A General Region Nesting Based Semi-Fragile Reversible Watermarking for Authenticating 3D Mesh Models

Author(s):  
Fei Peng ◽  
Bo Long ◽  
Min Longa
Author(s):  
Mohamed Daoudi ◽  
Tarik Filali Ansary ◽  
Julien Tierny ◽  
Jean-Philippe Vandeborre

2018 ◽  
Vol 11 (1) ◽  
pp. 24 ◽  
Author(s):  
Soohyeon Kim ◽  
Sooahm Rhee ◽  
Taejung Kim

A digital surface model (DSM) is an important geospatial infrastructure used in various fields. In this paper, we deal with how to improve the quality of DSMs generated from stereo image matching. During stereo image matching, there are outliers due to mismatches, and non-matching regions due to match failure. Such outliers and non-matching regions have to be corrected accurately and efficiently for high-quality DSM generation. This process has been performed by applying a local distribution model, such as inverse distance weight (IDW), or by forming a triangulated irregular network (TIN). However, if the area of non-matching regions is large, it is not trivial to interpolate elevation values using neighboring cells. In this study, we proposed a new DSM interpolation method using a 3D mesh model, which is more robust to outliers and large holes. We compared mesh-based DSM with IDW-based DSM and analyzed the characteristics of each. The accuracy of the mesh-based DSM was a 2.80 m root mean square error (RMSE), while that for the IDW-based DSM was 3.22 m. While the mesh-based DSM successfully removed empty grid cells and outliers, the IDW-based DSM had sharper object boundaries. Because of the nature of surface reconstruction, object boundaries appeared smoother on the mesh-based DSM. We further propose a method of integrating the two DSMs. The integrated DSM maintains the sharpness of object boundaries without significant accuracy degradation. The contribution of this paper is the use of 3D mesh models (which have mainly been used for 3D visualization) for efficient removal of outliers and non-matching regions without a priori knowledge of surface types.


Author(s):  
Zhen Li

Application of 3D mesh model coding is first presented in this chapter. We then survey the typical existing algorithms in the area of compression of static and dynamic 3D meshes. In an introductory sub-section we introduce basic concepts of 3D mesh models, including data representations, model formats, data acquisitions and 3D display technologies. Furthermore, we introduce several typical 3D mesh formats and give an overview to coding principles of mesh compression algorithms in general, followed by describing the quantitative measures for 3D mesh compression. Then we describe some typical and state-of-the-art algorithms in 3D mesh compression. Compression and streaming of gigantic 3D models are specially introduced. At last, the MPEG4 3D mesh model coding standard is briefed. We conclude this chapter with a discussion providing an overall picture of developments in the mesh coding area and pointing out directions for future research.


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