Research and Design for Terminal Display System of Digitized Tank Integrated Simulator

2012 ◽  
Vol 466-467 ◽  
pp. 891-895
Author(s):  
Qing Xue ◽  
Jia Luo ◽  
Yong Hong Liu ◽  
Chang Wei Zheng

The terminal display system is a basic component of digitized tank integrated simulator. The combination of VAPS platform which is installed on PCs with VC++6.0 development environment is the basis of simulation system. And work in practice that can not only reduce design costs but also shorten design cycles. First, the structure, design concepts and realization methods of this simulation system are introduced. The system architecture diagram and the development process are given later. The research of several key issues is focused on, including the display of simulation interface as well as external drivers, and finally the development of the terminal display system for the tank integrated simulator is achieved so that met the demands for training purpose.

Author(s):  
Andrea CAPRA ◽  
Ana BERGER ◽  
Daniela SZABLUK ◽  
Manuela OLIVEIRA

An accurate understanding of users' needs is essential for the development of innovative products. This article presents an exploratory method of user centered research in the context of the design process of technological products, conceived from the demands of a large information technology company. The method is oriented - but not restricted - to the initial stages of the product development process, and uses low-resolution prototypes and simulations of interactions, allowing users to imagine themselves in a future context through fictitious environments and scenarios in the ambit of ideation. The method is effective in identifying the requirements of the experience related to the product’s usage and allows rapid iteration on existing assumptions and greater exploration of design concepts that emerge throughout the investigation.


2011 ◽  
Vol 31 (2) ◽  
pp. 351-355
Author(s):  
Gang MAO ◽  
Yan HUAI ◽  
Gang ZHOU

2014 ◽  
Vol 926-930 ◽  
pp. 2658-2661
Author(s):  
Li Juan Wang

Abstract. This paper analyzes the current ERP, to study the characteristics of ERP system, put forward the development method of management information system based on ERP, and combining the practical application, developed the functional modules of the system, designed the system architecture of B/S and C/S two kinds of structure based on the combination of the development process, with the advantages of two system architecture, effectively improve the system security and scalability. Through the operation of the system, verify the rationality of the system design ideas.


2013 ◽  
Vol 475-476 ◽  
pp. 1195-1200
Author(s):  
Xiao Feng Wu ◽  
Sheng Tao Luo

This paper mainly describes the process of design, modeling and implementation of college OA system. System design is based on the MVC design concept and uses the most advanced technology of UML and J2EE. And system architecture is achieved by STRUTS. Our implementation shows that this method simplifies the software development process and improves the flexibility, scalability and reusability of software.


2013 ◽  
Vol 756-759 ◽  
pp. 1325-1328
Author(s):  
Guang Zhao ◽  
Hong Yuan Huang

This paper first introduced the development process and function characteristics of the famous Sakai platform, then introduced the Sakai development environment and related the development technology. At last, the paper introduces the Sakai application in domestic and foreign. For the purpose of providing enlightenment and reference to network aided instruction in our university, we analysis and build an independent study platform.


2014 ◽  
Vol 556-562 ◽  
pp. 5280-5283 ◽  
Author(s):  
Shou Wen Pang ◽  
Xiu Fu Song

The combination of marine diesel engine traditional multimedia teaching material database and Web database developed the Web database based on. The system development environment, system function, system architecture and database gateway technology are analyzed in the paper. Further this database plays a role in the network education in now.


10.14201/2812 ◽  
2009 ◽  
Vol 10 ◽  
Author(s):  
Jaime Sarramona López ◽  
Juana Noguera Arrom ◽  
Julio Vera Vila

RESUMEN: En este trabajo se pretende repensar algunos puntos claves del debate reciente sobre la profesionalización docente, analizando en concreto las tres cuestiones siguientes: ¿Qué es una profesión? ¿Cuáles son los rasgos diferenciales de la misma? ¿En qué medida podemos afirmar que el profesorado cumple los requisitos convencionales de las profesiones? Aunque hay un acuerdo generalizado acerca de la necesidad de mejorar el status profesional de la enseñanza, no hay coincidencia en la forma de conseguirlo. Para entender las diferentes posiciones, se analizan, además, los conceptos de profesionalismo y profesionalización, y se destaca la importancia de la formación como un proceso de desarrollo personal y profesional. Por último se tratan aspectos relacionados con la salud laboral y las enfermedades profesionales.ABSTRACT: This article proposes to rethink some of the key issues of the recent debate about the teaching profession, through the analysis of three specific aspects: What is a profession? What are its distinctive features? To what extent can we say that teachers are satisfying the demands of the profession? Although there is a general agreement about the need to improve the professional quality of teaching, there doesn't seen to be a way to achieve it. In order to understand the different points of view, there will also be an analysis of the notions of professionalism and professionalization, with an emphasis on the importance of formation as professional and personal development process. To conclude, the issues of laboral health and professional illnesses will be dealt with.


2014 ◽  
Vol 543-547 ◽  
pp. 3402-3405
Author(s):  
Ling Lu

The design and realization of virtual simulation environment for non-lethal weapon system is presented. Besides the system architecture and design conception, several key problems and our solutions when developing a virtual simulation system, such as OpenGL based on dynamic geometry modeling, scene organization, and interaction are discussed.


2005 ◽  
Author(s):  
Robert G. Keane ◽  
Howard Fireman ◽  
Daniel W. Billingsley

In October 1989, the Naval Sea Systems Command (NAVSEA) conducted the Ship Design for Producibility Workshop with broad participation from the Navy, Shipbuilders, Ship Design Agents and Academia. The Workshop was one of NAVSEA’s first Total Quality Leadership (TQL) initiatives and was subsequently expanded by NAVSEA’s Chief Engineer (CHENG) and the Deputy Assistant Secretary of the Navy (DASN) for Ships into the Ship Design, Acquisition, and Construction (DAC) Process Improvement Project. In addition, the National Shipbuilding Research Program (NSRP) initiated a number of thrusts in Concurrent Engineering and Increased Throughput. The authors describe one of these major process improvement initiatives, NAVSEA’s 3D “Product Model” Strategy to extend throughout the enterprise-wide process of warship development a primary focus on the bridge between ship design and shipbuilding. The Workshop and subsequent process improvement initiatives have had a profound impact on the Naval Ship Design Process. Yet, as reported to Congress in 2002 by the Secretary of the Navy, the unbudgeted cost growth and increased cycle times for Detail Design of new warships have “reached an untenable level”. This necessitated the October 2004 ASN (RDA) policy memorandum on Integrated Digital Data Environment (IDDE). To realize transformational innovations in our ship designs, as well as transformational innovations in the entire warship development process, the National Naval Responsibility in Naval Engineering (NNR-NE) was recently established by the Navy. To support NNR-NE the Office of Naval Research (ONR) and the Naval Sea Systems Command (NAVSEA) created the Center for Innovation in Ship Design (CISD). A summary of some recent CISD Innovation Cells and how CISD can contribute to breaking down the existing organizational cultures and institutionalizing a collaborative product development environment are also discussed. As we begin a new century, it is appropriate that our naval ship design and shipbuilding community review its progress, look at the cross-cut principles of leading change, determine what it takes to bring about dramatic cultural transformation, and discuss the critical need for Navy, Shipbuilder, Design Agent and Academia leadership to continue developing a new collaborative product development environment which fosters a sea change in the whole naval ship development process.


Author(s):  
Tristan Wehrmaker ◽  
Kurt Schneider

Mobile devices create new opportunities for companies. However, innovative applications can cause challenges for software and system architecture. In this chapter, the authors describe a trap to fall into when starting a promising mobile application in a shortsighted way. When the application gets popular and successful, diversity of mobile platforms increases. Many users have an almost emotional relationship to their own smartphone or platform and may not be willing to change it. In order to make the mobile application available to more users, a company may be tempted to add a “simple” extension to accommodate other platforms. Thus, the diversity in devices leads to diversity in distributed object technologies and with it to problems in complexity and compatibility. The authors describe an approach that counters this problem with RESTful services. They use the ConTexter system for illustrating experiences with the problem and for evaluating a proposed solution. The chapter shows the key issues the authors had to solve while migrating ConTexter to a RESTful platform.


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