Rate of Network Convergence Determination Using Deterministic Adaptive Rendering Technique

Author(s):  
Ayotuyi T. Akinola ◽  
Matthew O. Adigun ◽  
Pragasen Mudali
Keyword(s):  
Electronics ◽  
2021 ◽  
Vol 10 (12) ◽  
pp. 1484
Author(s):  
Yunyoung Choi ◽  
Jaehyung Park ◽  
Jiwon Jung ◽  
Younggoo Kwon

In home and building automation applications, wireless sensor devices need to be connected via unreliable wireless links within a few hundred milliseconds. Routing protocols in Low-power and Lossy Networks (LLNs) need to support reliable data transmission with an energy-efficient manner and short routing convergence time. IETF standardized the Point-to-Point RPL (P2P-RPL) routing protocol, in which P2P-RPL propagates the route discovery messages over the whole network. This leads to significant routing control packet overhead and a large amount of energy consumption. P2P-RPL uses the trickle algorithm to control the transmission rate of routing control packets. The non-deterministic message suppression nature of the trickle algorithm may generate a sub-optimal routing path. The listen-only period of the trickle algorithm may lead to a long network convergence time. In this paper, we propose Collision Avoidance Geographic P2P-RPL, which achieves energy-efficient P2P data delivery with a fast routing request procedure. The proposed algorithm uses the location information to limit the network search space for the desired route discovery to a smaller location-constrained forwarding zone. The Collision Avoidance Geographic P2P-RPL also dynamically selects the listen-only period of the trickle timer algorithm based on the transmission priority related to geographic position information. The location information of each node is obtained from the Impulse-Response Ultra-WideBand (IR-UWB)-based cooperative multi-hop self localization algorithm. We implement Collision Avoidance Geographic P2P-RPL on Contiki OS, an open-source operating system for LLNs and the Internet of Things. The performance results show that the Collision Avoidance Geographic P2P-RPL reduced the routing control packet overheads, energy consumption, and network convergence time significantly. The cooperative multi-hop self localization algorithm improved the practical implementation characteristics of the P2P-RPL protocol in real world environments. The collision avoidance algorithm using the dynamic trickle timer increased the operation efficiency of the P2P-RPL under various wireless channel conditions with a location-constrained routing space.


Author(s):  
Hongyou Chen ◽  
Hongjie He ◽  
Fan Chen ◽  
Yiming Zhu

Adversarial learning stability has an important influence on the generated image quality and convergence process in generative adversarial networks (GANs). Training dataset (real data) noise and the balance of game players have an impact on adversarial learning stability. In the gradient backpropagation of the discriminator, the noise samples increase the gradient variance. It can increase the uncertainty in the network convergence progress and affect stability. In the two-player zero-sum game, the game ability of the generator and discriminator is unbalanced. Generally, the game ability of the generator is weaker than that of the discriminator, which affects the stability. To improve the stability, an antinoise learning and coalitional game generative adversarial network (ANL-CG GAN) is proposed, which achieves this goal through the following two strategies. (i) In the real data loss function of the discriminator, an effective antinoise learning method is designed, which can improve the gradient variance and network convergence uncertainty. (ii) In the zero-sum game, a generator coalitional game module is designed to enhance its game ability, which can improve the balance between the generator and discriminator via a coalitional game strategy. To verify the performance of this model, the generated results of the designed GAN and other GAN models in CELEBA and CIFAR10 are compared and analyzed. Experimental results show that the novel GAN can improve adversarial learning stability, generate image quality, and reduce the number of training epochs.


Author(s):  
Toktam Mahmoodi ◽  
Stephen H. Johnson ◽  
Massimo Condoluci ◽  
Vicknesan Ayadurai ◽  
Maria A. Cuevas ◽  
...  

This chapter discusses the ongoing work around hybrid access and network convergence, with particular emphasis on recent works on ATSSS in 3GPP. Three main aspects are analyzed: policy enforcement, integration with 5G QoS framework, interaction with underlying multi-path transport protocol. The chapter also provides some preliminary testbed results showing the benefits of ATSSS in the management of multiple accesses analyzing some primary performance indicators such as achievable data rates, link utilization for aggregated traffic, and session setup latency. The chapter also provides some results by considering two examples of realization of ATSSS policies to avoid inefficiency in link utilization and to allow the fulfillment of data rate requirements.


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