scholarly journals Special Issue on “Augmented Reality, Virtual Reality & Semantic 3D Reconstruction”

2021 ◽  
Vol 11 (18) ◽  
pp. 8590
Author(s):  
Zhihan Lv ◽  
Jing-Yan Wang ◽  
Neeraj Kumar ◽  
Jaime Lloret

Augmented Reality is a key technology that will facilitate a major paradigm shift in the way users interact with data and has only just recently been recognized as a viable solution for solving many critical needs [...]

2010 ◽  
Vol 40-41 ◽  
pp. 388-391 ◽  
Author(s):  
Shou Xiang Zhang

An unmanned mining technology for the fully mechanized longwall face automation production is proposed and studied. The essential technology will bring the longwall face production into visualization through the Virtual Reality (VR) and Augmented Reality (AR) union. Based on the visual theoretical model of the longwall face, the combination of virtual and reality, the real-time interactive and the 3D registration function were realized. The Key technology and Alpha channel are used to the combination of the real long wall face and the virtual user.


Author(s):  
Stefano Filippi ◽  
Daniela Barattin ◽  
Marco Amato ◽  
Riccardo Tozzi

Virtual reality as the way to display digital models and to interact with them has flourished in industrial contexts some years ago, both for design and marketing reasons. However, some specific sectors, e.g. furnishings and garments, would prefer to evaluate their products in a real environment, where their models could be easily placed, and where the interaction with them could take place in a natural way. These requirements suggested the design of an application, based on the augmented reality, which allows users placing digital models of pieces of furniture in real domestic environments, verifying their dimensional and aesthetic compatibility with the existing context, and interacting with them to test functional behavior and usability issues. Such a project would result interesting both for possible customers and for designers, because some important design hints could come from its adoption. An application prototype has been developed and tested in the field in a couple of case studies.


2018 ◽  
Vol 7 (12) ◽  
pp. 478 ◽  
Author(s):  
Pravesh Yagol ◽  
Francisco Ramos ◽  
Sergio Trilles ◽  
Joaquín Torres-Sospedra ◽  
Francisco Perales

The idea of virtuality is not new, as research on visualization and simulation dates back to the early use of ink and paper sketches for alternative design comparisons. As technology has advanced so the way of visualizing simulations as well, but the progress is slow due to difficulties in creating workable simulations models and effectively providing them to the users. Augmented Reality and Virtual Reality, the evolving technologies that have been haunting the tech industry, receiving excessive attention from the media and colossal growing are redefining the way we interact, communicate and work together. From consumer application to manufacturers these technologies are used in different sectors providing huge benefits through several applications. In this work, we demonstrate the potentials of Augmented Reality techniques in a Smart City (Smart Campus) context. A multiplatform mobile app featuring Augmented Reality capabilities connected to GIS services are developed to evaluate different features such as performance, usability, effectiveness and satisfaction of the Augmented Reality technology in the context of a Smart Campus.


Author(s):  
Maria Teresa Restivo ◽  
Alberto Cardoso

Online experimentation comprises remote and virtual experimentation also aided and complemented by other online tools based in virtual reality, augmented reality, sensorial devices, live videos, interactive videos and serious games which promote user immersion in virtual environments recreating the real experience. This Special Issue collects an interesting set of short articles describing more than 20 different works in the context of online experimentation


2019 ◽  
Vol 23 (3) ◽  
pp. 215-216 ◽  
Author(s):  
Wadee Alhalabi ◽  
Miltiadis D. Lytras

2016 ◽  
Vol 12 (04) ◽  
pp. 4 ◽  
Author(s):  
Alberto Cardoso ◽  
Maria Teresa Restivo ◽  
Helia M.G. Guerra ◽  
Luis M.P. Gomes

Online experimentation is based on emerging technologies for remote and virtual experimentation also aided and complemented by other online applications based in virtual reality, augmented reality, sensorial devices, potentiated by additional tools like live videos, interactive videos and serious games available through web platforms, which promote user immersion in virtual environments recreating the reality. This Special Issue collects a set of selected short papers describing 22 different works exploring online experimentation, demonstrated during the Exhibition Sessions of the 3rd edition of the Experiment@International Conference – exp.at’15.


Author(s):  
Şirin Karadeniz ◽  
Işıl Boy Ergül

Transhumanism has created drastic changes in many different sectors, especially in education as it is directly related to how we grow and shape our lives. Transhumanist technologies, especially augmented reality (AR), virtual reality (VR), and artificial intelligence (AI), play an important role in education and provide new opportunities by facilitating the communication between students and teachers and students and other students in order to obtain fruitful learning outcomes. In this chapter, transhumanist technologies used in teaching and learning will be discussed with a critical analysis, and how these technologies can change the way people learn will be explained through the lens of transhumanism.


2019 ◽  
Vol 9 (23) ◽  
pp. 5037 ◽  
Author(s):  
Carlos A. Iglesias ◽  
Antonio Moreno

Sentiment analysis has become a key technology to gain insight from social networks. The field has reached a level of maturity that paves the way for its exploitation in many different fields such as marketing, health, banking or politics. The latest technological advancements, such as deep learning techniques, have solved some of the traditional challenges in the area caused by the scarcity of lexical resources. In this Special Issue, different approaches that advance this discipline are presented. The contributed articles belong to two broad groups: technological contributions and applications.


2012 ◽  
Author(s):  
R. A. Grier ◽  
H. Thiruvengada ◽  
S. R. Ellis ◽  
P. Havig ◽  
K. S. Hale ◽  
...  

Author(s):  
Arezou Azad

Covering the period from 709 to 871, this chapter traces the initial conversion of Afghanistan from Zoroastrianism and Buddhism to Islam. Highlighting the differential developments in four regions of Afghanistan, it discusses the very earliest history of Afghan Islam both as a religion and as a political system in the form of a caliphate.  The chapter draws on under-utilized sources, such as fourth to eighth century Bactrian documents from Tukharistan and medieval Arabic and Persian histories of Balkh, Herat and Sistan. In so doing, it offers a paradigm shift in the way early Islam is understood by arguing that it did not arrive in Afghanistan as a finished product, but instead grew out of Afghanistan’s multi-religious context. Through fusions with Buddhism, Zoroastrianism, early Abrahamic traditions, and local cult practices, the Islam that resulted was less an Arab Islam that was imported wholesale than a patchwork of various cultural practices.


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