Research on Application of Computer Technology in the Virtual Reality in Sports

2014 ◽  
Vol 1049-1050 ◽  
pp. 2024-2027 ◽  
Author(s):  
Guang Xue Li

The computer virtual reality technology is a new technology in recent years. It has been widely applied to various fields, and plays an important role in Sports. Analysis of the characteristics of virtual reality technology, its technical advantages, which are combined with the sports training, to improve the technical level of athletes in college students and the quality of training, make contribution for the athletics sports reserve talent reserve in China.

2021 ◽  
Vol 2021 ◽  
pp. 1-8
Author(s):  
Dan Li ◽  
Chao Yi ◽  
Yue Gu

With the continuous development of society and the rapid development of science and technology, virtual reality technology is also developing rapidly. It has been widely used in all walks of life and is playing an irreplaceable role. Modern education has also begun to integrate with science. Sports are also constantly deepening the application of information technology. In order to make students have a new understanding of college physical education and sports training and improve the technical level and training quality of college sports athletes, this paper studies the application of virtual reality technology in physical education and sports training. In this paper, the semisupervised framework is used to implement motion input and interactive virtual scene algorithms. First, based on Q statistics, virtual simulation and differential selection algorithms are used to select athletic students with strong autonomous learning ability and then use the classifier’s neighbor confidence. The formula selects the student with the highest learning level and marks it. Experimental results show that this method can effectively assist physical education activities and improve students’ learning efficiency. Students’ efficiency in sports has increased by 30%. At the same time, 2/3 of people believe that their interest in sports training has increased 80% and another 90% of college coaches believe that the use of virtual reality technology in physical education is very necessary, which can improve the technical level and training quality of college sports athletes and contribute to the reserve of Chinese competitive sports talents.


2014 ◽  
Vol 926-930 ◽  
pp. 2694-2697
Author(s):  
Bin Wang ◽  
Zheng Zhi Wu

Computer virtual reality technology, emerging in recent years, had been widely applied to various fields and played important roles. This paper analyzed the characteristics of virtual reality technology owing to its technological advantage and proposed a combination with college physical training, which aimed for a higher promotion to college physical education level and a strong reserve force and support for the development of sports in China.


2011 ◽  
Vol 179-180 ◽  
pp. 1063-1068
Author(s):  
Chuan Jin Liu

With the popularity of the concept of the “Hi-tech Olympics” and the rapid development of the computer technology, the modern science and technology, characteristic of “digital technology”, have permeated into all areas of sports. In particular, the virtual reality technology plays an important role in the competitive sports training. The paper discusses the major functions of the virtual reality technology and its mutual relations with the sports system simulation, explores the application scope of the technology in the sports system simulation field, and makes an overall analysis of its application prospects and trend in the sports training simulation in hope of pushing forward the research on “digital technology” in the competitive sports simulation and the relevant fields.


2012 ◽  
Vol 490-495 ◽  
pp. 2333-2336
Author(s):  
Man Yu Zhang ◽  
Wei Min Zhao

Recently, the computer technology, especially computer graphics, networks, multimedia, three dimensional simulation developments, injected virtual reality technology with new vitality, which also give 3D virtual scene a direction. The article mainly discusses technology of virtual building scenery, application in today's independent virtual building scene’s deficiency, and the integration of 3D virtual reality, locality and perspective advantages.


2020 ◽  
Author(s):  
Ana Isabel Corregidor-Sánchez ◽  
Antonio Segura-Fragoso ◽  
Marta Rodríguez-Hernández ◽  
Concepción Jiménez-Rojas ◽  
Begoña Polonio-López ◽  
...  

Abstract Background The accessibility, versatility and motivation provided by virtual reality technology (VRT) have fostered its rapid expansion as a rehabilitation technique to improve functional mobility. The aim of this study was to investigate the effectiveness of rehabilitation programmes using VRT, specific virtual reality technology (VRT-S) and non-specific virtual reality technology (VRT-NS), to improve functional mobility in individuals aged >60 years versus conventional treatment (CT) or no intervention. Methods Nine databases (Cochrane Library, Scopus, PEDro, Medline, CSIC, Web of Science, OT Seeker, NGCH and CINAHL) were searched to identify randomised trials up to December 2019. Results of clinical trials that used VRT-S and VRT-NS in rehabilitation were combined, using a random effects model with inverse variance weighting of the studies. GRADE was used to assess the quality of evidence. The protocol was registered in PROSPERO: CRD42019131630. Overall, there was moderate quality of evidence for the functional mobility results, which means that the estimate of effect is likely to change. Results Sixteen of the 18 studies selected (n = 568) provided data for the subgroup meta-analysis. VRT-NS was more effective in improving functional mobility than no intervention [standardised mean difference (SMD) = –1.02; 95% confidence interval (CI) −1,91 to −0,14). VRT-NS was also more effective than CT in improving resistance in ambulation (SMD = −1.20; 95% CI –1.93 to 0.46). No significant differences were found between VRT-S and CT or no intervention. Programmes in which >18 sessions were applied were more beneficial (SMD = −0.89; 95% CI –1.71 to –0.08; <0.001) than programmes with ≤18 sessions (SMD = 0.04; 95% CI –0.51 to 0.59) versus no intervention. Conclusions Our results suggest that VRT is an effective intervention for improving functional mobility in older persons compared with CT. VRT-NS proved to be more effective than VRT-S. However, these results are still not conclusive due to the low methodological quality of the studies. Thus, new studies and analyses are required.


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