A Simulation for Improving Teachers’ Motivational Skills

2011 ◽  
pp. 574-595
Author(s):  
Donguk Cheong ◽  
Bokyeong Kim

A computer simulation for improving teaching is expected to remove the potential negative effects on real students while creating an environment that combines academic theories in an abstracted world of the classroom. simClass II is a teaching simulation which was designed to allow pre-service and in-service teachers to develop and exercise their motivational skills as they work within a Web-based, simulated classroom environment. This chapter aims to provide background knowledge and the basic logic for developing a simulation to help teachers enhance their skills in motivating students, with simClass II serving as a concrete example. In addition, three phases—knowledge acquisition, exercise, and debriefing— are proposed for cyclical practice of these skills.

Author(s):  
Donguk Cheong ◽  
Bokyeong Kim

A computer simulation for improving teaching is expected to remove the potential negative effects on real students while creating an environment that combines academic theories in an abstracted world of the classroom. simClass II is a teaching simulation which was designed to allow pre-service and in-service teachers to develop and exercise their motivational skills as they work within a Web-based, simulated classroom environment. This chapter aims to provide background knowledge and the basic logic for developing a simulation to help teachers enhance their skills in motivating students, with simClass II serving as a concrete example. In addition, three phases—knowledge acquisition, exercise, and debriefing— are proposed for cyclical practice of these skills.


2021 ◽  
Vol 80 (Suppl 1) ◽  
pp. 1479.1-1479
Author(s):  
R. te Kampe ◽  
A. Boonen ◽  
T. Jansen ◽  
J. M. Elling ◽  
M. Flendrie ◽  
...  

Background:Adherence to prescribed urate-lowering therapy (ULT) among gout patients is considered to be among the poorest of all chronic conditions. eHealth programs can be a possible opportunity to foster ULT adherence.Objectives:This study describes the development and usability evaluation of a web-based tool to support ULT adherence among gout patients, specifically designed for a complement to usual care.Methods:The Integrated Change (I-Change) model was used as theoretical basis for the development. The model combines various socio-cognitive theories and differentiates between three phases: a pre-motivational, a motivational, and a post-motivational phase. In practices, the I-Change gout tool contains three sessions, following the three phases of the I-Change model. Patients receive tailored feedback based on their answers in the form of animated videos and text messages after each session, and are prompted to set specific goals and action plans for their ULT adherence. The content and development of the I-Change gout tool was determined along an iterative process within a steering group of clinicians and researchers, supported by patient interviews and gout specific literature related to key aspects of medication adherence behavior. A cross-sectional mixed methods design was used to test usability of the support tool consisting of a think aloud method and a usability questionnaire.Results:The steering group decided on the content of the three sessions of the I-Change gout tool. Depending on the intention to change ULT adherence behavior patients were navigated through the I-Change gout tool, patients with a low intention go through all 3 sessions and patients with a high intention go through the pre- and post-motivational session (figure 1). In total, the I-Change gout tool contains three sessions with 80 questions, 66 tailored textual feedback messages, and 40 tailored animated videos.Figure 1.Flowchart of the computer-tailored I-Change gout tool for urate-lowering therapy adherence.Twenty gout patients and seven healthcare professionals participated in the usability tests. The program end score rating for the gout tool was on average 8.4±0.9 (range 6-10) for patients and 7.7±1.0 (range 6-9) for healthcare professionals. Furthermore, participants reported a high intention to use and/or recommend the program in the future. Yet, participants identified some issues for further improvement of the systems user-friendliness by addressing barriers (e.g. more explicitly navigation) and weaknesses (e.g. technical and health literacy). The I-Change gout tool was updated according suggestions of improvements of the participants.Conclusion:This study provides initial support for the usability by patients and healthcare professionals of a ULT adherence I-Change gout tool. Further studies need to be conducted to assess its efficacy and (cost-) effectiveness in daily practice.Disclosure of Interests:None declared


2015 ◽  
Vol 14 (5) ◽  
pp. 627-640
Author(s):  
Eunice Eyitayo Olakanmi

This study established the effects of a web-based computer simulation on the conceptual understanding of the rate of chemical reaction and attitude of 66 first year secondary school (SS1) students in Niger state, Nigeria towards chemistry. A pre-test and post-test experimental design was used during which students were randomly assigned into either the experimental or the control group. The ‘Rate of Reaction Knowledge Test’ (RRKT) and the ‘Chemistry Attitude Scale’ (CAS) was administered. Classroom observations and structured interviews with the students yielded additional qualitative data. The results showed that a statistically significant difference was found between the groups and that the web-based computer simulation improved students’ development of mental models on rate of reaction in comparison to the students in the experimental group. The students in the experimental groups also indicated that they liked using the software learning tools. The findings support the notion that chemistry teachers should be trained or re-trained in the use of web-based computer simulations for teaching chemistry. It places an onus on educational authorities to procure web-based simulations for use in teaching chemistry and other science subjects in secondary schools. Key words: attitude to chemistry, conceptual understanding, rate of reaction, web-based computer simulation.


Author(s):  
Eyong B. Kim

Web-based courses are a popular format in the e-learning environment. Among students enrolled in Web-based courses, some students learn a lot, while others do not. There are many possible reasons for the differences in learning outcomes (e.g., student’s learning style, satisfaction, motivation, etc.). In the last few decades, students’ personality has emerged as an important factor influencing the learning outcomes in a traditional classroom environment. Among different personality models, the Big-Five model of personality has been successfully applied to help understand the relationship between personality and learning outcomes. Because Web-based courses are becoming popular, the Big-Five model is applied to find out if students’ personality traits play an important role in a Web-based course learning outcomes.


Proceedings ◽  
2019 ◽  
Vol 16 (1) ◽  
pp. 29
Author(s):  
Katarzyna Gładyszewska-Fiedoruk ◽  
Vasyl Zhelykh ◽  
Andrii Pushchinskyi

The quality of internal air is one of the factors that affect the pace and quality of knowledge acquisition. Therefore, it is important that the classrooms have high air quality. Using computer simulation, the effect of various building ventilation variants on air quality in classrooms was analyzed. As an indicator of air quality, the concentration of carbon dioxide in school halls was assumed.


2019 ◽  
Vol 5 (3) ◽  
pp. 265-274
Author(s):  
Ming-Ling Chuang

Supply chain management (SCM) is a complex business discipline because it combines the concepts of forecasting, inventory management, logistics and distribution, vertical and horizontal integration, and global issues. This complexity creates a challenge when teaching the concepts to both undergraduate and graduate students. A web-based computer simulation can be very useful in helping students to grasp the difficult concepts. It helps students to think systematically and logically as they progress through scenarios with uncertainties and complexity. This article provides detailed implementation protocols for using a web-based SCM game including game descriptions, classroom pedagogy, and simulation assessment. Recommendations are also provided based on the instructor’s experience.


2020 ◽  
Vol 192 (12) ◽  
Author(s):  
Lorenzo D’Andrea ◽  
Aida Campos ◽  
Karim Erzini ◽  
Paulo Fonseca ◽  
Simone Franceschini ◽  
...  

AbstractCurrent fishing practices often do not allow adequate selection of species or sizes of fish, resulting in unwanted catches, subsequently discarded, with the consequent negative effects on both marine communities and fisheries profitability. The cross-analysis of density patches of potential unwanted catches and distribution of fishing effort can support the identification of spatial-temporal hot-spots in which the fishing pressure should be reduced to limit the amount of discards. The MinouwApp represents a technological and methodological framework to bring different, and structurally complex, sources of georeferenced data together into a simple visual interface aiming to interactively explore temporal ranges and areas of interest. The objective is to improve the understanding of fisheries dynamics, including discards, thus contributing to the implementation of discard management plans in a context of participative, ecosystem-based fisheries management strategies.


2020 ◽  
pp. postgradmedj-2020-138789
Author(s):  
Anne L Cravero ◽  
Nicole J Kim ◽  
Lauren D Feld ◽  
Kristin Berry ◽  
Atoosa Rabiee ◽  
...  

ObjectivesTo determine how self-reported level of exposure to patients with novel coronavirus 2019 (COVID-19) affected the perceived safety, training and well-being of residents and fellows.MethodsWe administered an anonymous, voluntary, web-based survey to a convenience sample of trainees worldwide. The survey was distributed by email and social media posts from April 20th to May 11th, 2020. Respondents were asked to estimate the number of patients with COVID-19 they cared for in March and April 2020 (0, 1–30, 31–60, >60). Survey questions addressed (1) safety and access to personal protective equipment (PPE), (2) training and professional development and (3) well-being and burnout.ResultsSurveys were completed by 1420 trainees (73% residents, 27% fellows), most commonly from the USA (n=670), China (n=150), Saudi Arabia (n=76) and Taiwan (n=75). Trainees who cared for a greater number of patients with COVID-19 were more likely to report limited access to PPE and COVID-19 testing and more likely to test positive for COVID-19. Compared with trainees who did not take care of patients with COVID-19 , those who took care of 1–30 patients (adjusted OR [AOR] 1.80, 95% CI 1.29 to 2.51), 31–60 patients (AOR 3.30, 95% CI 1.86 to 5.88) and >60 patients (AOR 4.03, 95% CI 2.12 to 7.63) were increasingly more likely to report burnout. Trainees were very concerned about the negative effects on training opportunities and professional development irrespective of the number of patients with COVID-19 they cared for.ConclusionExposure to patients with COVID-19 is significantly associated with higher burnout rates in physician trainees.


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