scholarly journals Single Headlamp with Low- and High-Beam Light

Photonics ◽  
2021 ◽  
Vol 8 (2) ◽  
pp. 32
Author(s):  
Shang-Ping Ying ◽  
Bing-Mau Chen ◽  
Han-Kuei Fu ◽  
Chen-Yu Yeh

Generally, automobiles are typically equipped with separate headlamp lanterns for generating low- and high-beam light. Compared with separate headlamp lanterns, a single headlamp producing both low- and high-beam light can be more compact and have less mechanical complexity. The single headlamp structure has become a main emphasis of research that manufacturers will continue to focus great efforts on in the future. A novel design of a single headlamp generating both low- and high-beam light is proposed in this study. The proposed headlamp consists of a compound ellipsoidal reflector, a baffle plate, a condenser lens, and LED array devices generating low- and high-beam light. The compound ellipsoidal reflector comprises a primary ellipsoidal reflector for generating low-beam light and a secondary ellipsoidal reflector for generating high-beam light. Monte Carlo ray tracing simulations were performed to confirm the optical characteristics of the proposed design. A prototype of the proposed headlamp was also fabricated and assembled to verify the design’s effectiveness. The simulated and measured illuminance distributions of the low-beam and high-beam light had the desired light patterns. Moreover, all the simulated and measured illuminances of each point and line met the ECE R112 regulation for low-beam and high-beam light. The proposed headlamp in this study is feasible for the application of single headlamp generating both low- and high-beam light.

Author(s):  
Tejas U. Ulavi ◽  
Jane H. Davidson ◽  
Tim Hebrink

The technical performance of a non-tracking hybrid PV/T concept that uses a wavelength selective film is modeled. The wavelength selective film is coupled with a compound parabolic concentrator to reflect and concentrate the infrared portion of the solar spectrum onto a tubular absorber while transmitting the visible portion of the spectrum to an underlying thin-film photovoltaic module. The optical performance of the CPC/selective film is obtained through Monte Carlo Ray-Tracing. The CPC geometry is optimized for maximum total energy generation for a roof-top application. Applied to a rooftop in Phoenix, Arizona USA, the hybrid PV/T provides 20% more energy compared to a system of the same area with independent solar thermal and PV modules, but the increase is achieved at the expense of a decrease in the electrical efficiency from 8.8% to 5.8%.


Author(s):  
J Shinar ◽  
V Turetsky

Successful interception of manoeuvring anti-surface missiles that are expected in the future can be achieved only if the estimation errors against manoeuvring targets can be minimized. The paper raises new ideas for an improved estimation concept by separating the tasks of the estimation system and by explicit use of the time-to-go in the process. The outcome of the new approach is illustrated by results of Monte Carlo simulations in generic interception scenarios. The results indicate that if an eventual ‘jump’ in the commanded target acceleration is detected sufficiently rapidly, small estimation errors and consequently precise guidance can be obtained.


2014 ◽  
Author(s):  
Guojin Feng ◽  
Ping Li ◽  
Yingwei He ◽  
Yu Wang ◽  
Houping Wu

Author(s):  
Alexander Keller ◽  
Tero Karras ◽  
Ingo Wald ◽  
Timo Aila ◽  
Samuli Laine ◽  
...  
Keyword(s):  

2006 ◽  
Vol 128 (9) ◽  
pp. 945-952 ◽  
Author(s):  
Sandip Mazumder

Two different algorithms to accelerate ray tracing in surface-to-surface radiation Monte Carlo calculations are investigated. The first algorithm is the well-known binary spatial partitioning (BSP) algorithm, which recursively bisects the computational domain into a set of hierarchically linked boxes that are then made use of to narrow down the number of ray-surface intersection calculations. The second algorithm is the volume-by-volume advancement (VVA) algorithm. This algorithm is new and employs the volumetric mesh to advance the ray through the computational domain until a legitimate intersection point is found. The algorithms are tested for two classical problems, namely an open box, and a box in a box, in both two-dimensional (2D) and three-dimensional (3D) geometries with various mesh sizes. Both algorithms are found to result in orders of magnitude gains in computational efficiency over direct calculations that do not employ any acceleration strategy. For three-dimensional geometries, the VVA algorithm is found to be clearly superior to BSP, particularly for cases with obstructions within the computational domain. For two-dimensional geometries, the VVA algorithm is found to be superior to the BSP algorithm only when obstructions are present and are densely packed.


2018 ◽  
Vol 89 (10) ◽  
pp. 10E118 ◽  
Author(s):  
Seungtae Oh ◽  
Juhyeok Jang ◽  
Byron Peterson ◽  
Wonho Choe ◽  
Suk-Ho Hong

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