Safe building design by small architects: A design activity developed for elementary mathematics course

2020 ◽  
pp. 40-49
Author(s):  
Ahmet Oğuz AKÇAY ◽  
Engin KARAHAN ◽  
Aytaç KURTULUŞ
2019 ◽  
Vol 5 (3) ◽  
pp. 305-317
Author(s):  
Ika Victoria Nalurita ◽  
Lalu Alwan Junaedi

Dalam menggunakan berbagai macam model dan media pendukung pembelajaran matematika dasar perlu adanya evaluasi. Penelitian ini bertujuan mengembangkan model evaluasi proses pembelajaran matematika dasar berbasis konstruktivisme. Metode penelitian yang digunakan mengacu pada desain model yang dikembangkan oleh Borg & Gall yang disederhanakan peneliti menjadi 4 tahap yaitu (1) pendahuluan, (2) perencanaan pengembangan, (3) uji coba, evaluasi, revisi, dan (4) implementasi.  Subjek uji coba penelitian ini adalah dosen dan ketua program studi pendidikan matematika di Gresik dengan jumlah subjek meningkat dalam tiga kali uji coba. Instrumen pengumpul data adalah panduan wawancara, angket/ kuesioner dan lembar observasi. Hasil pengembangan model evaluasi proses pembelajaran matematika dasar berbasis konstruktivisme meliputi: prosedur evaluasi, komponen, indikator dan instrumennya, serta panduan pelaksanaan evaluasi. Evaluasi proses pembelajaran terdiri tiga komponen yaitu: (1) evaluasi perencanaan (2) evaluasi pelaksanaan pembelajaran dan (3) evaluasi pelaksanaan penilaian hasil belajar. Berdasarkan validasi dan estimasi reliabilitas, instrumen dan panduan evaluasi proses pembelajaran matematika dasar berbasis konstruktivisme termasuk pada kategori baik dan model evaluasi proses pembelajaran yang dikembangkan sudah baik dan efektif berdasarkan penilaian pakar, praktisi dan pengguna model.


2020 ◽  
Vol 12 (3) ◽  
pp. 911 ◽  
Author(s):  
Ergo Pikas ◽  
Lauri Koskela ◽  
Olli Seppänen

The aim of this case study, underpinned by participative action research and design science research methodologies, is to show how design and design management practices can be improved based on a new conception of design activity and lean design management. First, problems related to design and design project management are identified using a triangulation of methods, and a root-cause analysis is conducted. Second, interventions are developed, implemented, and evaluated over two iterations. The methods and practices employed in the organization under study imply it had adopted the transformation view of the conceptualization of design. It was also observed that the organization considered design strictly a technical activity. Both choices appeared to be the root causes of the problems faced by the organization. To complement the transformation view, methods and practices following the flow and value views were introduced. To counteract the strictly “technical understanding of design”, “social” concepts were introduced. As a direct result of theory-driven interventions, there were significant improvements in building design processes and design management practices.


2021 ◽  
Vol 117 ◽  
pp. 02005
Author(s):  
S.P. Zubova ◽  
L.V. Lysogorova ◽  
N.G. Kochetova ◽  
T.V. Fedorova

The purpose of this article is to demonstrate the possibilities of identifying the mathematical giftedness in elementary schoolers with the help of Olympiad problems. For this, the authors clarify the concept of “mathematical giftedness”, show the relationship between the concepts of “mathematical giftedness” and “mathematical abilities”, and indicate the most significant abilities of elementary schoolers from the set of mathematical giftedness. The role of mathematical Olympiads in identifying mathematically gifted elementary schoolers is substantiated. This role consists in creating situations where the participants of the Olympiad are forced to make mental efforts to perform the following actions: analysis of a problem situation to identify essential relationships, modeling a new way of action to solve the proposed problem, combining available methods of action to apply in a new situation in limited time. The criteria for compiling Olympiad tasks for identifying mathematically gifted students are formulated, the most important of which is the clear focus of each task on demonstrating a mathematical ability of a certain type, as well as the selection of the mathematical content of the Olympiad problems strictly from the elementary course of mathematics. The problems of one Olympiad should be based on the content of different sections of the elementary mathematics course. The examples of the Olympiad problems based on the content of the elementary mathematics course are provided and the substantiation of their role in demonstrating the mathematical abilities of the Olympiad participant in solving them is given. The results of observing the educational achievements of students (during their entire stay at school) who showed mathematical abilities at the Olympiads are provided as well as the prospects and certain difficulties of further research on ways to solve the problem.


2020 ◽  
Vol 0 (6) ◽  
pp. 119-134
Author(s):  
Denis Mykhaylovskyi ◽  
Bohdan Bondarchuk

Author(s):  
K. R. Ovchinnikova

The relevance of the issue under consideration in the article is connected with the confusion in scientific publications of the concepts of “electronic educational materials” and “electronic educational resources”. The article discusses the concept of “electronic educational materials” from the perspective of general systems theory. And their system character is proved. This allows them to be represented as a single complex of structured information of a specific subject area and didactic materials. These didactic materials support the learning process at all stages of its didactic cycle in accordance with the chosen learning technology based on the didactic capabilities of information technologies. It is concluded that the system of high school electronic materials allows to expand the boundaries of the design activity of the teacher, provide management of the student’s thinking activity, to implement a competence approach to the learning process at university


2020 ◽  
Vol 4 (1) ◽  
pp. 54-61
Author(s):  
Vinky Rahman ◽  
Muhammad Khairy Humaizy

The theater usually has an attractive form to attract the attention of visitors and also has good sound control in the auditorium so as not to cause sound distortion. Performances in Medan are still inadequate to accommodate international performances. Particularly in Medan, the enthusiasm of the community towards art tends to be high, but the facilities of the place lack to accommodate performances. Data collection methods are carried out by collecting primary data through a process of field comparative study and secondary data through literature studies & comparative studies. The design approach used in design studies are analyzing the physical, conditions around the site, potential, the limits that exist on the site, Site and environmental approaches are analysis of site conditions and the best solutions, the user approach is building analysis to meet the need for facilities and quality in accommodating the show, literature studies related to titles and themes and theories that support design ideas. The Metaphor is chosen as a truss design theme to convey the shape of building design by combining metaphorical forms of buildings and the prominence of the same metaphorical theme in the building to those who visit and see buildings to prevent sound distortions by using porous materials. Medan is a big city in Indonesia as a design area with consideration of a strategic location. It is expected that with the presence of this performance center, domestic and foreign tourists and especially Medan people themselves can enjoy the comfort and get to know traditional music and dance in Indonesia.


Author(s):  
Christos CHANTZARAS

Architects understand and visualize organizations and processes differently from their counterparts in management disciplines. With the increasing complexities of markets and blurring of organizational boundaries, linear models of innovation processes are unable to account for the range of possible  interrelations and interdependencies. Design-led disciplines have become of interest in providing frames and ‘design’ structures for fostering innovation. Though it deals specifically with the conceptualization and realization of R&D and innovation centres, architecture has been largely overlooked in this regard. This paper explains how architects’ approach to reframing complexities, focussing on social interactions and shaping invisible patterns prior to building design offers new perspectives for innovation research. It critically reviews the changing context of innovation and relational models in the literature, and outlines the relevance of integrating spatial proximities and time for a constructive 3-dimensional representation. Via two case studies, the basic principles for the development of an integrative approach are sketched out and suggestions made for further research. The specific skill-set and thinking of architects offers a 3rd dimension of innovation processes.


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