scholarly journals Inovasi Instrumen Penilaian Menggunakan Aplikasi Kahoot di Masa Pandemi Covid-19

2021 ◽  
Vol 1 (1) ◽  
pp. 110-127
Author(s):  
Slamet Widodo ◽  
Supriyono Supriyono ◽  
Arum Ratnaningsih

The assessment using Kahoot is a measuring tool to assess the extent to which the learning process is conveyed to students. Based on the interview result with teachers during the COVID-19 pandemic, teachers still use conventional methods in paper tests (paper). Therefore, an assessment instrument is needed that makes it more accessible for teachers to assess students during the COVID-19 pandemic. With the development of technology in education, the researcher develops instruments using Kahoot on the theme 6-subtheme 1 about temperature and heat for the fifth grade of elementary school. This development research aims to produce products in the form of instrument, suitability, and practicality of assessment instrument using Kahoot on theme 6-subtheme 1 about temperature and heat for the fifth grade of elementary school, to know assessment instrument using Kahoot and practicality. This was development research (R&D) with a 4D model consisting of the Define, Design, Develop, and Disseminate stages. The developed assessment instrument was tested to 6 students for the limited test and 13 students for the comprehensive test in the fifth grade of SD N Long. Techniques of collecting data were interviews, student response questionnaires, and documentation. While the data research instruments used were material expert validation sheets, media expert validation sheets, expert validation sheets, practitioners, and student response questionnaires. The results are in an assessment instrument using Kahoot on theme 6-subtheme 1 about temperature and heat. The validation results on aspects of presentation, feasibility, language, application and graphics get an average of 3.52 with a percentage of 84.12%, including the appropriate category. Student responses to the assessment using Kahoot in the limited trial get a proportion of 73.3% with practical criteria, and in the broad trial, it gets 85.6% with efficient criteria. Therefore, the assessment instrument using Kahoot on theme 6-subtheme one about temperature and is feasible and practical to use in assessments in elementary schools.

Author(s):  
Rahmat Setyawan ◽  
Tatag Yuli Eko Siswono ◽  
Wiryanto .

This study aims to describe the process of developing and assessing the quality of mathematical creative thinking instruments for elementary school students assisted by Google Form. The method used is a 4-D model development research carried out through four stages, namely defining, designing, developing, and distributing. The subjects in this research were students of 6th grade Ketintang I /409 elementary school Surabaya, consisting of four classes (VI A, B, C, and D) of 115 students. Data collection is done through expert validation, teacher questionnaires, student response questionnaires, and assessment of students' creative thinking. The results of the research are the process of developing an instrument for evaluating the mathematical creative thinking of elementary school students assisted by Google Form carried out with a 4-D model consisting of 4 stages: the defining stage (initialfinal analysis, students, assignments, concepts, and formulation of learning objectives), the design stage (preparation of the evaluation grid and assessment criteria as well as the initial design of the assessment instruments), the development stage (expert validation and development trials), and the deployment stage. The quality of the product development of the development of an assessment instrument for mathematical creative thinking of elementary school students assisted by Google Form is valid with an average result of instrument format validation 85, content validation 100 and language validation 95. Very efficient (very practical) with an average efficiency result of 3.6 of maximal 4. Effective because the product produced can measure students' creative thinking abilities. Based on the analysis of creative thinking, the results of the assessment of creative thinking carried out can be used to measure the level of students' creative thinking abilities.


2021 ◽  
Vol 4 (3) ◽  
pp. 459
Author(s):  
Dewa Ayu Candra Dwi Evayani ◽  
I Nyoman Jampel ◽  
I Wayan Widiana

The lack of use of learning media in the learning process causes students to find it difficult to understand the material. This study aims to produce learning media that can increase students' motivation and activeness in the learning process. Media development in this study is guided by the ADDIE model procedure which consists of several stages, namely analysis (analyze), design (design), development (development), implementation, and evaluation (evaluate). The subject in this development research is the mission book game media to increase the learning motivation of fifth-grade students while the object in this research is the validity and effectiveness of the mission book game media developed. This development research method is a qualitative and quantitative analysis method. The data collection used is a questionnaire method with data collection instruments in the form of a rating scale by giving an assessment instrument to 4 experts, namely, 2 material experts, 2 media experts, 2 practitioner responses, and 12 students. The data were analyzed by testing the validity and reliability test of the mission book game media based on data from experts, practitioners, and students' responses. The data obtained is calculated using the mean formula to determine the average validity of the media. The average validity score of the mission book media game in terms of material experts is 4.8 with very valid criteria, in terms of media experts it is 4.4 with very valid criteria, in terms of practitioner responses it is 4.7 with very valid criteria and in terms of student response of 4.9 with very valid criteria. The motivational data analysis technique used is descriptive quantitative statistical data analysis techniques in the form of prerequisite tests and t-tests. The results of the hypothesis test showed a significance value of 0.033 which means 0.033 <0.05, so it can be concluded that there is an effect of the.


2018 ◽  
Vol 4 (1) ◽  
pp. 22-28
Author(s):  
Fitriani Fitriani

Abstract. Learning is the process of interaction between students and their environment so that there is a change in behavior towards a better direction. So that in generating a positive response it is necessary to improve the learning model. This research was conducted at the fifth grade IT FAZA AZKIA Elementary School, Kelurahan Hutaraja, Kabupaten Tapanuli Selatan, Provinsi Sumatera Utara. Research uses classroom action research. The study aims to determine how students respond to the use of inquiry-based learning models based on the concept of buying and selling on statistical material. This research resulted in the response of students in the first cycle still not achieving a minimum score of 80%. While the response of students in cycle second the entire response of students has reached a minimum value of 80%. So that the response of students has been positive and this has increased from cycle I to cycle II.Keywords: Student Response, Inquiry Learning Model, Buying and Selling Concept


Author(s):  
Achmad Chuseri ◽  
Titi Anjarini ◽  
Riawan Yudi Purwoko

Learning media is an important tool in learning proces, especially learning media that are made based on student needs and characteristics. One of learning media that is effectively applied at the primary school level is a module. This study aims to produce and determine the feasibility of mathematics learning media in the form of HOTS integrated realistic-based modules on volume building materials (cubes and blocks) as learning media for fifth grade elementary school students. The subjects of study were six students of grade V SD Negeri Sindurjan. The research method was used R&D (Research and Development) using ADDIE model. The ADDIE model consists of analysis, design, development, implementation, evaluation. Based on the results of research (1), a HOTS integrated realistic mathematics module development product is produced. (2) The validation results obtained from the evaluation of media experts by 3.20 and material experts by 3.65. From the two results, it was developed to be 3.40 or > 3.25, the very valid category. (3) The practicality questionnaire was obtained from the student response assessment of 3.40 or > 3.25 with the very practical category. Thus the HOTS integrated realistic-based mathematics module is suitable for use as a learning medium for fifth grade elementary school students.


Author(s):  
Launa Yenny Abadi Simanjuntak ◽  
Reh Bungana Perangin-Angin ◽  
Daulat Saragi

Learning media is a learning tool that is very important in the learning process. This study aims to produce scientific-based learning videos with problem-based learning models to improve the learning outcomes of Civic students in 4th grade elementary school in Parm testimonial, Toba Samosir district. This type of research is research and development using the 4D model. research instruments used in the form of an expert validation questionnaire, teacher and student response questionnaire and learning achievement tests. Then the data analysis in the form of expert validation analysis is carried out by material, language and media experts, practicality analysis is carried out by teacher and student questionnaires and effectiveness analysis is done by pretest and posttest. The stages of this research are define, design, develop and assess. The results of this study indicate that the validation rate of material experts is 80% in the very high category, the validation of linguists is 89% in the very high category and the validation of the media expert is 92% in the very high category while the N gain for student learning outcomes is 0.7 with the category high. Finally, instructional videos are also considered by teachers and students by obtaining 87.5% of teachers and obtaining an average of 79% of students in either category. Thus, scientific-based videos can improve student learning outcomes.


Sirok Bastra ◽  
2021 ◽  
Vol 9 (2) ◽  
Author(s):  
Aliyah Tazkiyah ◽  
Maulina Hendrik ◽  
Nurjannah Nurjannah

Banyak siswa tidak tertarik mempelajari cerita fabel yang hanya berupa teks dan belum menggunakan media pembelajaran. Padahal, fabel merupakan salah satu tradisi lisan yang sarat dengan nilai kebudayaan yang diajarkan di sekolah melalui pembelajaran sastra. Penelitian ini bertujuan untuk mengembangkan media interaktif cerita fabel Mentilin yang Cerdik dengan menggunakan Articulate Storyline 3 untuk siswa kelas IV sekolah dasar yang sahih dan praktis. Metode penelitian yang digunakan adalah research and development (RD) dengan menggunakan model pengembangan ADDIE. Model ini terdiri atas empat tahap, yaitu analisis (analysis), perancangan (design), pengembangan (development), dan implementasi (implementation). Instrumen pengumpulan data berupa angket validasi ahli materi, ahli bahasa, ahli media, serta angket respons guru dan siswa. Hasilnya menunjukkan bahwa media yang dikembangkan dinyatakan sangat sahih dan sangat praktis. Media interaktif sangat sahih diperoleh dari validasi ahli media dengan persentase sebesar 97,5%, ahli materi 92,5%, dan ahli bahasa 92,5%. Sementara itu, media interaktif dinyatakan sangat praktis dengan dibuktikannya hasil angket respons siswa pada uji coba skala kecil dengan persentase sebesar 98,75%, uji coba skala besar dengan persentase sebesar 97%, dan hasil angket respons guru memperoleh persentase sebesar 98,75%. This research is motivated by students who are not interested in studying fable stories which are only in the form of text and had not used learning media. Using Articulate Storyline 3 for fourth-grade elementary school students attempted to create valid and practical interactive media for Mentilin yang Cerdik fable stories. The research approach used was Research and Development (RD), which followed the ADDIE development model with four stages: analysis, design, development, and implementation. Material expert validation questionnaires, linguists, media experts, teacher, and student response questionnaires were all used to collect data. Material expert validation questionnaires, linguists, media experts, teacher, and student response questionnaires were all used to collect data. The result of research and development stated that the media was very valid and very practical. Very valid interactive media was obtained from the validation of media experts with a percentage of 97.5%, material experts 92.5%, and linguists 92.5%. While interactive media is stated to be very practical with the evidence of the results of student response questionnaires in small-scale trials with a a percentage of 98.75%, large-scale trials with a percentage of 97%, and the results of teacher response questionnaires obtaining a percentage of 98.75%.


2021 ◽  
Vol 4 (2) ◽  
pp. 286-295
Author(s):  
Muharramah Suwitri ◽  
Otang Kurniaman ◽  
Munjiatun Munjiatun

This study aims to produce a folklore comic about the origin of the sungai sorai for fifth grade elementary school students and to determine the feasibility of the sungai sorai origin folklore comic for fifth grade elementary school students. This study uses the Research and Development (R&D) method or research and development using the Four-D model (Define, Design, Develop, Disseminate). Data collection techniques used are interviews, questionnaires and written tests. The feasibility of folklore comics was obtained from the results of validation, product trials and written tests. Validation is carried out by design experts, linguists and practitioners. The product trials conducted were limited to only 10 students. The written test used is in the form of objective questions to determine students' knowledge and understanding of folklore comics. The results showed that the validation of design experts obtained an assessment with a very valid category. In validation, linguists obtained an assessment with a very valid category. The next validation is practitioner validation with a very valid category. The product trial used is a limited product trial with the category of student response assessment which is very good. The student's written test in the form of objective questions about folklore comics received an assessment in the very good category. The results of this development research indicate that the folklore comic "The Origin of the Sungai Sorai" is very suitable for use for fifth grade elementary school students.


2019 ◽  
Vol 4 (1) ◽  
pp. 32-37
Author(s):  
Prihatin Sulistyowati ◽  
Dewi Masruroh Nur Wahidiyah ◽  
Dwi Agus Setiawan

Pentingnya membangun karakter nasionalis pada era sekaarang sangatlah penting. Upaya tersebut efektif dilaksanakan dalam pembelajaran disekolah dengan dukungan materi ajar yang menarik. Materi IPS khususnya tokoh-tokoh proklamasi merupakan contoh karakter nasionalis yang dapat di tauladani siswa. Pelaksanaan penelitian ini untuk mendeskripsikan: proses pengembangan, kelayakan, kepraktisan, dan keefektifan bahan ajar ensiklopedia berkarakter nasionalisme. Penelitian pengembangan ini menggunakan model 4D (four-D) yang dimodifikasi menggunakan tiga tahapan saja, yaitu: tahap pendefinisian, tahap perancangan, dan tahap pengembangan. Subjek uji coba adalah 19 siswa kelas V SDN Sengguruh. Instrumen pengumpulan data menggunakan angket dan dokumentasi. Hasil penelitian menunjukkan bahwa bahan ajar ensiklopedia layak, praktis dan efektif untuk digunakan. Penilaian oleh ahli media mendapatkan presentase 80%, ahli bahasa mendapatkan presentase 80%, penilaian ahli materi mendapatkan presentase 77,2 %, penilaian praktisi mendapatkan presentase 95,4 %, penilaian siswa mendapatkan presentase 92%, sedangkan untuk keefektifan mendapatkan 78,5%. Berdasarkan paparan hasil penilaian maka bahan ajar ensiklopedia “Layak” dan “Sangat Baik” digunakan di lapangan The importance of building nationalist character in the present era is very important. These efforts are effectively implemented in school learning with the support of interesting teaching material. IPS material, especially the figures of the proclamation, are examples of nationalist characters that can be taught by students. The implementation of this research is to describe: the process of developing, feasibility, practicality, and effectiveness of encyclopedia teaching materials characterized by nationalism. This development research uses a 4D (four-D) model that is modified using only three stages, namely: the stage of defining, designing, and developing. The subjects of the trial were 19 fifth grade students at Sengguruh Elementary School. The instrument of data collection uses questionnaires and documentation. The results showed that encyclopedia teaching materials were feasible, practical and effective to use. Evaluation by media experts gets a percentage of 80%, linguists get 80% percentage, assessment of material experts get a percentage of 77.2%, practitioner assessment gets a percentage of 95.4%, assessment of students get a percentage of 92%, while for effectiveness get 78.5% . Based on the explanation of the results of the assessment, the encyclopedia teaching material "Worthy" and "Very Good" was used in the field


2021 ◽  
Vol 5 (2) ◽  
pp. 231
Author(s):  
Luh Eka Ratna Widiari ◽  
I Gede Astawan

This research is based on the low learning outcomes caused by the lack of use of creative and innovative learning media. This study aims to create a media building design and produce learning media products based on sparkol videoscribe on the topic of the fifth grade elementary school ecosystem that has been tested for its validity. This development research uses a 4D research model. The subjects of this development research trial were 2 subject content expert lecturers, 2 instructional design expert lecturers, 2 media expert lecturers, and 1 grade V teacher and 9 students. The data collection method used in this development research is a questionnaire method in the form of a four-scale rating scale instrument given to the test subjects. The average score of subject content experts is 3.81 with very good qualifications, the average score of learning design experts is 3.68 with very good qualifications and the average score of learning media experts is 3.79 with qualifications very good. Then from the results of the teacher assessment obtained an overall average of 3.90 with very good qualifications. Data on the results of individual trials obtained an average of 3.89 with very good qualifications and data from small group trials obtained an average of 3.94 with very good qualifications. Based on the results of the analysis of the validity test by experts and teachers, learning media based on sparkol videoscribe on the topic of the fifth grade elementary school ecosystem is declared valid and suitable for use in learning.


2017 ◽  
Vol 1 (2) ◽  
pp. 181
Author(s):  
Zariul Antosa ◽  
Muhammad Fendrik ◽  
Roza Helfianti

This research is a development research, conducted to develop Student Worksheet (LKS) with multiculturalbased. LKS is designed by integrating various forms of cultural diversity of students into subjects of CulturalArts and Skills. This study aims to introduce and grow regional cultural values to elementary school students.This LKS was developed using 4-D model consisting of four stages namely define, design, develop, anddisseminate. The instruments used in the study consisted of validation questionnaires, pretest posttest andstudent response questionnaires. LKS that has been designed validated by 3 people namely learning materialexperts, media experts, linguists, and teachers of class V. After the design of LKS validated and then tested onthe students of Class V SDN 11 Rice. The result of the research shows that LKS based on multicultural that hasbeen designed is declared very feasible by the validator with score percentage 86,74. In the limited trial stage, apretest average score of 46.54 and posttest of 65.35 was obtained. For N-Gain results in pretest and posttest is0.33, with medium category. Student response to LKS based multicultural is in very good category with scorepercentage 92,16. In dissemination stage (product disseminate) on Class VI obtained response equal to 85,32with very good category. For teacher response obtained an average of 90.1 with very decent category.


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