scholarly journals Cluttering Reduction for Interactive Navigation and Visualization of Historical Images

2021 ◽  
Vol 4 ◽  
pp. 1-7
Author(s):  
Evelyn Paiz-Reyes ◽  
Mathieu Brédif ◽  
Sidonie Christophe

Abstract. Iconographic representations, such as historical photos of geographic spaces, are precious cultural heritage resources capable of describing a particular geographical area’s evolution over time. These photographic collections may vary in size, between hundreds and thousands of items. With the advent of the digital era, many of these documents have been digitized, spatialized, and are available online. Browsing through these digital image collections represents new challenges. This paper examines the topic of historical image exploration in a virtual environment enabling the co-visualization of historical photos into a contemporary 3D scene. We address the topic of user interaction considering the potential volume of the input data. Our methodology is based on design guidelines that rely on visual perception techniques to ease visual complexity and improve saliency on specific cues. The designs are additionally implemented following an image-based rendering approach and evaluated in a group of users. Overall, these propositions may be a notable addition to creating innovative ways to visualize and discover historical images in a virtual geographic environment.

2016 ◽  
Vol 1 (2) ◽  
pp. 32-48 ◽  
Author(s):  
Soheil Sabri ◽  
Abbas Rajabifard ◽  
Serene Ho ◽  
Sam Amirebrahimi ◽  
Ian Bishop

High density residential development in metropolitan Melbourne, where contradictory imperatives of neighbourhood character and urban intensification play important roles, remains an uncertain practice. One key issue for plan implementation is the lack of consistency between authorities, developers and the community in interpreting the standards, design guidelines, and state/local strategies, especially those relating to neighbourhood character. There is currently no mechanism to incorporate community perceptions and place experiences as subjective aspects of neighbourhood character in development assessments. There is also little use of micro-scale and multi-dimensional spatial analysis to integrate these subjective aspects with objective measures (e.g. building volume and height; streetscape) to communicate effectively—and in a limited timeframe—with all stakeholders. This paper explores the potential of two emerging geospatial technologies that can be leveraged to respond to these problems. Evidence in the literature suggests that volunteered geographic information (VGI) can provide community input around subjective aspects of the urban environment. In addition, a deluge of three-dimensional (3D) spatial information (e.g. 3D city models) is increasingly available for micro-level (building- or property-level) assessment of the physical aspects of the urban environment. This paper formulates and discusses a conceptual framework to link these two spatial technological advancements in a virtual geographic environment (VGE) that accounts for micro-scale 3D spatial analysis incorporating both subjective and objective aspects of neighbourhood character relevant in implementing compact city strategies.


2018 ◽  
pp. 31-63 ◽  
Author(s):  
Lukáš Herman ◽  
Tomáš Řezník ◽  
Zdeněk Stachoň ◽  
Jan Russnák

Various widely available applications such as Google Earth have made interactive 3D visualizations of spatial data popular. While several studies have focused on how users perform when interacting with these with 3D visualizations, it has not been common to record their virtual movements in 3D environments or interactions with 3D maps. We therefore created and tested a new web-based research tool: a 3D Movement and Interaction Recorder (3DmoveR). Its design incorporates findings from the latest 3D visualization research, and is built upon an iterative requirements analysis. It is implemented using open web technologies such as PHP, JavaScript, and the X3DOM library. The main goal of the tool is to record camera position and orientation during a user’s movement within a virtual 3D scene, together with other aspects of their interaction. After building the tool, we performed an experiment to demonstrate its capabilities. This experiment revealed differences between laypersons and experts (cartographers) when working with interactive 3D maps. For example, experts achieved higher numbers of correct answers in some tasks, had shorter response times, followed shorter virtual trajectories, and moved through the environment more smoothly. Interaction-based clustering as well as other ways of visualizing and qualitatively analyzing user interaction were explored.


2019 ◽  
Vol 11 (21) ◽  
pp. 2508 ◽  
Author(s):  
Argyro-Maria Boutsi ◽  
Charalabos Ioannidis ◽  
Sofia Soile

The evolution of the high-quality 3D archaeological representations from niche products to integrated online media has not yet been completed. Digital archives of the field often lack multimodal data interoperability, user interaction and intelligibility. A web-based cultural heritage archive that compensates for these issues is presented in this paper. The multi-resolution 3D models constitute the core of the visualization on top of which supportive documentation data and multimedia content are spatial and logical connected. Our holistic approach focuses on the dynamic manipulation of the 3D scene through the development of advanced navigation mechanisms and information retrieval tools. Users parse the multi-modal content in a geo-referenced way through interactive annotation systems over cultural points of interest and automatic narrative tours. Multiple 3D and 2D viewpoints are enabled in real-time to support data inspection. The implementation exploits front-end programming languages, 3D graphic libraries and visualization frameworks to handle efficiently the asynchronous operations and preserve the initial assets’ accuracy. The choice of Greece’s Meteora, UNESCO world site, as a case study accounts for the platform’s applicability to complex geometries and large-scale historical environments.


2013 ◽  
Vol 307 ◽  
pp. 464-469
Author(s):  
Bing Chuan Jiang ◽  
Xiong You ◽  
Qing Xia ◽  
Wei Zhang

The expression of virtual geographic environment is based on the surface modeling, such as three-dimensional terrain modeling and rendering most of which are based on the polygon grid and 2D textured. In the expression of extreme terrain, such as caves, cliffs, canyons it seems powerless. However, the voxel-based terrain modeling has been more useful than polygon modeling expression in the field of real-time terrain deformation, extreme terrain simulation and geographic process expression. Furthermore, virtual geographic environment based on the traditional surface model is difficult to realistically simulate the real world which is volumetric. This paper analyzes the trends of the geographical environment representation, and discusses the typical voxel-based applications in natural phenomena simulation, terrain modeling and spatial process analysis. It provides the references for the integrative representation of the unified voxel and surface model, and for the construction of virtual geographic environment unified platform.


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