2021 ◽  
Author(s):  
Rohan Prabhu ◽  
Mohammed Alsager Alzayed ◽  
Elizabeth Starkey

Abstract Empathy plays an important role in designers’ ability to relate to problems faced by others. Several researchers have studied empathy development in engineering design education; however, a majority of this work has focused on teaching designers to empathize with primary users. Little attention in empathy development research is given to empathizing with those affected in a secondary and tertiary capacity. Moreover, little research has investigated the role of students’ empathy in influencing their emphasis on sustainability, especially in the concept evaluation stage. Our aim in this paper is to explore this research gap through an experimental study with engineering students. Specifically, we introduced first-year engineering students at a large public university in the northeastern United States to a short workshop on sustainable design. We compared changes in their trait empathy and attitudes towards sustainability from before to after participating in the workshop. We also compared the relationship between students’ trait empathy, attitudes towards sustainability, and the self-perceived sustainability of their solutions in a design task. From our results, we see that students reported an increase in their beliefs and intentions towards sustainability and a decrease in their personal distress from before to after participating in the workshop. Furthermore, students’ trait empathy correlated negatively with the self-perceived sustainability of their solutions. These findings highlight the need for future work studying the role of empathy in encouraging a sustainable design mindset among designers.


2016 ◽  
Vol 47 ◽  
pp. 60-70 ◽  
Author(s):  
Caspar J. Van Lissa ◽  
Skyler T. Hawk ◽  
Susan Branje ◽  
Hans M. Koot ◽  
Wim H.J. Meeus

2019 ◽  
Vol 33 (4) ◽  
pp. 391-400
Author(s):  
Keshia B. Wagers ◽  
Elizabeth J. Kiel
Keyword(s):  

Gamification ◽  
2015 ◽  
pp. 390-403
Author(s):  
Wen-Hao David Huang ◽  
Sharon Y. Tettegah

The design of serious games does not always address players' empathy in relation to their cognitive capacity within a demanding game environment. Consequently players with inherent limitations, such as limited working memory, might feel emotionally drained when the level of empathy required by a game hinders their ability to cognitively attain the desired learning outcome. Because of the increasing attention being given to serious games that aim to develop players' empathy along with their cognitive competencies, such as Darfur is Dying (Ruiz et al., 2006), there is a need to investigate the empirical relationship between players' cognitive load and empathy development capacity during serious game play. Therefore this chapter examines cognitive load theory and empirical work on empathy development to propose a conceptual framework to inform the research and design of serious games that have empathy as part of the learning outcomes. Future research should focus on implementation and empirical validation of the proposed framework.


2011 ◽  
Vol 34 (3) ◽  
pp. 447-458 ◽  
Author(s):  
Ronit Roth-Hanania ◽  
Maayan Davidov ◽  
Carolyn Zahn-Waxler

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