AN AUGMENTED REALITY SANDBOX INTERACTIVE LESSON PLAN FOR HIGH SCHOOL STUDENTS

2017 ◽  
Author(s):  
Danielle Omara Jackson ◽  
2017 ◽  
Vol 1 (1) ◽  
pp. 1 ◽  
Author(s):  
Rifqa Gusmida ◽  
Nur Islami

For senior high school students, learning concepts in physics is increasingly more difficult when the topic is abstract and cannot be seen with the unaided eye. The research here utilized augmented reality technology and instructional design following the ADDIE model (analysis, design, development, implementation and evaluation) to develop learning media for physics, specifically the kinetic theory of gases. Preliminary analysis was conducted in a senior high school to evaluate the challenges students face when learning physics. The design of the media was based on addressing problems that the students were having. Augmented reality technology was then utilized and the implementation aimed to incorporate the physics concepts into the product. The media was evaluated by six experts. Finally, the learning media presented real-time 3D animation of gas kinetic theory with three basic competencies relevant to the topic. In the final validation, the results indicated that the developed learning media had a validity value of 3.55 out of four-point scale and good quality outcomes. As such, the developed media regarding the kinetic theory of gases is valid and effective for the process of learning and teaching. It is ready to be tested and used in actual learning environments.


Author(s):  
Hotmaulina Sihotang ◽  
Mesta Limbong ◽  
Bintang R. Simbolon ◽  
Hotner Tampubolon ◽  
Marina Silalahi

Abstrak Pengabdian kepada masyarakat merupakan bagian integral tri dharma perguruan tinggi yang melibatkan dosen, mahasiswa, dan tenaga kependidikan. Pengabdian kepada masyarakat bertujuan memberikan makna kebermanfaatan keberadaan Program Magister Administrasi Pendidikan kepada sekolah Kasih Immanuel dalam meningkatkan kompetensi mengimplementasikan kurikulum 2013. Populasi seluruh guru SD, SMP, SMA Kasih Immanuel sebanyak 15 orang dan sampel penelitian seluruh guru, namun yang hadir 12 orang. Data diperoleh dengan wawancara mendalam terhadap kepala sekolah dan guru. Selain itu data diperoleh melalui instrumen pre test dan post test. Data dianalisis menggunakan statistik deskriptif. Hasil pengabdian kepada masyarakat menunjukkan: (1) Guru mengajar merangkap di SD, SMP, dan SMA, (2) Guru yang memenuhi standar kualifikasi pendidikan 50%, (3) Guru yang sudah tersertifikasi 25%, dan (4) Pemberian bimbingan teknis implementasi kurikulum 2013 sangat bermanfaat meningkatkan kompetensi pedagogik, personal, sosial dan profesional. Implikasi pengabdian kepada masyarakat guru semakin termotivasi melengkapi rencana pelaksanaan pembelajaran (RPP) dan meningkatkan profesionalitas guru.  Kata kunci: Kompetensi, implementasi, Kurikulum 2013 Abstract Community service is an integral part of the three pillars of higher education that involves lecturers, students, and education staff. Community service aims to give meaning to the usefulness of the existence of the Educational Administration, graduate Program Universitas Kristen Indonesia to the Kasih Immanuel school in improving the competence of implementing the 2013 curriculum. The population of all elementary school, junior high school students is Kasih Immanuel as many as 15 people and a sample of all teachers, but there are 12 people present. Data obtained by in-depth interviews with principals and teachers. In addition, data were obtained through pre-test and post-test instruments. Data were analyzed using descriptive statistics. The results of community service show: (1) Teachers teaching concurrently in elementary, middle and high school, (2) Teachers who meet the 50% educational qualification standard, (3) 25% certified teachers, and (4) Providing technical implementation guidance the 2013 curriculum is very useful in increasing pedagogical, personal, social and professional. The implications of service to the teacher community are increasingly motivated to complete the lesson plan and increase teacher professionalism.  Keywords: Competence, implementation, curriculum


Author(s):  
Umi Khulsum ◽  
Yusak Hudiyono ◽  
Endang Dwi Sulistyowati

ABSTRACT This study was conducted with the aims of (1) developing teaching materials to write short with storyboard media on high school students; (2) make a lesson plan of writing short story with storyboard media at grade X of high school students; (3) implementation of writing short story with storyboard media at rade X of high school students; (4) knowing the effectiveness of teaching materials in writing short story by using storyboard media at grade X of high school students. This study need a development research method adapted from the Borg and Gall development model with 10 stages beginning with needs analysis, planning, initial product development, initial product revision, product trial, product revision, small field trial, revision product, operational field test (large group), final product revision, and product dissemination and implementation. Based on the data analysis, it was concluded that the teaching materials to write a short story with the developed storyboard media was considered feasible and effective to be used as teaching materials for Bahasa Indonesia at Grade X of high school students. ABSTRAK Penelitian ini dilakukan dengan tujuan: (1) mengembangkan bahan ajar menulis cerpen dengan media storyboard pada siswa kelas X SMA, (2) membuat perencanaan pembelajaran menulis cerpen dengan media storyboard pada siswa kelas X SMA; (3) pelaksanaan pembelajaran menulis cerpen dengan media storyboard pada siswa kelas X SMA; (4) mengetahui keefektifan bahan ajar menulis cerpen dengan media storyboard pada siswa kelas X SMA. Penelitian ini menggunakan metode penelitian pengembangan yang diadaptasi dari model pengembangan Borg & Gall dengan 10 tahapan yang diawali dengan analisis kebutuhan, perencanaan, pengembangan produk awal, revisi produk awal, uji coba produk, revisi produk, uji coba lapangan utama (kelompok kecil), revisi produk, uji lapangan operasional (kelompok besar), revisi produk akhir, dan diseminasi dan implementasi produk. Berdasarkan analisis data, disimpulkan bahwa bahan ajar menulis cerpen dengan media storyboard yang dikembangkan dinyatakan layak dan efektif digunakan sebagai bahan ajar bahasa Indonesia kelas X SMA.


2017 ◽  
Vol 5 (1) ◽  
pp. 779
Author(s):  
Sri Istinafiatin Fadilah ◽  
Soeparman Kardi ◽  
Z.A. Imam Supardi

The aim of this research is to develop biology inquiry-based instructional materials, on the topic Human Excretion System to facilitate senior high school students to think critically and work cooperatively. The instructional materials consisted of the lesson plan, worksheet, learning material, and evaluation instruments. Before the try-outing, the instructional materials had been validated by expert and good categorized.  The result showed that: 1) the developed instructional materials were feasible; 2) the lesson plan had been well implemented (98%); 3) the highest students activities were discussion (27,56%), writing hypotheses (22,16%), formulating conclusion (13,70%), and testing hypotheses using the data collection (13,14%); 4) student learning outcomes including the ability of the achievement of competence indicators completeness 88% and  the think critically had reached 95,6% of mastery level in the indicator gives the argument (92,6%) and take decisions and actions (88,1%); 5) student motivation level based on the ARCS instrument were respectively: 4,48 for Attention, 4,44 for Relevance, 4,22 for Confidence, and 4,47 for Satisfaction. The percentage of student response to the instructional process was 80,77% , 84,62% to the teaching materials, 82,05% to the worksheets; and 6) 87,3% in collaboration work. Based on the above result showed that developed biology inquiry based instructional materials on the topic Human Excretion System were feasible to facilitate senior high school students to think critically and work cooperatively. Penelitian ini bertujuan untuk mengembangkan perangkat pembelajaran yang layak berdasarkan pendekatan berbasis inkuiri pada pokok bahasan sistem eksresi manusia dalam upaya untuk melatih keterampilan berpikir kritis dan kerjasama siswa SMA. Perangkat pembelajaran yang dikembangkan adalah Silabus, RPP, Materi Ajar, LKS, dan Instrumen Penilaian. Sebelum diujicobakan perangkat pembelajaran telah divalidasi oleh pakar dan hasilnya valid dan berkategori baik. Hasil penelitian menunjukkan bahwa: 1) perangkat pembelajaran yang telah dikembangkan secara keseluruhan layak digunakan; 2) keterlaksanaan RPP adalah 98% terlaksana baik; 3) aktivitas siswa dalam proses pembelajaran yang tertinggi adalah berdiskusi dengan guru  atau siswa lain, yaitu (27,56%), menuliskan hipotesis (22,16%), membuat kesimpulan (13,70%), dan menguji hipotesis (13,14%); 4) hasil belajar siswa yang meliputi ketuntasan indikator ketercapaian kompetensi 88,8% dan keterampilan berpikir kritis rata-rata (95,6%) dengan persentase tertinggi pada indikator memberikan argumen (96,2%) dan mengambil keputusan dan tindakan (88,1%); 5) respon siswa siswa terhadap pembelajaran dapat dilihat dari nilai angket dengan menggunakan ARCS, yaitu untuk Attention (perhatian) = 4,48, Relevance (relevansi) = 4,44, Convidence (keyakinan) = 4,22, dan Satisfacation (kepuasan) = 4,47, Persentase respon untuk proses pembelajaran 80,77%, materi ajar 84,62%, dan LKS 82,05%; 6) kemampuan kerjasama siswa tertinggi pada aspek menghargai anggota kelompok, yaitu 87,3 %. Berdasarkan hasil penelitian menunjukkan bahwa  perangkat pembelajaran biologi berbasis inkuiri yang dikembangkan adalah layak dan dapat melatih keterampilan berpiki kritis dan kerjasama siswa SMA pada materi Sistem Ekskresi Manusia.


Author(s):  
Nurhaningtyas Agustin ◽  
Muslimin Ibrahim ◽  
Wahono Widodo

This study aims to produce biotechnopreneurship-based science learning materials that are valid, practical, and effectiveto facilitate junior high school students’ life skills. This research is development research using a 4D development model that produces Biotechnopreneurship-based science learning materials equipped with the syllabus, lesson plan, student worksheets, life skills tests. Learning materials were tested on 35 junior high school students with the one-group pretest-posttest design. Data analysis is descriptive qualitative with the results: (a) validation of learning materials with valid categories (score 3-4); (b) readability of learning materials with good categories (c) implementation of learning in good categories (score 3.7); (d) student responses were positive; (e) students’life skills generally increase (N-gain 0.71 with high category). The indicator of Life Skills that experiences the most significant increase between pre test and post test is the aspect of making a decision. Indicators of information gathering are indicators that have a low increase after learning. Based on the results of the study it can be concluded that the biotechnopreneurship-based science learning materials are valid, practical, and effective to facilitate junior high school students’ life skills.


Author(s):  
Hoang Thu Ha ◽  
Ha Minh Nguyet

Recently, teaching - learning Science subjects in English has become an urgent need of Vietnamese Education. Although piloted in high schools for gifted students and high-qualified schools with experienced teachers and good students, teaching Science subjects in English still faces many obstacles for many reasons. Among them, finding an appropriate teaching method may be the biggest challenge. The students who are good at Science subjects often does not feel confident about English. Whilst, those who are proficient in foreign language are usually afraid of science subjects and have not yet built up speciallized vocabulary about science. In this context, teaching Science subjects using Content and Language Integrated Learning (CLIL) approach shows high application potential due to the ability to balance both factors - Science knowledge and English simultaneously in a lesson. This study introduces the characteristics of CLIL approach and proposes the steps for preparing CLIL lesson plan. Also included is the analysis of the results of the Pedagogical experiment in High school of Education and Science.


2018 ◽  
Vol 2 (2) ◽  
pp. 176
Author(s):  
VARIAN DINE MEJIRO ◽  
PETER RHIAN GUNAWAN ◽  
ELIZABETH WIANTO

History is a compulsory subject in the formal school curriculum in Indonesia. Through history lessons, students can understand and know the existence of events that eventually can foster cultural values and become the foundation of the progress of a nation. Moreover, Indonesia is a country that has a long history, one of the topics are about kingdoms that once grow and develop in the territory of Indonesia. Unfortunately, history lessons are unfavored by most junior high school students, because of their monotonous methods. Therefore, the purpose of this design is to create an interactive media for learning history in Junior High School, which until now still using teacher center learning method. Technological advances and changes in children's habits in understanding something by playing became the foundation of the concept of making history game. Interactive media created is a board game combined with Augmented Reality technology to add immersion in the game. Augmented Reality can provide experience in playing so that students can feel a real impression in the game. In addition to the game board as the primary media, used as well as media campaigns supporting the form of x-banner, advertising on social media such as Facebook and Instagram. Through the board games, students are expected to better understand the learning of the Hindu Buddhist Kingdom in Indonesia and not feel bored while studying.


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