scholarly journals The role of 3D digital applications in Manual Therapy Education – A scoping review

Author(s):  
Kesava Kovanur Sampath ◽  
Ashokan Arumugam ◽  
Gwendolen Jull

Abstract Background: Currently, teaching methods for developing complex physical assessment and palpation skills in manual therapy is challenging for both learners and educators. 3D digital technologies such as virtual reality (VR), augmented reality (AR) and mixed reality may facilitate and/or address these challenges. However, their current usage and/or role in improving learning outcomes in manual therapy education is still largely unknown. Methods: The following electronic databases were searched from Jan 2005 to April 2021: PubMed, Cumulative Index to Nursing and Allied Health Literature (CINAHL), Physiotherapy Evidence Database (PEDro), Science Direct and Google Scholar. Two independent reviewers reviewed the articles retrieved from the databases to assess for eligibility. Studies of any methodology (quantitative, qualitative and mixed methods) that investigated the use or application of the 3D digital applications were included in the review. Primary outcomes included any outcome related to learning based on the updated Blooms taxonomy. Narrative synthesis was used to synthesise data from the included studies.Results: A total of 4 articles were included in the final review. The main findings were classified into the following key concepts: (1) perception of tissue stiffness, (2) improved student self-efficacy in performing MT techniques, and (3) barriers and facilitators for utilizing 3D technologies. All included outcomes met understanding, applying, analysing and evaluating levels of Blooms taxonomy; however, no outcomes met the ‘creating’ level of Bloom’s taxonomy.Discussion: Our review found that there are no AR, VR or mixed applications that specifically serve the needs of MT education in relation to joint motion assessment, but applications are available that can be readily used or potentially adapted to train skills of tissue palpation. . Therefore, future studies are required to investigate the sophisticated requirements to teach/learn complex manual techniques for which palpation skills may be mandatory.

Author(s):  
S Leinster-Evans ◽  
J Newell ◽  
S Luck

This paper looks to expand on the INEC 2016 paper ‘The future role of virtual reality within warship support solutions for the Queen Elizabeth Class aircraft carriers’ presented by Ross Basketter, Craig Birchmore and Abbi Fisher from BAE Systems in May 2016 and the EAAW VII paper ‘Testing the boundaries of virtual reality within ship support’ presented by John Newell from BAE Systems and Simon Luck from BMT DSL in June 2017. BAE Systems and BMT have developed a 3D walkthrough training system that supports the teams working closely with the QEC Aircraft Carriers in Portsmouth and this work was presented at EAAW VII. Since then this work has been extended to demonstrate the art of the possible on Type 26. This latter piece of work is designed to explore the role of 3D immersive environments in the development and fielding of support and training solutions, across the range of support disciplines. The combined team are looking at how this digital thread leads from design of platforms, both surface and subsurface, through build into in-service support and training. This rich data and ways in which it could be used in the whole lifecycle of the ship, from design and development (used for spatial acceptance, HazID, etc) all the way through to operational support and maintenance (in conjunction with big data coming off from the ship coupled with digital tech docs for maintenance procedures) using constantly developing technologies such as 3D, Virtual Reality, Augmented Reality and Mixed Reality, will be proposed.  The drive towards gamification in the training environment to keep younger recruits interested and shortening course lengths will be explored. The paper develops the options and looks to how this technology can be used and where the value proposition lies. 


2020 ◽  
pp. 77-82
Author(s):  
Anna Dedurina

In recent years, manual therapy has been increasingly used. This was facilitated by the scientific justification of the method, wellestablished training of specialists, good results of manual diagnostics and therapy of patients. Manual medicine is a system of diagnostic and therapeutic manual techniques aimed at identifying and treating disorders of the musculoskeletal system, manifested in the form of functional joint blockages, hypermobility and regional postural muscle imbalance. In addition to nosological diagnosis, manual examination data are of great importance for successful treatment. Manual diagnostics is a method aimed at detecting disorders in the spine, muscles and joints, as well as ligaments of the human body. The main task of diagnostics is to establish a differential diagnosis between diseases of the spine and joints and other nosological forms. Timely manual diagnostics with the use of manual therapy technologies helps to increase the effectiveness of complex treatment and helps to avoid complications and disability at an early age.


2018 ◽  
Vol 14 (16) ◽  
pp. 1601-1627 ◽  
Author(s):  
Sirio Fiorino ◽  
Salomone Di Saverio ◽  
Paolo Leandri ◽  
Andrea Tura ◽  
Chiara Birtolo ◽  
...  

Author(s):  
Caterina Paola Venditti ◽  
Paolo Mele

Within digital archaeology, an important part is centered on technologies that allow representing, or replaying, ancient environments. It is a field where scientific competences' contribution to contents makes a difference, and pedagogical repercussion are stimulating. Among the other reality technologies, the Mixed Reality, giving the possibility to experience in front of the users' eyes both static models of individual objects and entire landscapes, it is increasingly used in archaeological contexts as display technology, with different purposes such as educational, informative, or simply for entertainment. This chapter provides a high-level overview about possible orientations and uses of this technology in cultural heritage, also sketching its use in gaming within the role of gaming itself in smart communication of archaeological contents and issues.


2017 ◽  
Vol 139 (10) ◽  
pp. 38-43 ◽  
Author(s):  
Ahmed K. Noor

This article discusses advantages of artificially intelligent (AI) systems and future of machine design. Advances in AI, combined synergistically with other technologies such as cognitive computing, Internet of Things, 3D (or even 4D) printing, advanced robotics, virtual and mixed reality, and human–machine interfaces are transforming what, where, and how products are designed, manufactured, assembled, distributed, serviced, and upgraded. The research and related activities may ultimately result in the development of self-repairing, self-healing, self-adaptive, self-reconfiguring systems—and products that ‘operationally improve’ themselves. Instead of depreciating in value and capability, such products could improve over time. In time, the role of the human engineer may be that of a director rather than of a producer. Much of the technical aspect of engineering will be moved to the machine-based design system, just as one need not be able to operate a slide rule or complete an isometric drawing to be a successful engineer today.


2018 ◽  
Vol 31 (2) ◽  
pp. 129-134 ◽  
Author(s):  
Anna Malkina ◽  
Delphine S. Tuot

2016 ◽  
Vol 33 (1) ◽  
pp. 61-90 ◽  
Author(s):  
Kathleen Bardovi-Harlig ◽  
David Stringer

This article presents a generative analysis of the acquisition of formulaic language as an alternative to current usage-based proposals. One influential view of the role of formulaic expressions in second language (L2) development is that they are a bootstrapping mechanism into the L2 grammar; an initial repertoire of constructions allows for statistical induction of abstract grammatical categories, such that formulaic language is the data source from which syntactic rules are derived. This study brings evidence to bear on this debate from three studies of the acquisition of conventional expressions by L2 learners of English. A total of 271 learners and 58 native speakers completed either an oral conversation-simulation task or an aural-written elicited imitation task. The data show that while learners exhibit knowledge of both contextualized use and the lexical core of conventional expressions, production data reflect the morphosyntactic knowledge of learners at particular stages of development. Formulaic language does not drive the acquisition of syntax; rather, the acquisition of syntax as an independent process drives changes in the production of conventional expressions. Their gradual transformations allow for insights not only into the acquisition of syntax, but also into the nature of multi-word expressions in the mental lexicon.


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