Building an Inverted Pyramid Display for Group Learning

Author(s):  
Shuhong Xu ◽  
Bin Wu ◽  
Dongyun Ge ◽  
Lei Chen ◽  
Hongyan Yang
2018 ◽  
Vol 2 (5) ◽  
pp. 682
Author(s):  
Masniar Masniar

Various difficulties in learning English which have been an obstacle for almost all students, this should be avaluable lesson to spark new ideas in group learning implementation programs. To overcome the problem of thelow level of English learning outcomes of class VII students of Bangkinang State 2 Junior High School inKampar Regency, group learning is one good alternative. The study is a classroom action research conducted inBangkinang Kota 2 Public Middle School, Kampar district. The subjects of this study were seventh gradestudents. The results of the study obtained data on teacher activity in the first cycle of the first meeting with apercentage of 57%, the second meeting with a percentage of 66.5%, in the second cycle at the third meeting thepercentage was 83.5%, and at the fourth meeting percentage obtained 90.5%. The observation data of studentsin the first cycle of the 1st meeting was 51%, the second meeting was 62.5%, in the second cycle the thirdmeeting was 80%, and the fourth meeting was 88%. Data on the improvement of learning outcomes in the initialdata obtained an average of 63, in daily I repetition of 75, and in the second daily test of 88.


Author(s):  
Amy S. Wu ◽  
Rob Farrell ◽  
Mark K. Singley
Keyword(s):  

2017 ◽  
Vol 27 (5) ◽  
pp. 42
Author(s):  
Yanna ZHU ◽  
Yupeng LIU ◽  
Guanghu YU ◽  
Junfeng GUO ◽  
Jun LONG ◽  
...  

Proceedings ◽  
2019 ◽  
Vol 31 (1) ◽  
pp. 21
Author(s):  
Yoel Arroyo ◽  
Ana I. Molina ◽  
Miguel A. Redondo ◽  
Jesús Gallardo ◽  
Carmen Lacave

The design and creation of groupware tools is a complex task that usually requires the participation of different stakeholders (software engineers, designers, etc.), either working at the same time or collaborating asynchronously. This paper describes an innovative model-driven development process to support the collaborative modeling of group learning applications, as well as the Computer Aided Software Engineering (CASE) tool that technologically supports it, the Learning Collaborative Interactive Applications Tool (Learn-CIAT) graphical editor. In its development, we applied technologies integrated within the Eclipse platform. The processes and tools described in this paper supply an important contribution to systematize the design and development of these kinds of applications.


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