scholarly journals Problems of identity authenticity in the era of virtualization

Author(s):  
Anastasiya Merkulova ◽  

Modern realities force us to exist in several spaces at the same time. The most pressing issue is psychological security in the virtual space. The purpose of this article is to highlight the problem of identity authenticity in the era of virtualization. It examines the possibility of preserving the integrity of the individual and the transfer of the role identity of the individual on the Internet, as well as the consequences of artificial self-presentation in the online space.

Author(s):  
Viktoriia Volynets

The purpose of the article is to reveal the features of constructing a personal identity in a virtual environment. Methodology. The choice of research methods is determined by the purpose of the article and the subject of research, in particular, general scientific and empirical techniques are used, based on a systematic approach to the analysis of works on the problems of interpretation of virtual identity. The scientific novelty of the obtained research results lies in the correlation of the essence of the concepts "real identity" and "virtual identity", identifying the features and risks of the formation of the latter. The article highlights the factors of human construction of a "virtual" identity, which often occurs due to dissatisfaction of the individual with his real identity. It is emphasized that virtual reality provides ample opportunities for self-expression and disclosure of personal potential, but the desire to always "be online" affects the physical health of the user, thereby increasing his anxiety, leads to fatigue and irritability, exacerbation of hyperdynamic. The problem of excessive immersion in cyberspace has been identified: by abusing being in it, an unformed personality can lose life landmarks, assimilate programmed solutions and ready-made mental stamps. Conclusions. In social networks, a person can easily create an ideal image of himself, which is less authentic than the real one, because it reflects the individual's idea of an invented, ideal set of their own qualities, which are completed with ready visual, textual and audio network tools. Social "slowing down" in the Internet environment significantly reduces the moral level of communication in social networks and messengers. Even today, the level of trust among young people in semi-anonymous messages on the Internet is higher than in traditional sources of information. At the same time, the unsystematic acquisition of knowledge in this way does not allow young people to form an established picture of the world, leaving it largely fragmented.


2021 ◽  
Vol 7 (2) ◽  
pp. 9-24
Author(s):  
Yan Chaplak ◽  
◽  
Halyna Chuyko ◽  
Ihor Zvarych ◽  
◽  
...  

The article analyses theoretically the problem of human identification in the Internet and studies the phenomenon of an individual’s virtual identity. We have analysed the concept and features of self-presentation as the primary element of an individual’s identification in the virtual space in order to create a desired impression on the individual with an opportunity to be perceived there as he/she want to be perceived in the real world; which, to a certain extent, contradicts to the concept of “identity”. An individual’s presentation via the Internet is often only a manipulation with an impression on him/her and an imitation of sincere communication and frank disclosure of his/her own real identity, since a virtual identity rarely reflects the individual’s true self-image; whereas the question of identity concerns an individual’s real identity in the real world. An individual’s virtual identification is chanced in time from multiple existing identities to Internet users’ tendency to open more real information about them in the Internet space; the ways of virtual identity creation are examined. The phenomenon of an individual’s multiple identification in the Internet is investigated, which is connected both with the period of an anonymous existence of the Network and the desire to study oneself and one’s capabilities regarding the optimal self-representation in virtual space, on the one hand, and with insufficiently adequate self-understanding, one’s real identity as a modern virtualized person, on the other hand. People are inclined to play and experiment with their self-images and self-identification, by constantly changing it and improving it, in particular, by adding desired (idealized) features; and this virtual identity is imitated during communications with other Internet users. That is, playing and communication in virtual space are factors of virtual identity formation, which evidences transformations of identity of a modern individual as a representative of the information society. The conclusion is that people in the Web, partly due to its anonymity, are inclined to manipulate with impressions on them, focusing on their positive perception by other Internet users. As a result, not so much an individual’s virtual identification is created, but a set of mask images, simulacra (which in fact only hide a user, giving out desirable for valid), behind which there is no real identity.


2017 ◽  
Vol 37 (2) ◽  
pp. 123-134
Author(s):  
Mirosław Grzegórzek

Self-presentation is one of the basic human communicative behaviours. At school it is connected with the ability to characterize a character, which often results in schematic form and stereotypical content. The routinisation of procedures used by teachers breeds students’ indifference. Contemporary urge for social communication sets new challenges to the ability of characterization, one of which being the ability of effective self-presentation. In this particular context the characteristics loses its status of solely school being and faces the current urge of existence on labour market or in the virtual space. The aim of this performance is to present the results of empirical research carried out in secondary schools (against available research results of chosen “self-presentation genres” found in the Internet, such as blogs or IRC’s) in the form of quantitative-qualitative analysis of students’ abilities of the genre’s realization (complemented with the theoretical works in linguistics and linguistic efficiency development didactics) in a perspective of communicative competence’s development in this particular area.


2020 ◽  
Vol 1 (190) ◽  
pp. 23-29
Author(s):  
Yaroslav Haleta ◽  
◽  
Alina Semak ◽  

Finding out specific of socialization of a person under the conditions of virtualization of social processes is considered to be very actual nowadays. The problem of social virtual reality is becoming the subject of scientific research, but the social abilities of a given reality has been analyzed by scientists not enough yet. In the article much attention is paid to revealing the essence of the virtual reality on the one hand, but one should think it in a wide sense, connecting this only with computerizing the society, with Internet using, but on the other hand it different spheres of society related to it. The main constructive fact is the essence explanation of the virtual reality via the distribution in the society the so-called simulating processes and phenomena which may be connected with computerizing or may be out of it. The formation of the mass information culture of the mass man demonstrated the transition of society to a qualitatively different degree, associated with the emergence of a new type of personality, which is endowed with specific properties and characteristics, stereotypes of behavior and social functions. In other words, a person becomes a part of virtual reality, in which the phenomena and events of real and virtual space merge into a single whole. Virtuality is a phenomenon that can be interpreted not only as a result of human immersion in the information field, but also as an artifact of culture, created under the influence of information and reflecting the formation of a new type of communication. In modern socio-humanitarian knowledge, there are two approaches to defining the concept of «virtual reality». According to the first position, virtualization does not necessarily mean the replacement of reality by its image (simulation) with the help of computer technology. Thus, the virtualization of society and the formation of a network culture, on the one hand, complicate, and on the other - enrich the process of forming a personal identity. Virtual reality creates new opportunities for constructing identity, expanding the number of «others» with whom a person interacts. Network or virtual identity cannot be considered as independent entities, as subjects of behavior and activity, as alternatives to «real» personal identity. This is just one aspect of identity, the result of self-presentation of the individual in cyberspace.


2019 ◽  
Vol 98 (7) ◽  
pp. 748-753 ◽  
Author(s):  
Sergey A. Druzhilov

The spread of information technologies leads to negative consequences associated with the impact on the health of the individual and public health. There are new behavioral addictions, namely information and technological ones. The objective reasons for their occurrence are in the changes taking place in society. They are associated with the informatization and globalization of the post-industrial society. The criteria for excessive use of the Internet are changing. Virtual space appears as a significant part of life reality. Ubiquitous is the regular use of the Internet. Imposed by information technologies lifestyle and worldview can be destructive for the individual. The task of hygienic science is to prevent the psychological distress of a person in new conditions. The purpose of the article is to consider the views of a person’s Internet addiction, the risks, as well as the possibility of psychological distress resulting from the impact of information technologies. Comparative analysis of the views of various authors and their theoretical generalization. A current understanding of the phenomenon of information and technological dependencies is presented. Two conceptual approaches to the consideration of the phenomenon are identified: as a mental pathology and as a person’s state in the continuum of his normal behavior in new life realities. Statistical data characterizing the penetration of social networks into Russian society and quantitative characteristics of the use of the Internet are given. Computer technologies can be a “mental retreat” for humans. However, social networks provide users with isolation in their own socio-cultural shells. The boundaries of the norms and pathologies of Internet use have changed. Indices of overgrowing of enthusiasm for the Internet in addiction are a change in the motives and goals of its use. A risk factor for the psychological well-being of a person is an exposure to manipulative informational influences on the Internet. Social networks are the space and means of such exposure. Conclusion. The difference between healthy and unhealthy use of the Network is given. The danger for the majority of Internet users was shown not to be an addiction, but exposure to information and psychological effects. It is revealed that in social networks there is a possibility of targeted impacts.


2019 ◽  
Author(s):  
Francesco Brigo ◽  
Simona Lattanzi ◽  
Giorgia Giussani ◽  
Laura Tassi ◽  
Nicola Pietrafusa ◽  
...  

BACKGROUND The Internet has become one of the most important sources of health information, accessed daily by an ever-growing number of both patients and physicians, seeking medical advice and clinical guidance. A deeper insight into the current use of the Web as source of information on epilepsy would help in clarifying the individual attitude towards this medium by Internet users. OBJECTIVE We investigated views towards the Internet in a sample of Italian healthcare specialists involved in epilepsy field, to explore factors which explained the influence of information found on the internet. METHODS This study was a self-administered survey conducted in a group of members of the Italian Chapter of the International League Against Epilepsy (ILAE) in January 2018. RESULTS 184 questionnaires were analyzed. 97.8% of responders reported to seek online information on epilepsy. The Internet was most frequently searched to obtain new information (69.9%) or to confirm a diagnostic or therapeutic decision (37.3%). The influence of consulting the Internet on clinical practice was associated with registration to social network(s) (OR: 2.94; 95%CI: 1.28-6.76; p=0.011), higher frequency of Internet use (OR: 3.66; 95%CI: 1.56-9.21; p=0.006) and higher confidence in reliability of online information (OR: 2.61; 95%CI: 1.09-6.26; p=0.031). No association was found with age, sex, years in epilepsy practice or easiness to find online information. CONCLUSIONS Internet is frequently used among healthcare professionals involved in the epilepsy to obtain information about this disease. The attitude of being influenced by the Internet for diagnostic and/or therapeutic decisions in epilepsy is independent on age and years of experience in epilepsy, and probably reflects an individual approach towards the Web.


2004 ◽  
Vol 23 (4) ◽  
pp. 245-256
Author(s):  
Shun-Hsing Chen ◽  
Ching-Chow Yang

Quality function deployment (QFD) is an essential tool in implementing total quality management (TQM). This study applies a Web-QFD approach using group decision-making analysis in the Web environment to reduce the complicated data collection, aggregation and analysis processes. A Web-based questionnaire is designed by using an active service pages (ASP) involving the Internet relay chat (IRC) technique and the Delphi method with Internet (E-Delphi) to determine the importance degree of the customers' requirements. However, the traditional Delphi method is time-consuming mission. This study applies the proposed Web-QFD approach to efficiently gather the individual opinions of each team member, the requirements that are critical for customers, and then enables decision makers to accurately assess the priorities of these requirements. An empirical example of an education system in Taiwan is employed to demonstrate the practicability of the proposed Web-QFD model. This real world example involves team members communicating easily and quickly with other experts in the team through the Internet to accelerate the reaching of a consensus among multiple decision makers regardless of where their location. Customers' requirements can be rapidly prioritized based on the assessment results.


Author(s):  
Dennis Paulino

Crowdsourcing is a paradigm of outsourcing work that is done using human capabilities through the Internet. Given the various possibilities of overcoming cultural and social barriers, crowdsourcing provides an opportunity for people with disabilities to have a financial compensation and help them feel realised. In crowdsourcing, people with disabilities face problems related with the lack of task description or usability. This article it is presented the main threads for my PhD thesis which main goal is to prove, that it is possible to map crowdsourcing tasks effectively to each individual, focusing particularly on the cognitive abilities.


Author(s):  
Zemfira K. Salamova ◽  

Social media has contributed to the spread of fashion, style or lifestyle blogging around the world. This study focuses on self-presentation strategies of Russian-speaking fashion bloggers. Its objects are Instagram accounts and YouTube channels of two Russian fashion bloggers: Alexander Rogov and Karina Nigay. The study also observes their appearances as guests in various interview shows on YouTube. Alexander Rogov received his initial fame through his television projects. Karina Nigay achieved popularity online on YouTube and Instagram, therefore she is a “pure” example of Internet celebritiy, whose rise to fame took place on the Internet. The article includes the following objectives 1) to study the self-branding of fashion bloggers on various online platforms; 2) to analyze the construction of fashion bloggers’ expert positions and its role in their personal brands. Turning to fashion blogging allows us to consider how its representatives build their personal brands and establish themselves as experts in the field of fashion and style in Russianlanguage social media.


Author(s):  
Rakhimova I.I. ◽  
◽  
Mukhiddinova U.A. ◽  
Bеrdiqulоvа G.N. ◽  
Suleymanova D.I. ◽  
...  

In today's age of the Internet, computers and mobile phones for people of all ages are available in almost every home. In addition, in today’s world-wide pandemic, the use of the Internet for education and all aspects of cultural, socio-economic life as well as games such as games is growing rapidly. This, in turn, has a psychological effect on the individual, both positively and negatively on our society and national values. In this article, I have tried to highlight the positive and negative aspects of the internet world that affect the individual. In the article we will focus on the role of the virtual world in human life, the need not to depend on it, to use it for useful purposes.


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