visual interfaces
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2021 ◽  
Author(s):  
Ozgur Turetken ◽  
Ramesh Sharda

The result of a typical web search is often overwhelming. It is very difficult to explore the textual listing of the resulting documents, which may be in the thousands. In order to improve the utility of the search experience, we explore presenting search results through clustering and a zoomable two-dimensional map (zoomable treemap). Furthermore, we apply the fisheye view technique to this map of web search clusters to provide details in context. In this study, we report on our evaluation of these presentation features. The particular interfaces evaluated were: (1) a textual list, (2) a zoomable two-dimensional map of the clustered results, and (3) a fisheye version of the zoomable two dimensional map where the results were clustered. We found that subjects completed search tasks faster with the visual interfaces than with the textual interface, and faster with the fisheye interface than just the zoomable interface. Based on the findings, we conclude that there is promise in the use of clustering and visualization with a fisheye zooming capability in the exploration of web search results.


2021 ◽  
Author(s):  
Ozgur Turetken ◽  
Ramesh Sharda

The result of a typical web search is often overwhelming. It is very difficult to explore the textual listing of the resulting documents, which may be in the thousands. In order to improve the utility of the search experience, we explore presenting search results through clustering and a zoomable two-dimensional map (zoomable treemap). Furthermore, we apply the fisheye view technique to this map of web search clusters to provide details in context. In this study, we report on our evaluation of these presentation features. The particular interfaces evaluated were: (1) a textual list, (2) a zoomable two-dimensional map of the clustered results, and (3) a fisheye version of the zoomable two dimensional map where the results were clustered. We found that subjects completed search tasks faster with the visual interfaces than with the textual interface, and faster with the fisheye interface than just the zoomable interface. Based on the findings, we conclude that there is promise in the use of clustering and visualization with a fisheye zooming capability in the exploration of web search results.


Author(s):  
Yuin Jeong ◽  
Sangheon Oh ◽  
Younah Kang ◽  
Sung-Hee Kim

The decoy effect is a well-known, intriguing decision-making bias that is often exploited by marketing practitioners to steer consumers towards a desired purchase outcome. It demonstrates that an inclusion of an alternative in the choice set can alter one’s preference among the other choices. Although this decoy effect has been universally observed in the real world and also studied by many economists and psychologists, little is known about how to mitigate the decoy effect and help consumers make informed decisions. In this study, we conducted two experiments: a quantitative experiment with crowdsourcing and a qualitative interview study—first, the crowdsourcing experiment to see if visual interfaces can help alleviate this cognitive bias. Four types of visualizations, one-sided bar chart, two-sided bar charts, scatterplots, and parallel-coordinate plots, were evaluated with four different types of scenarios. The results demonstrated that the two types of bar charts were effective in decreasing the decoy effect. Second, we conducted a semi-structured interview to gain a deeper understanding of the decision-making strategies while making a choice. We believe that the results have an implication on showing how visualizations can have an impact on the decision-making process in our everyday life.


2021 ◽  
Vol 11 (16) ◽  
pp. 7532
Author(s):  
Jianmin Wang ◽  
Yujia Liu ◽  
Yuxi Wang ◽  
Jinjing Mao ◽  
Tianyang Yue ◽  
...  

In this paper, the development process and validation of a self-assessment emotion tool (SAET) is described, which establishes an emotion-assessment method to improve pictorial expression design. The tool is based on an emotion set of emotional-cognition-derived rules obtained from an OCC model proposed by Ortony, Clore, and Collins, and the emotion set and expression design are validated by numerical computation of the dimensional space pleasure–arousal–dominance (PAD) and the cognitive assessment of emotion words. The SAET consists of twenty images that display a cartoon figure expressing ten positive and ten negative emotions. The instrument can be used during interactions with visual interfaces such as websites, posters, cell phones, and vehicles, and allows participants to select interface elements that elicit specific emotions. Experimental results show the validity of this type of tool in terms of both semantic discrimination of emotions and quantitative numerical validation.


Author(s):  
Smart Kundassery ◽  
Babu C. A.

Rivers represent one of the sources of freshwater. The existence and survival of humanity is intricately connected with the availability of freshwater resources. It is valuable to provide comprehensive information of all water resources through online geo-visual interfaces. Specific web slices can be of use, such as the illustration of headwater sources along with details of streams of various orders and tributaries up to the point of merging with the sea downstream. Since the local self-government departments, Grama Panchayat, can play a crucial role, they too are eager to know the details of the drainage network flowing within each administration unit. The possibilities emerging out of integration of free and open source GIS is enormous and can eventually succeed in bringing forth a ray of hope to the forlorn riverine ecosystem.


2021 ◽  
pp. 436-441
Author(s):  
Diogo Cruz ◽  
Diogo Cabral ◽  
Pedro F. Campos

Author(s):  
William C. Payne

Both music creation tools and novice coding environments often use highly visual interfaces to aid in writing, editing, and navigation. Such designs fail to include blind users and may be totally inaccessible. This work sets out to develop a novel domain specific language, interface, and curriculum in partnership with students and teachers at the Filomen M. D'Agostino Greenberg (FMDG) School, a community music school that reaches blind and visually impaired musicians of all ages and skill levels. The project will consist of an iterative co-design phase and an implementation/evaluation phase in which a small number of students at the school will use the technology during a music composition course to create original works.


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