Digital Platforms Focused on Audiovisual

Author(s):  
Narce Dalia Ruiz

Audiovisual production involves a list of specific processes for its creation. These processes are tightly linked to literature, music, and other minor arts. They are also interrelated to technology. Examples of this are image capture devices, sound editing consoles, and special effects software. Consumption, distribution, and even the filmmaking process have been profoundly transformed by technology, but how work teams are formed has not. This study is focused on finding out how in an interconnected society, the intelligence of the mass and the proposals of strangers, can find their way to a collaborative production with people interacting through the internet. A first approach is to know which platforms proliferate on the Western hemisphere, spanning across Europe and America, through the participation in audiovisual production forums, interviews with industry professionals, visits to film festivals markets and performing an online census.

2021 ◽  
pp. 146954052199393
Author(s):  
Josh Jarrett

With its release in late 2009, League of Legends (Riot Games) has influenced the game industry in several profound ways. Known for its vast popularity and its pivotal role in pioneering live streaming and electronic sports, League of Legends is also noteworthy for its model of ‘fair’ free-to-play. Described by Riot Games and many industry professionals as ‘fair’ due to its lack of any ‘pay-to-win’ content ( Graft, 2013 ; Nutt, 2014 ), this model of free-to-play has gone on to influence a paradigmatic shift towards ‘games as a service’. In this study, the model of ‘fair’ free-to-play is critically framed as a lucrative affective economy involving reciprocal gift exchanges between players and commercial games developers. Drawing on 49 qualitative Reddit responses from players who buy in-game skins, this study positions the microtransactions of League of Legends as a notable example of affective economics that is bound up in reciprocal forms of commercial exchange. Framing this hybrid model of co-creative relations alongside examples from game, fan and Internet studies, it is the critical aim of this study to frame the microtransactions of League of Legends as an instance of affective valorisation. Paralleling the affective economics of various digital platforms, it is the view of this study that microtransactions in games should be considered as part of the same political economy of the Internet.


2020 ◽  
Author(s):  
Ashis Acharya ◽  
Nabaraj Poudyal ◽  
Ganesh Lamichhane ◽  
Babita Aryal ◽  
Bibek Raj Bhattarai ◽  
...  

The COVID-19 global pandemic has affected all aspects of human life, with education, not an exception. In an attempt to stop the SARS-CoV-2 spreading like wildfire, the Government of Nepal has implemented nationwide lockdowns since March 24, 2020, that have enforced schools and universities to shut down. As a consequence, more than four hundred thousand students of various levels in higher education institutions (HEIs) are in a dilemma about restoring the situation. Several HEIs, nationwide, have leaped forward from the traditional concept of learning—limited within the boundary of the classroom—to choosing digital platforms as an alternative means of teaching because of the pandemic. For this research, the descriptive and inferential analysis was carried out to investigate the effects and challenges of learning via digital platforms during this pandemic. Data were collected from students and faculty at various levels of higher education and analyzed statistically with different factors using t-test and ANOVA, and variables were found to be approximately normally distributed. The study revealed that 70% of the respondents had access to the Internet, but 36% of the Internet accessed did not continue online classes due to unexpected disturbance in Internet and electrical connectivity. Likewise, 65% of students did not feel comfortable with online classes, and among attendees of online classes, 78% of students want to meet the instructor for a better understanding of course matters. According to the analytic hierarchy process (AHP) model, three factors, such as institutional policy, internet access, and poverty, are found to be significant factors affecting the online higher education systems in Nepal. On the brighter side, this outbreak has brought ample opportunities to reform the conventional teaching-learning paradigm in Nepal.


Author(s):  
Patrícia Rossini ◽  
Jennifer Stromer-Galley

Political conversation is at the heart of democratic societies, and it is an important precursor of political engagement. As society has become intertwined with the communication infrastructure of the Internet, we need to understand its uses and the implications of those uses for democracy. This chapter provides an overview of the core topics of scholarly concern around online citizen deliberation, focusing on three key areas of research: the standards of quality of communication and the normative stance on citizen deliberation online; the impact and importance of digital platforms in structuring political talk; and the differences between formal and informal political talk spaces. After providing a critical review of these three major areas of research, we outline directions for future research on online citizen deliberation.


2018 ◽  
Vol 5 (1) ◽  
pp. 60
Author(s):  
Nelson Obinna Omenugha

The National Bureau of Statistics recently announced that the entertainment and media (E&M) industry in Nigeria recorded growth of 1.86% to 12.81%; contributing N54bn to the country’s GDP. The industry’s revenue is projected to reach an estimated $8.5bn in 2018, from $4bn in 2013, with internet as one of the key drivers (PwC report, 2016, p.14). This comes at a time when Nigeria’s economy has shrunk by 2.24% since 2015 and receded by 0.18% from the previous quarter. Therefore, this study unpacks the possibilities and challenges of the impact of e-marketing tools on the growth of the Nigerian E&M industry. E-marketing tools provide “a unique combination of powerful capabilities for marketers” (Parsons et al., 2015). E-marketing suitability for the E&M industry lies in its lower capital demand, and a convenient and online means of disseminating marketing messages across a heterogeneous population at an unlimited geographical space. E-marketing is a reality in Nigeria as a study by Mathew, Ogedebe & Ogedebe (2013, p. 549) shows that “Many Nigerians who used (sic) the internet as one form of communication or another are bombarded daily with advertisements of products and services from industries in the country.” This reality has brought a shift from mechanical to electronic and from analogue to digital; ultimately impacting the marketing realms. The internet enables these electronic/digital platforms; which marketers (E&M industry) and customers (content consumers) rely on to effectively reach and receive communication content and feedback respectively.  However, this study examined the challenges that have possibly hindered the full realization of the e-marketing tools of the Nigerian E&M industry and noted among others; poor power supply and unreliable network infrastructure in the country. There is also an increased customer expectation, security, content copyright and privacy issues as well as the challenge of compliance demand in the industry as influenced by ever dynamic digital boundaries. There is a huge economic need for the Nigerian government to live up to its obligation and enhance power supply and boost network infrastructure. The Nigerian E&M industry needs to continually integrate different digital platforms to reach targets and attract more content consumers. Both the government and industry should increasingly learn and bring a global perspective that can help the nation adapt to the constantly changing digital environment.


Author(s):  
Des Freedman

This introduction begins with a brief discussion on the staying power of television, given the fact that it is no longer supposed to exist with the rise of the Internet and digital platforms. In fact, the Internet has not killed television but actually extended its appeal — liberating it from the confines of the living room where it sat unchallenged for half a century and propelling it, via new screens, into our bedrooms, kitchens, offices, buses, trains and streets. The chapter then describes the Puttnam Inquiry into the Future of Public Service Television and sets out the book's purpose, which is to contribute to the discussion about what kind of public service media people want and to provide some blueprints for future policy action. An overview of the subsequent chapters is also presented.


Author(s):  
Liliana Gonçalves ◽  
Lídia Oliveira

Forest fires are widespread in Portugal, particularly in the summer. Recently, in 2017, Portugal had two great fires. As a result, more than 120 people died, hundreds suffered injuries and registered significant economic and environmental losses. Since then, and due to the evolution and democratization of the internet and technology devices, forest fire content is much more common in cyberspace. Thus, to understand this issue, the authors propose to outline a profile of the digital platforms used in forest fire situations. The goal is to understand the uses and commitment arising from forest fires' issues in digital platforms by presenting a conceptual framework in Portugal's specific case. The authors analyzed webpages, mobile apps, Facebook pages and groups, and YouTube channels, focusing on forest fires contents. By understanding the kind of digital platform, its contents, uses, and interaction, this chapter contributes to understanding digital platforms' role in crisis and disaster scenarios such as wildfires.


2019 ◽  
pp. 248-262
Author(s):  
Silvia Majó-Vázquez ◽  
Sandra González-Bailón

The Internet has fundamentally changed how people access and use news. As Dutton and others (Chapter 13, this volume) note, there are concerns that the Internet leads us to get stuck in “echo chambers” or “filter bubbles”—limiting our access to points of view that might challenge our preexisting beliefs. This chapter introduces a network approach to analyzing news consumption in the digital age. The authors explain how we can compare patterns of news consumption across demographic groups, countries, and digital platforms, and determine if there are differences across groups of users and media systems. Measuring news consumption has long been difficult owing to the limitations of self-reported data, so this chapter is notable in offering a novel approach that leverages the digital traces that people leave behind when navigating the Web.


2020 ◽  
Vol 7 ◽  
pp. 238212052095515
Author(s):  
Billy C Leung ◽  
Matthew Williams ◽  
Christopher Horton ◽  
Thomas DA Cosker

The way in which we learn anatomy has changed exponentially over the decades and students now have access to lecture notes, textbooks, computer-assisted programmes, and a wide variety of internet based information. This study explored which resources were the most (and least) useful for a group of first year, undergraduate, medical students, with minimal prior content exposure (aged 18 and 19 years old, n = 76), over an 18 month period. Anatomy websites were found to be the most useful (30%), followed by tutorials (20%) and lectures (19%). A total of 13% found the university computer-assisted learning (CAL) platform least useful. We subsequently enhanced our ‘urogenital’ CAL anatomy module, with inclusion of new and updated images, videos and tutorials, as well as, digital and printed 3D-models. A post-intervention survey (n = 81) showed an increase from 12% to 27% for CAL as being most useful, and a decrease from 13% to 3% as being least useful. Our results provided a snapshot of students’ preferences in studying anatomy, and highlighted the importance of digital platforms and the need for evaluating our own learning resources. We must be mindful that there is an increasing tendency for students to rely on the Internet for information, which may expose them to unfiltered and unreliable content. We conclude that educators must be aware of the spectrum of learning resources used by students, to ensure that our own Institutional eLearning platforms are optimised to meet the diverse needs of learners.


2020 ◽  
Vol 12 (12) ◽  
pp. 4855
Author(s):  
Svetlana Revinova ◽  
Svetlana Ratner ◽  
Inna Lazanyuk ◽  
Konstantin Gomonov

Nowadays, information technology and the Internet are becoming a driver for a shared consumption economy (sharing economy). The paper aims to analyse the current level of use and prospects for the development of models of the sharing economy in Russia. We identify the effects of sharing consumption for the circular economy and study factors that stimulate the use of peer-to-peer models. One of the study’s tasks was to investigate the involvement of the young generation in the sharing economy, as the most promising part of the population. The study is based on the analysis of open Internet sources on the operation of sharing platforms in Russia and a survey among students at two Russian universities (RUDN University in Moscow and Kuban State University in Krasnodar) to identify the awareness of young people regarding sharing platforms. Analysis of the current state of sharing in Russia showed that the use of most types of sharing is at an initial stage. At the same time, the prospects for economic growth and population development are quite high. The article identifies several effects of digital platforms for sustainable development, the main of which are informed consumption and production. For the further growth of users of the sharing economy, the authors highlight the level of penetration of the Internet and the need for high-quality services on digital platforms. Educational organisations can also become a platform for the development of models of the sharing economy by involving students in sharing processes, as demonstrated by the survey.


Babel ◽  
2018 ◽  
Vol 64 (3) ◽  
pp. 464-489
Author(s):  
Mercedes Enríquez-Aranda ◽  
Francisca García Luque

Abstract Spain has traditionally been a dubbing country. Nevertheless, subtitled versions are becoming more visible nowadays. One of the reasons that explain the increasing presence of subtitled films may be the growing concentration of English-speaking people in some areas. But it is not the only factor that explains this often unnoticed transformation: the ease of access to subtitled versions of TV series on the Internet, and the habit of watching subtitled films in other contexts such as film festivals or cinema forums, might help to understand why audiences seem attracted to the subtitled versions of films. In any case, while there may be many surmises, there is little data to confirm them. This article analyses the results of an empirical study thought to provide some information about the reception of subtitled films within the context of a cinema forum held on a weekly basis in a specific Spanish area. The overall purpose of the work is to shed some light on both the audience’s profile and its opinion about subtitling as an alternative way of watching foreign films in a dubbing country. The study is carried out through a survey that allows us to interpret the resulting conclusions from a sociological perspective.


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