Design and Implementation of the Mobile Learning App for Creative Problem Solving Activities

Author(s):  
Ji-Hye Bae ◽  
Hyun Lee
2020 ◽  
Author(s):  
Siti Nurlina Ripani

ABSTRAK: Penulisan ini bertujuan untuk mendeskripsikan penerapan model pembelajaran Creative Problem Solving (CPS) dengan media pembelajaran mobile learning pada materi listrik statis untuk meningkatkan kemampuan kognitif. Penulisan ini dilatarbelakangi oleh jumlah pengguna aktif smartphone di Indonesia akan mencapai lebih dari 100 juta orang, diantaranya termasuk pelajar dan guru yang sebgian besar hanya digunakan untuk mengakses jejaring sosial dan belum mengambil peranan dalam bidang Pendidikan. Salah satu peranan mobile dalam Pendidikan yaitu penggunaan mobile learning untuk media pendukung pembelajaran. Selain hal tersebut, penulisan ini juga dilatarbelakangi oleh masih kurangnya penguasaan materi sehingga pembelajaran yang diterapkan belum maksimal. Metode yang digunakan dalam penulisan ini adalah dengan studi kepustakaan dengan mengkaji beberapa literatur untuk dianalisis dan dibuat kesimpulan. Hasil penulisan menunjukkan bahwa model pembelajaran creative problem solving yang dipadukan dengan media pembelajaran mobile learning sebagai solusi dari masalah tersebut sehingga dapat meningkatkan kemampuan kognitif. Langkah pada model pembelajaran creative problem solving diantaranya; mengklarifikasi dan menganalisis masalah yang sudah digambarkan secara virtual dalam mobile learning, melakukan proses evaluasidan seleksi untuk menemukan solusi dan masalah yang ditemukan, lalui melakukan implementasi kepada kelompok lain.


2017 ◽  
Vol 5 ◽  
pp. 1128-1134
Author(s):  
Dominika Jagoda-Sobalak ◽  
Iwona Łapuńka

This article indicates the need to create innovation in the economy. The innovative process is closely related to creative management, including methods of creative problem solving. The presented tool to support the use of creative problem-solving methods (in particular inventive creation methods) is aimed to design and implement innovative solutions. The described tool supports the selection process of methods and enables fast application of the method. The tool was designed based on literature research and a repeated case study. A case study consisted of 3 stages: creativity research, creative sessions using the inventive methods, and development of guidelines for the construction of the tool to support the design and implementation of innovative solutions. The study included manufacturing and service companies in southern Poland. The tool (in the form of a database of inventive methods) has been positively verified. The conducted verification was held according to the adopted scheme in the repeated case study. However, the methods used to generate innovation have been selected by using the application process of the tool supporting selection of inventic methods.


2021 ◽  
Vol 2 (2) ◽  
pp. 124
Author(s):  
Aisyah Sukmafani ◽  
Munzil Munzil ◽  
Isnanik Juni Fitriyah

This study and development aimed to produce a valid and feasible teaching material with the Creative Problem Solving (CPS) model on the activity of environmental pollution analysis using a mobile learning application in the COVID-19 pandemic era. The study model in this development was using the ADDIE method that limited to analyze, design, and develop stages where each stage passes the evaluation stage. The validity rate of the teaching material is obtained through a validity test by the validator while its eligibility rate is obtained through feasibility tests by the users. The validation result of materials in the teaching material had a percentage of 93.31 percent and the media feasibility test obtained a percentage of 95.60 percent. This teaching material was packed in a mobile learning form that consists of water, air, and land pollution materials. This teaching material displayed news articles, materials explanations, and presented in the form of animated videos, phenomena videos, pictures of environmental pollution, student worksheets, and mission-based learning activities. Animated videos have three animation characters that move and talk with different voices in each sub-chapter. The validation result by validators stated that the teaching material is valid and feasible, with a percentage of greater than or equal to 81 percent.


2011 ◽  
Author(s):  
Benjamin C. Storm ◽  
Genna Angello ◽  
Elizabeth Ligon Bjork

Author(s):  
Hüseyin YILMAZ

The aim of this study is the creative problem-solving capacity of the organization with leadership behaviors of human resources managers and employees to examine the relationship between career satisfaction and is tested empirically. Research within the scope of the required data structured questionnaire method, operating in the province of Aydin was obtained from 130 employees working in five star hotels. Democratic leadership style according to the factor analysis, easygoing, participants converter, and releasing autocratic leadership dimensions were determined. According to the analysis, the dependent variable with a significant level of research and positive leadership style has been determined that no relationships. Regression analysis revealed that the leadership of the relationship with the creative problem-solving capacity of democratic leadership in style when found to be stronger than other leadership styles, while the variable describing the career of the employee satisfaction level of the maximum it was concluded that the creative problem-solving capacity of the organization. Research in the context of human resources on the very important for organizations, leadership behavior, creative problem-solving capacity and career satisfaction studies analyzing the relationships between variables it seems to be quite limited. The discovery by analyzing the relationship between the aforementioned variables, can make significant contributions to knowledge in the literature and are expected to form the basis for future research.


Sign in / Sign up

Export Citation Format

Share Document