Web-based Collaborative Development Environment for an ISA Simulator

Author(s):  
Hideaki Yanagisawa ◽  
Minoru Uehara ◽  
Hideki Mori
2014 ◽  
Vol 548-549 ◽  
pp. 1504-1509 ◽  
Author(s):  
Jun Ji ◽  
Wei Yan Chai ◽  
Gan Xin Xue ◽  
Ge Yang Li

According to the business characteristics and technical requirements of heavy military vehicles digital collaborative development, the paper proposes the dynamic federal collaborative development method for heavy military vehicles. To realize the method, the key is constructing the three-tier dynamic federal collaborative development environment. So the paper focuses on the research of the business, function and technical architecture of dynamic federal collaborative development environment. Applying the Web Service-Based cross-system collaborative flow controlling method and developing the integrated middleware, the three-tier federal collaborative environment realizes tightly integration. Finally, the application demonstration of a type-product inter-enterprise collaborative development based on the developed digital collaborative development platform verifies the effectiveness and feasibility of the method.


2018 ◽  
Vol 19 (2) ◽  
pp. 317-359 ◽  
Author(s):  
CHRISTOS T. RODOSTHENOUS ◽  
LOIZOS MICHAEL

AbstractWe present Web-STAR, an online platform for story understanding built on top of the STAR reasoning engine for STory comprehension through ARgumentation. The platform includes a web-based integrated development environment, integration with the STAR system, and a web service infrastructure to support integration with other systems that rely on story understanding functionality to complete their tasks. The platform also delivers a number of “social” features, including a community repository for public story sharing with a built-in commenting system, and tools for collaborative story editing that can be used for team development projects and for educational purposes.


2019 ◽  
Vol 19 (01) ◽  
pp. e03 ◽  
Author(s):  
German Alejandro Braun ◽  
Elsa Estevez ◽  
Pablo Fillottrani

Ontology authoring, maintenance and use are never easy tasks, mostly due to the complexity of real domains and how they dynamically change as well as different background possessed by modellers about methodologies and formal languages. However, although the needs for ontologies are well-understood, not less important is to provide editing tools to manipulate and understand them. In this context, this work proposes and documents a reference architecture for such tools running in web environments. Moreover, it provides the rationale for boosting the collaborative development of a novel tool based on this architecture, named crowd. Previous surveys reveal that few Web-based ontology engineering environments have been developed and in addition, almost all of them are mere visualisers, with limited graphical features and lacking inference services


2016 ◽  
Author(s):  
Vishal Gupta ◽  
Jesus Irimia ◽  
Ivan Pau ◽  
Alfonso Rodriguez-Paton

The methods to execute biological experiments are evolving. Affordable fluid handling robots and on-demand biology enterprises are making automating entire experiments a reality. Automation offers the benefit of high-throughput experimentation, rapid prototyping and improved reproducibility of results. However, learning to automate and codify experiments is a difficult task as it requires programming expertise. Here, we present a web-based visual development environment called BioBlocks for describing experimental protocols in biology. It is based on Google's Blockly and Scratch, and requires little or no experience in computer programming to automate the execution of experiments. The experiments can be specified, saved, modified and shared between multiple users in an easy manner. BioBlocks is open-source and can be customized to execute protocols on local robotic platforms or remotely i.e. in the cloud. It aims to serve as a 'de facto' open standard for programming protocols in Biology.


Author(s):  
Tom Cavanagh

There is a commonly held perception in industry that the academic community is out of touch and irrelevant. Surely, there must be a way to bridge this perception gap and leverage academe’s disciplinary and instructional expertise to benefit the commercial workforce. This chapter presents a collaborative development model that accomplishes this goal, specifically relating to the production of self-paced, Web-based learning objects, catalogued within workforce development curricula. The model provides a roadmap that maximizes the expertise of college faculty, industry managers, and multimedia production specialists to meet the needs of government sponsors, commercial corporations, nonprofit postsecondary institutions, and individual learners.


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