Elinvo (Electronics Informatics and Vocational Education)
Latest Publications


TOTAL DOCUMENTS

133
(FIVE YEARS 58)

H-INDEX

2
(FIVE YEARS 1)

Published By Universitas Negeri Yogyakarta

2477-2399, 2580-6424

2021 ◽  
Vol 6 (1) ◽  
pp. 96-105
Author(s):  
Johan Reimon Batmetan ◽  
Alfrina Mewengkang

Techno-Entrepreneurship becomes an important part of higher education based on information technology. This is useful to enhance the spirit of entrepreneurship, the ability to read opportunities and build information technology-based businesses. This study aims to examine the appropriate techno-entrepreneurship learning model in higher education. The research method used is action research with practice using lean canvas models for business models and design sprint method to build product prototypes. The results of this study show how to use practice and tutorials, students can create the right business model and be able to make a prototype of a digital product that is good in implementing business ideas. The conclusion obtained in this study is that techno-entrepreneurship is very appropriate to use lean canvas to build business models and more efficiently use sprint designs to build prototypes of digital products. This model is highly recommended for entrepreneurship learning in higher education.


2021 ◽  
Vol 6 (1) ◽  
pp. 61-70
Author(s):  
Bekti Wulandari ◽  
Mentari Putri Jati

This paper discusses the realization of vital sign monitoring devices and knowing their performance. This device is expected to assist medical personnel in measuring and monitoring vital signs without having to have physical contact with patients. The design phase of the patient's vital sign monitoring device with an Arduino Mega-based wireless sensor starts from the identification, needs analysis, design, manufacture, troubleshoot, and testing. Arduino Mega and ESP8266 as the main components that function for the controller and upload data to the server. Then MAX30100, DS18B20, and MPX5700AP sensors which function to detect the vital sign. Android smartphones are used to display measurement results in real-time, save and display vital sign data records. Based on the test results, the patient's vital signs monitoring device has an average difference of 0.67% for temperature checks, 1.19% for pulse checks, 0.77% for SPO2 examinations, 4.78%, and 8.91% for systolic and diastolic blood pressure examinations.


2021 ◽  
Vol 6 (1) ◽  
pp. 71-80
Author(s):  
Indra Hidayatulloh ◽  
Sigit Pambudi ◽  
Herman Dwi Surjono ◽  
Totok Sukardiyono

The mobile learning sector has exploded, implying that the e-Learning trend is shifting to mobile platforms. As a result, chatbots have become increasingly popular alternatives for online learning and examinations on mobile platforms. However, it did not provide enough motivation for the student. On the other hand, gamification in a typical e-Learning platform is a widely used technique for increasing students' learning motivation. Therefore, combining gamification with chatbot-based learning and examinations possibly offer benefits, including increase student learning motivation. This study explored the possibilities and future challenges of the development of gamification within chatbot-based learning media. We discussed four aspects: architecture's reliability, security and privacy issue, user’s acceptance and motivation, and gamification feature challenges.


2021 ◽  
Vol 6 (1) ◽  
pp. 90-95
Author(s):  
Tri Murwaningsih ◽  
Hery Sawiji ◽  
Wiedy Murtini ◽  
Nur Rahmi Akbarini

This research aimed to identify the activities needed by teachers in holding the Continuing Professional Development Program. This research employed survey type of non-experimental quantitative research method. This type of research was used when the author wants to find out the population’s opinion by conducting a study on the sample of population. The population of research consisted of all teachers of Vocational High School in Business and Management field in Surakarta City Residency. The sampling technique used was purposive sampling. Techniques of collecting data were observation, interview, documentation, and questionnaire. Quantitative data obtained was the one processed using Microsoft Excel with the scale specified by the author, while qualitative data was analyzed using triangulation technique. The result of research showed that Program Continuing Professional Development had been conducted despite different proportion for self-development, scientific publication, and innovative work. Thus, the appropriate strategy was required to solve some problems encountered by teachers


2021 ◽  
Vol 6 (1) ◽  
pp. 26-39
Author(s):  
Irham Fadlika ◽  
Mega Agustina ◽  
Rahmatullah Aji Prabowo ◽  
Misbahul Munir ◽  
Arif Nur Afandi

The increasing demand and widespread of renewable energy inherently compel the development of power electronics converter as an interface between consumers and the energy source/s. This paper presents a new two switched-impedance networks qZSI converter called High Ratio Two Switched-impedance quasi-Z-Source Inverter (HR2SZ-qZSI). Compared with the previous topology, this proposed HR2SZ-qZSI topology can achieve higher voltage gain with lower shoot-through duty ratio, and a higher boost factor. This paper also discusses comparative analysis between the previous topology and the proposed HR2SZ-qZSI topology. Furthermore, the simulation and experimental data are presented to prove the theoretical analysis of the proposed HR2SZ-qZSI topology. Despite the additional components needed, it accentuates that this proposed converter retains all features of qZSI: common ground point between the dc source and converter and smooth input current operation. Furthermore, almost all the devices rating including capacitor and diode voltage, and inductor current ripple are lower than the preceding relevant two switched-impedance qZSI family. Accordingly, this proposed HR2SZ-qZSI clearly a good power conditioning alternative for renewable generation system.


Author(s):  
Ninik Sudarwati ◽  
Agus Prianto

This study aimed to measure the effectiveness of entrepreneurship learning by using integrated entrepreneurial film-based media on students’ learning achievement. This study employed a quasi-experimental method with one group pre-test-post-test design by comparing the results of pretest and posttest and statistically analyzed the t test formula. The participants involved were 400 students from STKIP PGRI Jombang, STKIP PGRI Tulungagung, STKI PGRI Nganjuk, and UNWAHA Jombang. Findings suggest that there was an average difference of -4.41 with pretest (21.80) and posttest (26.21) results. Meanwhile, the standard deviation was 5.42, and the t value was 16.268. Besides, the probability value or sig (2 tailed) was 0.00 <0.05. It can be concluded that Ho is rejected, and Ha is accepted. In conclusion, this study proved that entrepreneurship learning by using integrated entrepreneurial film-based media is effective.


2021 ◽  
Vol 6 (1) ◽  
pp. 40-48
Author(s):  
Shazana Dhiya Ayuni

Since 2006 Lapindo mudflow caused by natural gas drilling in Sidoarjo. Nowdays the mudflow still can't be stopped, and to prevent it from resident's houses, embankments were built. Eventough the embankments and guardrails has been built but sometimes the mud flowing into resident's houses while its raining or the embankments were subsidence or reep. Severity, the distance between the embankment and the residents' houses is about 500 m. So far, the handling action while embankments ware subsidence is residents report the accidents to related parties, namely PPLS. But the response is too late and take a long time to occur the accident, so the mud has been flow in to resident's houses. because so far it is still completely manual and there is no monitoring system can detect the accident in the embankments. Therefore with monitoring the embankments with vibration and overflow of the lapindo puddle using wirelless sensor network spread over a number of dike-prone points, then its send to smartphone via Blynk. When the accident happend system monitoring aplication will be warning and send message easly via smartphone. So the existence of this monitoring tool can provide a sense of security to the citizens.


2021 ◽  
Vol 6 (1) ◽  
pp. 81-89
Author(s):  
Mustofa Abi Hamid ◽  
Didik Aribowo ◽  
Rini Anggraini

Alumni data collection at the Electrical Engineering Vocational Education Universitas Sultan Ageng Tirtayasa was still performed manually and there were no career information media about soft skills training and development, tracer studies, and job vacancies information. Therefore, media is needed to accommodate career information and alumni data collection quickly and effectively. The web-based information system using PHP MySQL was developed and tested for feasibility as an information medium for soft skills training and development, tracer studies, job vacancies information, as well as career counseling and consulting. This study used a Modify R&D as a development method and the waterfall method as a development model consisted of analysis, design, coding (implementation), and testing. The testing was carried out by 37 people consisted of software experts, admins, alumni, and students of Electrical Engineering Vocational Education. The test was based on the ISO9126 standard with functionality, usability, reliability, and efficiency aspects. Based on the results, the functionality aspect had a score of 77 (very feasible), the usability aspect had a score of 87.8 (very feasible), the reliability aspect had a score of 100% (very feasible) and the average page load time was 3.48 seconds (feasible).


2021 ◽  
Vol 6 (1) ◽  
pp. 16-25
Author(s):  
Muhammad Zamroni Uska ◽  
Rasyid Hardi Wirasasmita ◽  
Baiq Desi Dwi Arianti ◽  
Yosi Nur Kholisho ◽  
Muhammad Djamaluddin ◽  
...  

Zero waste is one of the programs from the government of West Nusa Tenggara Province in Indonesia, where this program aims to provide education about waste to the public so that the waste can be processed or recycled so that it can be useful. Therefore, for the sake of creating a zero waste culture in the community, it is necessary to have media that provide education to the public about this program. The purpose of this article is to discuss the process of developing an Android-based waste education application as a medium of information about zero waste. This study uses the ADDIE model to make this product with five steps, namely analysis, design, development, implementation and evaluation. The data collection technique used was a questionnaire with a Likert scale, and the subjects in this study were the 60 people in the Menceh village. The data analysis technique used is descriptive quantitative. Our findings show that this application (media) is declared very-feasible by material (content) experts with a score of 85% and media (design) experts (83%), and user usability is in the very-high category (83%). So it can be concluded that this application is feasible to use properly, so that users can obtain information about how to manage waste through a zero waste program.


Author(s):  
Akbar Permana Putra ◽  
Priyanto Priyanto

The objective of the present study is to produce a learning media product of health protocol implementation to children entitled "Awas Ada Virus Corona". This media utilized R&D method and took several steps, namely preliminary research and data collection, research planning, product development, expert validation, product revision and final product. Feasibility testing is carried out by media experts by examining the multimedia construction domain consist of 3 aspects, namely guidance and information, program performance as well as systematic, aesthetic, and design aspects. Furthermore, a filled questionnaire by media experts was used to collect the data needed. Meanwhile, the descriptive statistic was used to analyzed the data gathered. The result of the present study is an application that can be used by children entitled " Awas Ada Virus Corona " as an educational media in implementing 3M of health protocol, namely wearing masks, washing hands, and maintaining a safe distance. The addition of Augmented reality technology with a live coloring feature is added in this application in reading markers to increase children's attractiveness. This augmented reality technology is applied in order to avoid the children only focus on gadgets, so children feel happy in using the familiar media and still interacting with the environment.


Sign in / Sign up

Export Citation Format

Share Document