Towards the Development of an Elaboration Metric for Concept Sketches

Author(s):  
Daniel C. Sevier ◽  
Kathryn Jablokow ◽  
Seda McKilligan ◽  
Shanna R. Daly ◽  
Ian N. Baker ◽  
...  

Assessment of elaboration in concept generation is critical, as it functions as a communication tool for the designer to iterate on solutions and to convey the generated ideas to other stakeholders involved in the early stages of the design process. Further, design educators may offer feedback to students about the elaborateness of their sketches, so they may fine-tune their techniques and optimize their sketch “literacy.” Although metrics exist for sketch complexity, product elaboration, and sketch quality, a gap remains in assessing elaboration. In this paper, we report on the development of an elaboration metric to evaluate concept representations as a means to facilitate greater understanding of designers’ ideas and their iterative improvement.

Author(s):  
Carlye A. Lauff ◽  
Daria Kotys-Schwartz ◽  
Mark E. Rentschler

Companies need to employ new design methods and tools to remain competitive in today’s global economy. Design methods are used to help teams move through the different stages of the design process, such as during project scoping, concept generation, and concept selection. Concept generation design methods are meant to help teams generate diverse, novel, and creative potential solutions. However, most design methods are developed and refined based on studies with student teams. This limits our understanding of how professionals engage with design methods in practice. This is a case study exploring the design methods used by three companies during the early stages of new product development. These companies are from the consumer electronics, footwear, and medical devices industries, and each design team within the companies was tasked with developing a new physical end product. We identified that all three teams heavily relied on internal and external benchmarking and reverse engineering design methods as part of concept generation. Ultimately, the products they developed were all considered evolutionary, meaning that the final product was a slightly improved version of similar products already on the market. This contrasts revolutionary products, which can change or disrupt the current field in one or more ways. This research contributes to design theory and methodology through empirically studying how companies engage in the design process, identifying the methods employed by professionals, and raising new questions about design methods, especially translation to industry. This research also contributes to design education by identifying methods that professionals use in practice, which can translate to direct recommendations for improving project-based engineering design courses.


Author(s):  
Maria C. Yang

Design outcome is influenced by many hard-to-measure factors in the design process. This paper examines four of these factors to understand their possible correlation with design success. First, is the quantity of design concepts linked to design outcome? Second, is the timing of concept generation associated with design outcome? In both of these cases, the sketches created by designers were taken as evidence of concept generation. Third, is the type of sketch linked to design outcome? And finally, what is the role of a novice designer’s prior experience in design outcome? Statistically significant correlations were found between dimensioned drawings generated at the early stages of design and design outcome, and also between a novice designer’s prior fabrication and building experience and design outcome. Ultimately, the goal of this research is to develop paradigms for appropriate graphics and text-based information tools for design.


Author(s):  
Camilo POTOCNJAK-OXMAN

Stir was a crowd-voted grants platform aimed at supporting creative youth in the early stages of an entrepreneurial journey. Developed through an in-depth, collaborative design process, between 2015 and 2018 it received close to two hundred projects and distributed over fifty grants to emerging creatives and became one of the most impactful programs aimed at increasing entrepreneurial activity in Canberra, Australia. The following case study will provide an overview of the methodology and process used by the design team in conceiving and developing this platform, highlighting how the community’s interests and competencies were embedded in the project itself. The case provides insights for people leading collaborative design processes, with specific emphasis on some of the characteristics on programs targeting creative youth


2014 ◽  
Vol 548-549 ◽  
pp. 744-747
Author(s):  
Chen Jie Qi ◽  
Hong Wei Wang

In this thesis, we take STM32F103R8T6 as main chip, SH79F32 as auxiliary chip, the temperature sensor of DS18B20 as collection tools, wireless transceiver based on nRF905 as communication tool, and reach the function of wireless sensor networks. Through Altium Designer Release 10 to conduct schematic design and draw PCB, and then solder circuit boards, use the software of Keil to design process, to realize wireless sensor communication between different microcontrollers, after that ,complete the design and production of wireless sensor communications platforms.


1981 ◽  
Vol 18 (01) ◽  
pp. 69-75
Author(s):  
Edward Numata

Existing naval and commercial small-waterplane-area, twin-hull (SWATH) vessels are described along with the reasons for choosing this type of hull configuration. The effects of changes in hull form and proportions on smooth water resistance and motions in rough water are examined. Analytical and experimental techniques presently available for use in the design process are discussed. Simple relationships for use in predicting resistance and seakeeping behavior in early stages of design are presented.


Author(s):  
Nette Schultz ◽  
Lene Sørensen ◽  
Dan Saugstrup

This chapter presents and discusses a new design framework for involving users at an early stage in a mobile ICT development project. A user-centered design process, in which participatory design principles are combined with creativity techniques, is used in order to create scenarios as a communication tool between users and system designers. The theoretical basis for the framework is described, leading to a new participatory design and creativity framework. Empirical insight into how the framework has been developed and used in practice is presented based on the experiences and results from a large ICT development project within the ?eld of mobile communication. Finally, the value of applying creativity as part of a participatory design process is discussed.


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