stationary strategies
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2021 ◽  
Vol 16 (2) ◽  
pp. 449-475
Author(s):  
Harry Pei

I study a repeated game in which a patient player wants to win the trust of some myopic opponents, but can strictly benefit from betraying them. His benefit from betrayal is strictly positive and is his persistent private information. I characterize every type of patient player's highest equilibrium payoff and construct equilibria that attain this payoff. Since the patient player's Stackelberg action is mixed and motivating the lowest‐benefit type to play mixed actions is costly, every type's highest equilibrium payoff is strictly lower than his Stackelberg payoff. In every equilibrium where the patient player approximately attains his highest equilibrium payoff, no type of the patient player plays stationary strategies or completely mixed strategies.


2021 ◽  
Vol 14 ◽  
pp. 290-301
Author(s):  
Dmitrii Lozovanu ◽  
◽  
Stefan Pickl ◽  

In this paper we consider the problem of the existence and determining stationary Nash equilibria for switching controller stochastic games with discounted and average payoffs. The set of states and the set of actions in the considered games are assumed to be finite. For a switching controller stochastic game with discounted payoffs we show that all stationary equilibria can be found by using an auxiliary continuous noncooperative static game in normal form in which the payoffs are quasi-monotonic (quasi-convex and quasi-concave) with respect to the corresponding strategies of the players. Based on this we propose an approach for determining the optimal stationary strategies of the players. In the case of average payoffs for a switching controller stochastic game we also formulate an auxiliary noncooperative static game in normal form with quasi-monotonic payoffs and show that such a game possesses a Nash equilibrium if the corresponding switching controller stochastic game has a stationary Nash equilibrium.


Author(s):  
Miquel Oliu-Barton

Zero-sum stochastic games, henceforth stochastic games, are a classical model in game theory in which two opponents interact and the environment changes in response to the players’ behavior. The central solution concepts for these games are the discounted values and the value, which represent what playing the game is worth to the players for different levels of impatience. In the present manuscript, we provide algorithms for computing exact expressions for the discounted values and for the value, which are polynomial in the number of pure stationary strategies of the players. This result considerably improves all the existing algorithms.


2020 ◽  
Vol 13 ◽  
pp. 304-323
Author(s):  
Dmitrii Lozovanu ◽  
◽  
Stefan Pickl ◽  

We consider infinite n-person stochastic games with limiting average payoffs criteria for the players. The main results of the paper are concerned with the existence of stationary Nash equilibria and determining the optimal strategies of the players in the games with finite state and action spaces. We present conditions for the existence of stationary Nash equilibria in the considered games and propose an approach for determining the optimal stationary strategies of the players if such strategies exist.


2017 ◽  
Vol 49 (3) ◽  
pp. 826-849 ◽  
Author(s):  
Prasenjit Mondal

Abstract Zero-sum two-person finite undiscounted (limiting ratio average) semi-Markov games (SMGs) are considered with a general multichain structure. We derive the strategy evaluation equations for stationary strategies of the players. A relation between the payoff in the multichain SMG and that in the associated stochastic game (SG) obtained by a data-transformation is established. We prove that the multichain optimality equations (OEs) for an SMG have a solution if and only if the associated SG has optimal stationary strategies. Though the solution of the OEs may not be optimal for an SMG, we establish the significance of studying the OEs for a multichain SMG. We provide a nice example of SMGs in which one player has no optimal strategy in the stationary class but has an optimal semistationary strategy (that depends only on the initial and current state of the game). For an SMG with absorbing states, we prove that solutions in the game where all players are restricted to semistationary strategies are solutions for the unrestricted game. Finally, we prove the existence of stationary optimal strategies for unichain SMGs and conclude that the unichain condition is equivalent to require that the game satisfies some recurrence/ergodicity/weakly communicating conditions.


2007 ◽  
Vol 39 (03) ◽  
pp. 645-668 ◽  
Author(s):  
Xianping Guo ◽  
Onésimo Hernández-Lerma

This paper is devoted to the study of two-person zero-sum games for continuous-time jump Markov processes with a discounted payoff criterion. The state and action spaces are all Polish spaces, the transition rates are allowed to beunbounded, and the payoff rates may haveneither upper nor lower bounds. We give conditions on the game'sprimitive dataunder which the existence of a solution to the Shapley equation is ensured. Then, from the Shapley equation, we obtain the existence of the value of the game and of a pair of optimal stationary strategies using theextended infinitesimal operatorassociated with the transition function of a possibly nonhomogeneous continuous-time jump Markov process. We also provide arecursiveway of computing (or at least approximating) the value of the game. Moreover, we present a ‘martingale characterization’ of a pair of optimal stationary strategies. Finally, we apply our results to a controlled birth and death system and a Schlögl first model, and then we use controlled Potlach processes to illustrate our conditions.


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