Engklek Game was expected to make it easier for children to recognize numbers and be able to introduce and preserve traditional games in Indonesia. Besides being able to improve student learning outcomes. the application of Engklek Games could  improve teacher performance and student activities in the learning process. Based on the results of the implementation of the action as much as three cycles, the total percentage of teacher performance in student activities and student learning outcomes multiply the increase. Thus, the application of the Engklek Application in learning to recognize numbers can give positive results to the learning process and can increase students' understanding of the material to recognize numbers 1-20 so that learning outcomes also increase.   Abstrak Penelitian ini dilatarbelakangi oleh rendahnya kemampuan matematika siswa dalam pengenalan angka. Permasalahan yang menjadi fokus kajian dalam penelitian adalah bagaimana perencanaan, pelaksanaan dan peningkatan hasil belajar siswa dalam memahami materi dengan  menerapkan  permainan Engklek di  kelas I SDN Sindang I. Permainan Engklek dapat digunakan oleh guru sebagai sumber belajar dalam bidang pengembangan kognitif matematika. Permainan Engklek tidak dapat dilepaskan dari kemampuan siswa untuk mengenal bentuk, angka dan pentingnya kerjasama, kedisiplinan dalam bermain. Penelitian tindakan kelas ini dilakukan sebanyak tiga siklus, masing-masing siklus dilaksanakan sebanyak satu kali pertemuan  dengan alokasi waktu setiap pertemuannya adalah tiga jam pelajaran. Instrumen yang digunakan pada penelitian ini terdiri dari format observasi kinerja guru, format observasi aktivitas siswa, soal evaluasi pembelajaran, dan dokumentasi sebagai upaya untuk memperbaiki permasalahan tersebut. Oleh karena itu, Permainan Engklek diharapkan dapat mempermudah anak dalam mengenal angka serta dapat mengenalkan dan melestarikan kembali permainan-permainan tradisional yang ada di Indonesia. Selain dapat meningkatkan hasil belajar siswa,   penerapan Permainan Engklek dapat meningkatkan kinerja guru dan aktivitas siswa dalam proses pembelajaran. Berdasarkan hasil pelaksanaan tindakan sebanyak tiga siklus, jumlah persentase kinerja guru aktivitas siswa dan hasil belajar siswa mengali peningkatan. Dengan demikian, penerapan Permaian Engklek dalam pembelajaran mengenal angka dapat memberikan hasil yang positif terhadap proses pembelajaran dan dapat meningkatkan pemahaman siswa tentang materi mengenal angka 1-20 sehingga hasil belajar pun meningkat. Kata kunci: Angka, permainan engklek 


2017 ◽  
Vol 5 (3) ◽  
pp. 618
Author(s):  
Euis Anegawati

The background of this study is the low learning outcomes PAI grade IV SD Negeri 010Banjar Panjang Kecamatan Kerumutan. Of the 28 students only 12 students who achieve thespecified KKM school that is equal to 65. Redahnya PAI learning outcomes is caused by: (a)instructional methods used by teachers always lectures, discussion and provision of duty; (b)teachers in presenting the material failed to give concrete examples and close to student life;(c) teachers are assigning students working on the problems that exist in textbooks used bystudents; and (d) teachers rarely express purpose of learning and less motivated students.This research is a class action, the study was conducted in two cycles by implementing alearning strategy modeling the way. Based on the results of the study, data showed that thelearning outcomes PAI increased in each cycle. This is evidenced by: (a) activity experiencedteachers peningkata on each cycle, the first cycle of meeting I obtained a score of 3 (60.00%),in the first cycle of meetings II obtained a score of 3 (60.00%), the second cycle of meetings Iobtained a score of 4 (80.00%), and the second cycle II meeting obtained a score of 5(100%); and (b) PAI learning outcomes of students also increased, in the first cycle theaverage student learning outcomes at 71, is increased in the second cycle with an average of77.3. Additionally mastery learning students also increased in the first cycle students whocompleted a total of 20 students (71.00%), in the second cycle by the number of 24 students(85.00%).


2017 ◽  
Vol 5 (3) ◽  
pp. 506
Author(s):  
Nurya’adi '

The background of this study is the low yields of fourth grade students learn civics SD Negeri006 Tri Mulya Jaya Kecamatan Ukui. This is evidenced by the acquisition value of theaverage student learning outcomes Civics only 55 besides the percentage of students learningcompleteness sebasar 50%. This study is a class action that aims to improve student learningoutcomes Civics through the implementation of cooperative learning model NHT. This studywas conducted in two cycles, the data used in this study is the activity data of students andteachers as well as the results of PKN learn some vital lessons. Based on the results ofresearch carried out showed that the learning outcomes and activity data of teachers andstudents has increased at each cycle. It is characterized by: (a) activity increased teachers, inthe first cycle of meetings I have a 47%, in the first cycle of meetings II gained 56%, thesecond cycle of meetings I gained 69% and the second cycle II meeting gained 73%.Increased student activity data, in the first cycle of meetings I gained 50%, in the first cycle ofmeetings II gained 57%, the second cycle of meetings I gained 65% and the second cycle IImeeting gained 82%; (B) increased student learning outcomes on the basis of scores obtained55 student learning outcomes in UH I with an average of 79 learning outcomes, while theaverage student learning outcomes at the UH second cycle was 80.


2019 ◽  
Vol 1 (1) ◽  
pp. 21-27
Author(s):  
Dinar Arena Tiari ◽  
Suharno Suharno

The application of interactive multimedia is important to enhance learning motivation and outcomes of elementary scchool students. Science material is assumed as difficult and percieved as lack motivational subject. The purpose of this study was to (1) improve student motivation through the application of interactive multimedia in science for fourth grade of Brubuh 2 Elementary School; (2) improve student learning outcomes through the application of interactive multimedia in science for fourth grade of Brubuh 2 Elementary School. This research is a classroom action research (CAR) with the research subjects were 21 students of fourth grade of Brubuh 2Elementary School. The results showed that an increase in student learning outcomes, including an increase in the average grade of 60.38% in pre-cycle into 72.41 % in the first cycle and 83.09% in the second cycle. The percentage of student motivation toward science learning by using interactive multimedia application amounted to 67.43% in the first cycle and increased to 84.23% in the second cycle. The second variable of this class action research has qualified research success criteria, that is motivation and completeness learning outcomes of students reached 80 %. This claimed that the interactive media is acceptable to enhance the motivation and science learning outcomes.


2020 ◽  
Vol 5 (2) ◽  
pp. 115-122
Author(s):  
Rizkayatul Fatimah ◽  
Sholahudin Al Ayubi ◽  
Tri Novita Irawati

This research is a classroom action research which the aims is to form students character in the classroom learning process and to determine student activities and student learning outcomes in VIIIB class at Darul Mukhlasin MTs for the 2019/2020 school year with 26 students as the reserh subject. Data collection methods used were documentation, observation, tests and interviews than data analysis in this study using qualitative analysis with the percentage of student activity and student learning outcomes. Based on the results of the study, it was obtained that the average percentage of student activeness in the first cycle was 59%, and in the second cycle it was 80%. This shows that from cycle I to cycle II student learning activities increase. Student learning completeness before the study was 42.3%, in the first cycle it was 53%, and in the second cycle it was 91%. This shows that from before the research to cycle I then to cycle II student learning outcomes have increased. Keywords: discovery learning, learning activity and learning outccomes.


Teknodika ◽  
2016 ◽  
Vol 14 (1) ◽  
pp. 22
Author(s):  
Dinar Arena Tiari ◽  
Nunuk Suryani ◽  
Suharno Suharno

The purpose of this study was to: (1) Improving student motivation through the application of interactive multimedia in science for fourth grade at Brubuh 2 Elementary School; (2) Improving student learning outcomes through the application of interactive multimedia in science for fourth grade at Brubuh 2 Elementary School. This type of research is a classroom action research (PTK), the research subjects were 21 students of fourth grade at Brubuh 2 Elementary School. The research was conducted in two cycles, each cycle consisting of planning, action, observation, and reflection. Data collection techniques using the test (to measure student learning outcomes), the questionnaire (to measure student motivation), observation, interviews, and documentation. The validity of the data using triangulation techniques and data sources triangulation method. While the criteria for the success of this research if at least 80% of students had reached KKM (minimum completeness criteria) ≥ 70, and the percentage of learners' motivation towards science learning using interactive multimedia by 80%. The results showed that an increase in student learning outcomes, including an increase in the average grade of 60.38% pre-cycle into 72.41 % in the first cycle and 83.09% in the second cycle. The lowest value increased from pre cycles 50 to 60 in the first cycle and 65 in the second cycle. The highest value increase of pre cycles 76 to 90 in the first cycle and 100 in the second cycle. The number of students who reach KKM ≥ 70 also increased from 38.1% pre-cycle to 66.7% in the first cycle and 90.47% in the second cycle. The percentage of student motivation toward science learning by using interactive multimedia application amounted to 67.43% in the first cycle and increased to 84.23% in the second cycle. The second variable of this class action research has qualified research success criteria, that is motivation and completeness learning outcomes of students reached 80 %.


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