A Novel Surgeon Training System for the Vascular Interventional Surgery based on Augmented Reality

Author(s):  
Jian Guo ◽  
Shichen Jia ◽  
Shuxiang Guo
2021 ◽  
Vol 45 (5) ◽  
Author(s):  
Yuri Nagayo ◽  
Toki Saito ◽  
Hiroshi Oyama

AbstractThe surgical education environment has been changing significantly due to restricted work hours, limited resources, and increasing public concern for safety and quality, leading to the evolution of simulation-based training in surgery. Of the various simulators, low-fidelity simulators are widely used to practice surgical skills such as sutures because they are portable, inexpensive, and easy to use without requiring complicated settings. However, since low-fidelity simulators do not offer any teaching information, trainees do self-practice with them, referring to textbooks or videos, which are insufficient to learn open surgical procedures. This study aimed to develop a new suture training system for open surgery that provides trainees with the three-dimensional information of exemplary procedures performed by experts and allows them to observe and imitate the procedures during self-practice. The proposed system consists of a motion capture system of surgical instruments and a three-dimensional replication system of captured procedures on the surgical field. Motion capture of surgical instruments was achieved inexpensively by using cylindrical augmented reality (AR) markers, and replication of captured procedures was realized by visualizing them three-dimensionally at the same position and orientation as captured, using an AR device. For subcuticular interrupted suture, it was confirmed that the proposed system enabled users to observe experts’ procedures from any angle and imitate them by manipulating the actual surgical instruments during self-practice. We expect that this training system will contribute to developing a novel surgical training method that enables trainees to learn surgical skills by themselves in the absence of experts.


Heliyon ◽  
2019 ◽  
Vol 5 (8) ◽  
pp. e02205 ◽  
Author(s):  
Steve Balian ◽  
Shaun K. McGovern ◽  
Benjamin S. Abella ◽  
Audrey L. Blewer ◽  
Marion Leary

2000 ◽  
Vol 44 (21) ◽  
pp. 3-398-3-401 ◽  
Author(s):  
R.S. Kalawsky ◽  
A. W. Stedmon ◽  
K. Hill ◽  
C.A. Cook

Research into human factors issues surrounding the use of AR technology is very limited, and there is a need for formal guidelines to underpin human factors integration (HFI). The DERA Centre for Human Sciences (CHS) and the Advanced VR Research Centre (AVRRC) at Loughborough University are evaluating the potential of Augmented Reality (AR) for providing operator feedback in an embedded training system. An important aspect of the research is concerned with investigating the cognitive ergonomics of AR technology and human information processing issues that may arise through its use, when information is presented via AR and overlaid upon one or more primary display surfaces such as a visual display unit. Two main issues have been addressed: first, the impact of AR on human information processing; and, second, the most appropriate symbology sets for displaying information via the AR medium. The experiments reported in this paper assess issues of re-accommodation and reaction times to alarms on different display formats, illustrating that AR performs as well as standard display formats.


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